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Victory System Character Quick Reference
by Dana H. [Verified Purchaser] Date Added: 08/26/2014 17:26:41
Very helpful guide with information all in one place.

Rating:
[5 of 5 Stars!]
Victory System Character Quick Reference
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The Victory System: Core Rulebook
by Dana H. [Verified Purchaser] Date Added: 07/09/2014 13:00:56
The book itself is very well laid out and informative. One thing I like about it is that it can provide ideas for storywriting even if you are not doing a adventure. When I was looking through, I thought of a few things that could add to a fantasy setting. When a core rulebook does that, it is a positive thing.:)

Rating:
[5 of 5 Stars!]
The Victory System:  Core Rulebook
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Hot Dudes 01
by Mitchelle W. [Verified Purchaser] Date Added: 05/09/2014 15:14:40
Hey guys, these dudes are hot!

I bought three copies. About performance: They do what they are supposed to. About pricepoint/quality: While I can get more realistic models, I can't do that for $1.56 a man.

So if you need stuff to beat up, Dakkar got them. My 2₵: I suppose dakkar can release the hot dude artbook, or I will have to make it for myself.

As it is, this is a great standalone product.

Rating:
[5 of 5 Stars!]
Hot Dudes 01
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The Victory System: Core Rulebook
by Max A. [Verified Purchaser] Date Added: 01/24/2014 17:15:18
I enjoy the victory system it is a very well designed system. Though it may be different than what people are used to it is more than worth trying and i highly recommend it to any DnD fan looking for something new.

Rating:
[5 of 5 Stars!]
The Victory System:  Core Rulebook
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Against the Sinister Left Hand
by Megan R. [Featured Reviewer] Date Added: 01/12/2014 11:31:46
Providing security for a bar ought to be an easy gig, right? Especially when they have their own doormen, the owner just wants you to hang around in case of some undefined possible bother with some of her old associates...

Well, if it was easy, nobody would write an adventure about it!

Anyway, in this brief adventure - something easily run in an evening, perhaps even after rolling up characters - there is some splendid misdirection and nothing is quite what it seems. If the characters survive unscathed they have done well, if they actually figure out what is going on... well, they are paragons and definitely worth continuing in a campaign with. And the joy of this is that there is enough background (some in the GM's introduction, and some right at the end, worth reading the whole thing through before you start to run it) to provide for a whole lot more of adventure after this one is done.

A nice introduction to the Victory System and its slightly strange setting. Enjoy, both this and many more adventures to come.

Rating:
[5 of 5 Stars!]
Against the Sinister Left Hand
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Villain Gazette, Volume 1, Issue 4
by Megan R. [Featured Reviewer] Date Added: 10/18/2013 10:17:44
Fancy a spot of space piracy? Then this is for you, especially if you use the Victory System or Hot Chicks... but if you are happy sorting out the appropriate rule mechanics, it will work for any star-faring game.

Opening with some atmospheric fiction, the pirates are covered in detail with full backstory (replete with plot ideas if you wish to embed them into your campaign universe), character sheets for the boss pirate and her crew, and details of her ship and of the on-board AI. Plenty for a one-off encounter or to make her a regular feature plaguing the spaceways until dealt with.

This is followed by copious detail for starship design under the Victory System, which contains some useful ideas and features even if you are playing something else.

Finally, there is an interesting discussion of whether or not these pirates could be reformed, shown the error of their ways and a few adventure seeds to suggest ways in which you can involve them in your game. Interestingly, they are split into fantasy (with a spaceship? Why not...), near-future and star-faring ones so no matter what you are playing or when your game is set there are opportunities to make use of this.

Rating:
[4 of 5 Stars!]
Villain Gazette, Volume 1, Issue 4
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The Victory System Equipment Manual
by Wyley F. [Verified Purchaser] Date Added: 08/08/2013 22:28:26
Ahhh, Ahhh, no wait this is not the torture manual for Victory System.
It is a Torture of a good time though, here is an Item designed originally in Louisiana by a fellar that wanted a better knife. This is back before Texas was a state in the union. why did I say torture? well if you are a detail freak, if you want your campaign to be special, well this can do it all. Just don't torture yourself too much ...

Weapon: Near Modern Era Bowie Knife
Acc +0, Dam +3, Range St x 5, Shots - , Weight 1.5 lbs., Kick -0, AP 2, DR 20, Shrugs 1, Cost $176, Notes: Does 1 Extra Shrug of Damage, Sharp,
Description: – Designed for melee combat, this blade features a wicked back-curve along the first third of the back edge, good for ripping and slicing flesh. Very durable.
This is from the Hot Chicks Source Book.

Weapon: Space Age Era Bowie Knife
Acc +0, Dam +3, Range St x 5, Shots - , Weight 1.5 lbs., Kick -0, AP 2, DR 30, Shrugs 2, Cost $195, Notes: Does 1 Extra Shrug of Damage, Sharp,
Description: – Designed for melee combat, this blade features a wicked back-curve along the first third of the back edge, good for ripping and slicing flesh. Very durable.
This would be an off the shelf bowie knife in a space age sporting goods store.

Weapon: Space Age Era Special Ops Bowie Knife
Acc +3, Dam +3, Range St x 5, Shots - , Weight 1.5 lbs., Kick -0, AP 4, DR 50, Shrugs 2(+2AP), Cost $1,485, Notes: Accuracy +3, Accessory (can be mounted on weapons with Mod Rails), Armor Piercing +2, Breaker, Collapsible, Decapitating, Difficult to Parry, Does 3 Extra Shrug of Damage, Enhanced Parry, Sharp, Stealth
Description: Designed for melee combat, this blade features a wicked back-curve along the first third of the back edge, good for ripping and slicing flesh. Very durable. This particular knife is made of stellar age materials, (I used my imagination for the material) chaotic particulate linear carbon fibers. This advanced material has two distinct abilities; one, the ability to compress and expand making the knife shrink and become concealable, and two - under stress of impact or cutting the knife literally becomes sharper, slippery and stronger than without the stress. The high tech material of the knife gives it most of its special abilities.
This would be a military knife not generally allowed to be owned by civilians. Light sabers eat your heart out. And for those of you that do not know the terms above just jump into the Victory System, it is only Risk now. Later you can campaign on it and have what I always wanted in GURPS, "a little simpler please."

One should note that this knife has not be touched by an artificer, but made in a factory.
This Equipment manual pretty much has it all, including the kitchen sink. You have your era's all three of them fantasy, near modern and high tech, Your artificer's enhancements, and the toolbox round out the manual with some appendix's.
The toolbox would be a bit hard to use, but it can create anything, new magic spells for your mages, new mechanica for your cyborg's, and so on for all five special abilities. I have been backwards engineering Hot Chick Spells into the Victory System. It works, and usually lowers the cost to victory systems economy. You of course do not have to re-engineer the spells in Hot Chicks, but I found it a great way to learn the Toolbox.
It would be nice if there were more examples within the Toolbox, and maybe a designers template, i.e. start here and don't forget the tires else there will be lots of screeching, sparks and road wear. The Era's were easier to go through and design with which was nice. In many ways GDW made better equipment creation manuals, but Dakker Unlimited, has put out an outstanding Equipment Guide for the Victory System.
Now I finish this review and go back to my torture, torture of a good time.
Thank you for your time.

Rating:
[5 of 5 Stars!]
The Victory System Equipment Manual
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Tactical Paper 001
by Alastair M. [Verified Purchaser] Date Added: 08/08/2013 08:09:01
Good to see Dakkar continuing their policy of producing "A"-frame paper minis linked to specific scenario products from their near-future, adult-themed, "Hot Chicks: The RPG". Others of their figure sets have helped fill a real gap for those gaming this period, so I welcomed this one's appearance.

Unfortunately, technical issues dominate. Previous Dakkar standee products have provided figure artwork panels around 25mm tall in "actual size" printouts. Here, the same panels are almost 30mm. This is not a huge difference, and will work within the range of typical human norms, but it is immediately apparent which figures are which stood side-by-side.

Unlike earlier "Hot Chicks" figure sets, there is now a double cut-line between every individual mini and its neighbour on the printout page. This doubles the amount of cutting time and effort for no gain whatsoever; indeed if anything, it increases the chances of a slip with the modelling knife.

Worst of all, Dakkar seem here to have fallen into one of the common traps of CGI artwork minis generally - what looks good on a brightly-backlit screen in enlarged-size detail often won't render-down into a usefully-printable figurine. In this case, the colours are uniformly far too dark and muddy by the time they're ready to make-up as models. This is really surprising, given earlier products in the Hot Chicks minis range have had much clearer, bolder colour schemes, and so have worked far better as tabletop gaming pieces. With this set, it's hard to know who's who, unless you use the number under the base, which defeats the point of having a figure instead of a counter. There are some clearer minis on page 1, but those on page 2 look like an army of shadows. Overall, disappointing.

Rating:
[2 of 5 Stars!]
Tactical Paper 001
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Things to Do #1: Raid the Peril Pits of Doctor Vore
by Alastair M. [Verified Purchaser] Date Added: 08/08/2013 08:05:22
Dakkar Unlimited have only gone partway to providing a fully-detailed scenario for their mature-adults "Hot Chicks: The RPG" here. What you get is a lot of their good-CGI-quality artwork, including full page height back and front illustrations for every NPC, repeated as a set scaled-down for use as 25mm "A"-frame standee figures ready to print out on one page. There are also two objects and one creature from the eponymous Doctor's lair, effectively floor-set pit traps-cum-disposal mechanisms. These too reappear as flat, 25mm-scale 2D counters on the "minis" page.

The story basics are sketched-out in short chunks throughout the book, mostly as NPC notes, although a little of the background information is given very briefly separately. This is irritating as a presentation, and is difficult to use in play, when you may need to find a key comment quickly, an especial problem as you can't copy & paste from this PDF to compile your own GM's notes version, or one without all the artwork. Conversely, you can't show players the NPC artwork as a game-aid without hiding or cutting-off the text paragraph at the foot of each page.

Something that's actually missing is a plan of the Doctor's factory lair. Given Dakkar's fondness for using huge amounts of CGI figure and scene-setting artwork in their "Hot Chicks" products, this seems an odd omission here. With the standees and counters, and the importance of combat and where everyone is from the core rules when stories reach a crunch-point, it's also curious there are no quality 25mm-scale tabletop battle maps of even the more likely centrally-important lair rooms for the paper minis to scrap across. While these lacks and the sketchy story notes do allow much flexibility, they also mean more work for the GM in advance, which can be unhelpful.

Rating:
[3 of 5 Stars!]
Things to Do #1: Raid the Peril Pits of Doctor Vore
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The Darkness and Depravity Bundle for Hot Chicks: The RPG
by Alastair M. [Verified Purchaser] Date Added: 08/01/2013 05:09:06
Collecting together all the key books from the erotic horror aspect to "Hot Chicks: The RPG", this is overall an excellent bundle product, if one suitable only for those mature adults able to handle the dark and at times disturbing themes involved.

Central to this package is the "Inner Darkness" supplement, which introduces and graphically details how such materials can be handled in game terms. This is a particularly fine work, tackling in places difficult and uncomfortable territory in a wholly appropriate fashion. Beyond that, I would simply concur with the positive, detailed, comments of other reviewers of this supplement. 5/5.

"The Breeding Time" is a well-designed scenario that fully embraces the "Inner Darkness" supplement's ideas. Although its maps and plans aren't even close to Dakkar Unlimited's usual CGI-standard graphic artwork, they are at least clear, neatly-drawn and functional. However, as with the other products in this bundle to include them, the NPC character sheets are all of the "second generation" style, with unhelpfully dark section header bars, which I find print out too dark and ink-hungry, as well as being less clear to read on-screen or in print than the original style ones, as found in the "Hot Chicks" core rulebook, for instance. Some of the figure artwork on these sheets prints out rather muddily as well. The storyline here easily overcomes such minor inconveniences though, and as normal with Dakkar's "Hot Chicks" adventure supplements, plenty is left open to interpretation to suit different gaming styles and campaigns. 5/5.

"Tentacle Badness" is another handy scenario supplement. Much of the text details what's happened already, so setting the scene for what the players will find, before sketching the main villain to identify what may happen next. Aside from the somewhat problematic NPC character sheets, the only real drawback with this book is the dismal plan for the factory buildings the adventure is set in, which shows neither scale, walls, internal features, or doors, and needs completely redrafting to be of any use whatsoever. 4/5.

With a delightful title straight from the cheesier end of the "sex-and-horror" movies bin, the "Vampire Sex Robot!" scenario package has a plotline that provides a neat twist to the whole vampire/sex concept, sketched-out in enough detail to be useful, without shoe-horning gamers into a single approach to the whole. There's also a lengthy, rather over-indulgent, portfolio of CGI-artwork images of the eponymous Lillith robot, which adds little to the product in game terms, but is easily ignored. 5/5.

"Inner Darkness 2: The Depravity War" expands and upgrades several NPC protagonists from a number of "Hot Chicks" supplements, helping to maintain the threat level for PCs as their abilities improve during an on-going campaign. The material generally is well-thought-out, though its utility may depend on how many of the supplements you've chosen to add to your "Hot Chicks" game, while the "Depravity War" concept has the potential to ratchet things up to a devastating level. 4/5.

"The Depravity War Companion" is a 76-page book with lots of spare artwork that didn't make the cut for the already over-illustrated "Inner Darkness 2" (itself only 56 pages long!), with some designers' notes regarding that supplement as well. Its value as a game-aid, even as an addition to ID2, is extremely limited, and it seems very much a makeweight product in this bundle. 2/5.

"Deadlier Than The Male" is a short supplement centred around ten young women characters, with full game stats and brief descriptions. These could be used as stand-alone NPCs or even PCs, but there are some short notes included describing them as having formed a loose mercenary conglomerate, The League of Dangerous Women, to tackle the darker elements in the "Hot Chicks" game-world. This is useful stuff, if a little lightweight - the League could have been more fully-developed - and seems primarily a means to showcase yet more CGI female artwork. 3/5.

Rating:
[5 of 5 Stars!]
The Darkness and Depravity Bundle for Hot Chicks: The RPG
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Hot Chicks RPG Essentials Bundle
by Alastair M. [Verified Purchaser] Date Added: 07/25/2013 05:44:11
This starter pack for Dakkar Unlimited's "Hot Chicks: The RPG" definitely passes muster as a great way to be introduced to the system and its world, though a couple of items aren't really "essential" for beginning the game.

First up, there's a copy of the main "Hot Chicks" rulebook, which of course is a genuine "essential". Coming quite late to the party - less than eighteen months now till the actual time, 2015, "Hot Chicks" was originally set in - I was impressed by the thought and energy put into this game. With flexibility paramount, so anything from an action movie is possible, it comes down to individual gaming groups as to how they wish to play it. Yes, it's a game for mature adults only, so encompasses all the themes that implies, but if some of them don't suit your group, you're not forced to use any of it. Adult game, adult choices. There's plenty of background detail here to spark off ideas for games from one-offs to full campaigns, in what can at first seem a dauntingly long book. If the general concepts appeal, don't let that latter put you off. While it's easily possible to copy, paste & print sections from the PDF file on a PC as normal (and do a quick spell-check and correction on the way!), or run-off selected pages complete, it may be time now for a revised edition to make using it electronically easier, given the increasing availability of lightweight tablet-style notebooks, for instance. That would also allow shifting the setting date to something a little less immediate. 5/5.

It may seem odd to find a copy of "The Hot Chicks Free Preview" included in this bundle, judged by its title alone. However, this short book includes a new alien race, the Greygore, complete with two-page character sheets to stat them up, and enough description to help you set up an opening encounter in the "Hot Chicks" game-world. There are also several human characters here who could be used as PCs or NPCs, to further help things along, making this an excellent addition. 5/5.

"Major Malfunctions #2: Mall of the Future!" is a good starter scenario to ease players into the game. Background text sketches the main features of a central-computer-run Mall, how it functions and what's really going on there, with a list of story hooks to get your players involved. NPCs are again detailed on clear, two-page character sheets, and there are five simplified plans of the Mall and its surroundings. Nothing is described in minute detail, so the GM can decide just how the adventure is to pan-out, and where the key locations are. While that does create more work, it's very much in-keeping with Dakkar's policy of retaining game flexibility. As usual, Dakkar's CGI artwork is fully in evidence, the one artistic failing being the Mall map and plans, which are remarkably basic drawings with not even a scale on any. Indeed, it's odd, given the numerous paper standee figure sets Dakkar have produced to support "Hot Chicks", that they've not branched-out into making quality printable floor-plans for structures like the Mall too. Even a detailed sample shop-unit layout or two would have been helpful here, for instance. However, the adventure's very nicely thought-through overall. 4/5.

Somewhat less immediately useful, though still interesting, "The V-701 Series" is a supplement describing a class of humanoid robots that, as the cover subtitle states, can be servants, defenders or companions. This is a showcase for more CGI artwork, often full page, with short notes on most describing the different robot types, with a few pages of further background notes, concluding with character sheets to stat-up the different models. The whole is designed to look much like a sales catalogue, a concept which here works quite well. It's also a simple matter to copy & paste selections from the text for printouts, to make the whole more manageable when running games using hardcopy. A helpful guide if humanoid robots are to feature in your campaign, expanding upon the basics from the main rulebook. 4/5.

The "GM's Screen and Quick Reference" pack is surprisingly lengthy, at 60 pages. Such screens are devices I've never liked and stopped using very early on in my RPG activities, but this one's of acceptable standard if they're more useful for you, with three bold artwork players'-side panels, whose content shouldn't offend many. Most of the book comprises collected tables from the main rulebook and several supplements, a handy compilation. 4/5.

"One Hundred and Thirty Guns for Hot Chicks!" is exactly that, described in a 20-page supplement, albeit most are simply minor variations on the basic weapon types already in the main rules. There is also a list of adventure seeds based around firearms, plus a few fresh items, notably the possibility to introduce electro-thermal weapons, ones with greater range and penetration than the usual gunpowder weapons. 3/5.

Rating:
[5 of 5 Stars!]
Hot Chicks RPG Essentials Bundle
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Hot Chicks 4.1: Ladies of the Night Naked and in Distress
by Alastair M. [Verified Purchaser] Date Added: 06/26/2013 04:55:41
A second set of mostly undressed, distressed female 25mm "A"-frame paper minis from Dakkar, reprising their "Hot Chicks 4" pack in this revised format. Naturally, such figures won't be suitable for many gamers, but for those sufficiently mature and willing to work with the more adult, and at times difficult, ideas to be found in the "Hot Chicks: The RPG" supplements, these will be helpful. Well up to Dakkar's usual standards. Still waiting on some naked and distressed Hot Dudes though!

Rating:
[5 of 5 Stars!]
Hot Chicks 4.1: Ladies of the Night Naked and in Distress
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Villain Gazette, Volume 1, Issue 2
by Megan R. [Featured Reviewer] Date Added: 06/14/2013 12:54:38
"I don't eat people... eating people is wrong!"

You and I might echo that thought along with Flanders and Swann, but the focus of this issue - Gabrar Kin-Eater - has no such scruples, he actually likes sentient flesh. Human or elf for a feast, halflings and dwarves for afters, but orc (his own race) for day-to-day dining.

With evocative fiction and a comprehensive backstory, this obnoxious fellow comes to vivid life. Rooted in a primitive area of a standard fantasy setting, a neat twist links the whole thing into near-future or starfaring genres as well, with suitable plot-hooks based on whichever sort of game you are playing.

Thoroughly detailed and well-presented, this is a good resource with ideas that can be mined to bring a touch of horror to just about any game, even if you have to do some work to bring stats in line with your chosen ruleset.

Rating:
[5 of 5 Stars!]
Villain Gazette, Volume 1, Issue 2
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Hot Chicks 4: Ladies of the Night
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:53:24
A varied group of female non-combatant "A"-frame standees, suitable for representing near-modern city nightlife of all kinds, from the expected euphemism of the title, through nightclub patrons and dancers to a couple of ladies in full-length evening gowns. These match up with the "Hot Chicks 1" paper minis set and expand the range from there, with a suitable mix of "ordinary" standing poses, in Dakkar's typical CGI artwork style, with colours that are striking and print out well. The figure panels are 25mm tall, so both matching with Dakkar's minis range generally, and needing enlargement to fit with the commoner 28/30mm standees and scale terrain from elsewhere. The artwork quality poses no difficulties for such resizing, certainly. Another useful clutch of minis for the period from this company. Only some city nightlife Hot Dude standees are needed to complete the picture!

Rating:
[5 of 5 Stars!]
Hot Chicks 4: Ladies of the Night
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Hot Chicks 3.1: Naked Distress
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:52:04
With their "Inner Darkness" supplement for "Hot Chicks: The RPG", Dakkar showed they weren't afraid to encourage gamers to explore adult and sometimes disturbing themes in an RPG setting, and in a sensibly mature way. This paper standee pack reinforces that approach, providing a suitable complement to their "Hot Chicks 3" figures, here, of course, distressed and mostly naked. Technically, the group matches the expected Dakkar CGI artwork quality and 25mm-scale bracket, and prints out cleanly. While of less overall utility than their clothed sisters, such well-designed standees have their uses in the right scenarios, with the right players. Following from "Inner Darkness" however, shouldn't there also be some Hot Dudes equally distressed and unclad?

Rating:
[5 of 5 Stars!]
Hot Chicks 3.1: Naked Distress
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