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Squadron UK is easily one of the most playable Superhero rpgs I've played in years and years of gaming. While the initial character generation is random, the scope of superpowers available (and the way each can be 'gimmicked' to suit a style of play or character concept) means there's always something new and interesting to try out (and often the random element prompts a character concept you wouldn't previously have thought of).
The power level seems to be pitched squarely along the middle ranks of superhero comics characters; a level that provides plenty of action and abilities, while still leaving scope for vulnerabilities and villains that are bigger and badder than the player characters.
A really neat mechanics quirk is that super powered characters make all their rolls on d10s, while thugs and grunts use d6s. In a game where rolling high is a good thing, this is an elegant way to differentiate between the two power levels without introducing arbitrary power caps or similar (and, frankly, it helps in keeping the action moving at a cracking pace; something the game excels at).
This colour hardback is beautifully produced and offers excellent value for a complete system, especially one with a such scope and potential for long running campaigns. My only quibble (and it is just a quibble) is that I'd like to see a points allocation system for character design. Maybe that's something for a supplemental volume? Complete as this book is, I'd love to see the game grow.
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