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Castles & Crusades: Monstrous Menaces #1: Gharlidh, Grulnosc, and Rocktopus
by Zachary H. [Verified Purchaser] Date Added: 10/13/2009 22:15:41
Interesting baddies for my C&C game, but I can see how they could be easily ported to several different classic-feel fantasy RPGs. For a buck, totally worth it for the Castles & Crusades gamer.

Rating:
[4 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #1: Gharlidh, Grulnosc, and Rocktopus
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Castles & Crusades: 100 Calamitous Curses
by Kenneth H. [Verified Purchaser] Date Added: 09/25/2009 20:35:10
While curses are typically a small part of most RPGs, even traditional fantasy RPGs, this product immediately forced me to think of ways to use it and use it often. Creative and useful, this book is a treat. Far from being a hindrance at the game table, these curses give the characters a problem to solve and provide the seeds for some unusual adventuring and role play.

Rating:
[5 of 5 Stars!]
Castles & Crusades: 100 Calamitous Curses
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Castles & Crusades: Monstrous Menaces #5: Chupacabra, Felpha, and Olgoi-Khorkhoi
by Kenneth H. [Verified Purchaser] Date Added: 09/18/2009 12:16:31
The fifth in the series of Monstrous Menaces meets the same standards of quality and usefulness set by the previous four Monstrous Menaces. The author, James Mishler, provides interesting and unique characteristics for each monster that translates directly into actual game play. You get plenty of ecological information and tactical details that all add richness to the game without overworking the harried GM/DM/CK/Ref.

The three creatures in this particular set are very flexible and useful. The monsters are setting neutral--despite the detail provided, the GM/DM/CK/Ref will not have to "translate" anything to fit this critters into their campaign setting. And, despite the Castles & Crusades template, can fit right into any traditional fantasy role playing game with minimal work.

Rating:
[5 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #5: Chupacabra, Felpha, and Olgoi-Khorkhoi
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Castles & Crusades: Monstrous Menaces #4: Hribixul, Memnech, and Quasi-Dragon
by Kenneth H. [Verified Purchaser] Date Added: 09/18/2009 12:10:54
The fourth in the series of Monstrous Menaces maintains the quality of the previous three offerings. The author, James Mishler, provides interesting and unique characteristics for each monster that translates directly into actual game play. You get plenty of ecological information and tactical details that all add richness to the game without overworking the harried GM/DM/CK/Ref.

The hribixul is a great wilderness monster that will be a challenge for any party of adventurers. The memnech is less likely to be used as a random creature, but gives the GM/DM/CK/Ref a nice creature to when a campaign needs direct interaction by otherwise distant and removed deities. The quasi-dragon is similar to the pseudo-dragon in name only--the quasi-dragon being a large, primitive dragon-like creature (maybe the missing link between large reptiles and the dragon?).

The monsters are setting neutral--despite the detail provided, the GM/DM/CK/Ref will have a set of monsters that are usable in almost an campaign setting. And, despite the Castles & Crusades template, can fit right into any traditional fantasy role playing game with minimal work.

Rating:
[5 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #4: Hribixul, Memnech, and Quasi-Dragon
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Castles & Crusades: Monstrous Menaces #3: Akhlat, Oogloog, and Woodwose
by Kenneth H. [Verified Purchaser] Date Added: 09/14/2009 10:39:15
The third is the series of Monstrous Menaces does not disappoint. The author, James Mishler, provides interesting and unique characteristics for each monster that translates directly into actual game play. You get plenty of ecological information and tactical details that all add richness to the game without overworking the harried GM/DM/CK/Ref.

The previous Monstrous Menaces monsters were setting neutral--despite the detail provided, the GM/DM/CK/Ref will have a set of monsters that are usable in almost an campaign setting. And, despite the Castles & Crusades template, can fit right into any traditional fantasy role playing game with minimal work. I'm not sure that I can say the same with these three creatures in Monstrous Menaces #3. We still get the same attention to detail as in the previous Monstrous Menaces releases, but I am not sure that any of the three of these creatures could be useful in every campaign. However, for those looking to add something unusual to their game, these creatures fit the bill.

Rating:
[4 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #3: Akhlat, Oogloog, and Woodwose
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Castles & Crusades: Monstrous Menaces #2: Blade Dancer, Goblin, and Tharghûl
by Kenneth H. [Verified Purchaser] Date Added: 09/14/2009 10:07:22
The second is the series of Monstrous Menaces does not disappoint. The author, James Mishler, provides interesting and unique characteristics for each monster that translates directly into actual game play. You get plenty of ecological information and tactical details that all add richness to the game without overworking the harried GM/DM/CK/Ref.

My personal favorite was the recasting of the goblin. There is a lot of great information here that is directly useful at the gaming table and will help distinguish the goblin from otherwise similar creatures, such as the orc and kobold.

The monsters are setting neutral--despite the detail provided, the GM/DM/CK/Ref will have a set of monsters that are usable in almost an campaign setting. And, despite the Castles & Crusades template, can fit right into any traditional fantasy role playing game with minimal work.

Well done.

Rating:
[4 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #2: Blade Dancer, Goblin, and Tharghûl
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Castles & Crusades: Monstrous Menaces #1: Gharlidh, Grulnosc, and Rocktopus
by Kenneth H. [Verified Purchaser] Date Added: 09/14/2009 10:01:02
It may seem a bit strange to pay a buck for three monsters, but Monstrous Menaces #1 is well worth its Extra Value Menu price. The author, James Mishler, provides interesting and unique characteristics for each monster that translates directly into actual game play. You get plenty of ecological information and tactical combat details, plus little extras like alchemy uses for body parts, all of which give the harried GM/DM/CK/Ref plenty to use without doing more work.

The monsters are setting neutral; despite the detail provided, the GM/DM/CK/Ref will have a set of monsters that are usable in almost an campaign setting. And despite the Castles & Crusades template, these creatures will fit right into any traditional fantasy role playing game with minimal effort.

Well done.

Rating:
[5 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #1: Gharlidh, Grulnosc, and Rocktopus
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Towers of Adventure Wizard's Tower
by Jim C. [Verified Purchaser] Date Added: 09/06/2009 03:37:08
I could take issue with some of the editing (change shelf - a fearsome spell indeed), dimensions of the tower and exactly what breed of creature the villain is supposed to be, but for the price, it delivers very much what the description promised, with some degree of subtlety.

Rating:
[4 of 5 Stars!]
Towers of Adventure Wizard's Tower
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Towers of Adventure Wizard's Tower
by Mark S. [Verified Purchaser] Date Added: 09/05/2009 02:31:10
There's nothing here. The great map described is four circles on a piece of graph paper with a couple pages of text.

Things I liked: I think the cover looks interesting and it certainly promises something.

Things I Disliked: The absence of a Wizard's Tower described on the cover.

This should have been a free product, guys.

Rating:
[2 of 5 Stars!]
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StarSiege Introductory Manual
by Megan R. [Featured Reviewer] Date Added: 08/22/2009 09:36:28
This work, originally released for Free RPG Day 2008, begins with an Introduction which points out just how wide-ranging the definition of 'science fiction' can be, and announces that this is a ruleset that can be used to present whatever sort of science fiction you want - pulp, cinematic or grittily realistic. After briefly explaining what an RPG is, it goes on to explain the core mechanic of the system which is based on that used for Castles and Crusades. It's a quick and simple task resolution system based on comparing the character's skills with the task he is attempting, setting a target based on his appropriate skills and the difficulty of what he wants to do, making a single D20 roll and applying any modifiers as needed. Unlike many games, opposed rolls are rarely used as the difficulty of the task includes any opposition that the character may face!

It moves seamlessly on to describe the sorts of modifications you can make to the roll depending on such variables as how hard the task is, environmental factors, the equipment you have available and a whole load more. Naturally, it also looks at combat - including a range of actions that you can take during a brawl - and the inevitable aftermath of injury and healing. Next comes some fairly generic rules about equipment, including technological level, size, and reliability. Each item, whatever it is, will have certain properties including these over and above its actual functionality. This is followed by some basic listings of common science fiction kit, including weapons, armour, vehicles and other useful bits and pieces.

Next come characters themselves - how they are created and described in game terms. A nice touch for a science fiction game is that each character has a 'Tech Score' which reflects the level of technology with which he is most familiar - more primitive or more advanced technologies may prove hard or even impossible for him to use. There are also something called Nova Points, which can be used in several different ways to bend events in a character's favour - from ensuring an automatic success at a single task to keeping him alive when that last blow should have sent him for a dirt nap... or even to attempt something that would normally be impossible!

There are also some general remarks about the sort of skills a character might have, and how they can be used (with promises of more in the main rules...). It all rounds off with some NPCs, and sample characters laid out on character sheets.

While this gives a good introduction to how this game works, there is not enough here to actually sit down and try it out. At the very least, you'd have to come up with an adventure for the sample characters to play... This could be used to introduce prospective players to the ruleset, so that they can at least some idea of how the system works before the game begins.

Probably actually worth three and a half stars rather than four, due to the lack of a sample adventure, but as the rating system doesn't allow that I'll err on the side of generousity: after all the ruleset is good!

Rating:
[4 of 5 Stars!]
StarSiege Introductory Manual
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Castles & Crusades: 100 More Calamitous Curses
by Jason C. [Featured Reviewer] Date Added: 07/10/2009 17:55:15
This is grand fun, exactly as advertised, 100 curses that range from the goofy to the horrendous. No layout bells-and-whistles, nothing to distract, and quite well-written. Each curse has a full description, though some are quite simple. Good job for what it does.

Rating:
[4 of 5 Stars!]
Castles & Crusades: 100 More Calamitous Curses
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Castles & Crusades: Monstrous Menaces #3: Akhlat, Oogloog, and Woodwose
by Jason C. [Featured Reviewer] Date Added: 07/10/2009 17:36:44
As advertised, this is a brief stat block and description of three Castles and Crusades monsters. Though there is little enough detail and no bookmarks, the brevity is right for the price and the monsters seem interesting. Certainly I know I'd be happy to stab them!

Rating:
[3 of 5 Stars!]
Castles & Crusades: Monstrous Menaces #3: Akhlat, Oogloog, and Woodwose
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StarSiege Introductory Manual
by Ronald W. [Verified Purchaser] Date Added: 04/28/2009 08:55:41
This is an interesting adaptation of the C&C game system. I plan on getting the full product asap.

Rating:
[5 of 5 Stars!]
StarSiege Introductory Manual
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Castles & Crusades Quick Start Rules
by Ronald W. [Verified Purchaser] Date Added: 04/27/2009 16:26:44
Castles and Crusades is on my top 5 rpg list. The designers of the game have really done a great job in capturing that old school feel in a modern day package.

Rating:
[5 of 5 Stars!]
Castles & Crusades Quick Start Rules
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Castles & Crusades: 100 Exciting Encounters — 1st Level Encounters
by Zachary H. [Verified Purchaser] Date Added: 04/25/2009 22:42:41
Look, if you spend your time looting ancient dungeons for magic items and pissing off evil wizards, chances are as an adventurer, you're going to end up with a curse bestowed upon you at some point.

As a Game Master, it can often be difficult to come up with different or original curses. James Mishler's and Adventure Games Publishing's 100 Calamitous Curses solves that problem by delivering precisely what the title suggests: 100 curses to entertain, hinder, and cause mayhem for your campaign.

The curses are ostensibly designed to be used with Castles & Crusades, but like other AGP products, they are easily usable with any number of both d20-related, older D&D versions, and retro-clone titles. Mishler's characteristic entertaining writing style (with a decided swords n' sorcery bent) shines through, and he does an excellent job of making each curse unique and engaging. Here's just one example:

"64. Curse of the Life Leech: Whenever the accursed one heals damage, the nearest friend, ally, or neutral being suffers a like amount of damage. If cured by a spell, usually the friendly caster suffers the damage; if healing through bed rest, the nearest person loses a similar number of hit points regardless of distance!"

Ouch! Most curses are appropriate for a general-audience sort of group, but there are a few that have to do with childbirth and sexuality that GMs who run younger folks through their games want to specifically consider before using. Still, I believe the product will be quite helpful to a wide range of gaming groups.

Coming in at 12 pages, this pdf normally retails for $2.50, but at the time I write this, It is on sale for only $2. Either way, if, like me, you have a GM's Binder or use a laptop for some of your pdfs, you'll want to make sure this great value finds its way into your collection. It's the sort of short, handy pdf I love as a GM, and so long as James Mishler keeps making 'em like this, I'll keep buying 'em.

Rating:
[5 of 5 Stars!]
Castles & Crusades: 100 Exciting Encounters — 1st Level Encounters
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