RPGNow.com
Browse Categories













Back
Other comments left for this publisher:
MARS: Savage Worlds Edition
by Dillard R. [Verified Purchaser] Date Added: 03/15/2011 18:26:43

Price is what puts this in four star range. Two dollars is a steal for the buyer. When it was 15 dollars it was a rip off.

The setting book is adequate. It has everything necessary to play a campaign on Burroughs Mars and that is about it. Adequate is the watchword here. It defines pretty much the entire book. Burroughs fans can "get" this book, but it seems unlikely to me that anyone else would. I don't understand the addition of the Clone Wars Synthmen and the War of the Worlds cephalopods however.

Adequate does not rate a 15 dollar price tag.

But it is great for two dollars.

The art and stories are evocative and imaginative. The art was clean but lacked "slick" except in a couple of places. Some of the art was a bit juvenile, but this was a minor amount. Two pictures got in there that clearly needed to be edited before being put in the hands of young readers.

Overall a good deal at two dollars.



Rating:
[4 of 5 Stars!]
MARS: Savage Worlds Edition
Click to show product description

Add to RPGNow.com Order

Warriors of Mars
by Dillard R. [Verified Purchaser] Date Added: 03/15/2011 17:48:29

I bought this product at the full five dollar price. I too snapped it up...and immediately suffered from buyer's remorse.

I still don't know if it is worth two dollars.

Showdown is a table top miniature wargame, and a good one.

I was disappointed that Warriors did not have an army list (just something typical not definitive).

I was disappointed that it did not have a generator for scenarios or any campaign suggestions.

The scenarios are pretty generic. It would have been nice if they would have been tied to some sort of campaign or something from Mars RPG setting.

It does have an exhausting (if not exhaustive) list of different types of soldiers...but no info on how they are deployed or used.

There are tables that are useful. There are new weapons and edges that are actually new and not rehashes of old stuff.



Rating:
[2 of 5 Stars!]
Warriors of Mars
Click to show product description

Add to RPGNow.com Order

UnderWorld: An Adventure Game of Subterranean Fantasy
by andrew b. [Verified Purchaser] Date Added: 03/11/2011 13:59:19

This is a fun sourcebook which is easily incorporated into most game systems. It is ecclectic and humorous and yet very flexible and rule-lite, making it a good fit for almost any setting involving New York City, fantasy, and with pariah-like themes (Shadowrun and World of Darkness come immediately to mind). I cant stop reading this thing and I bought it along with five other cheap modules just to see whats up. For two dollars, this is a wonderful find, the only thing I bought that was really worth much more than I paid for it. If you like a quirky setting/sourcebook where mole people and mad scientists and people lost in time can comingle and get into trouble, dont pass up this one. It is probably the most intersting book you will never hear about.



Rating:
[4 of 5 Stars!]
UnderWorld: An Adventure Game of Subterranean Fantasy
Click to show product description

Add to RPGNow.com Order

Tome of Secrets
by Paul B. [Verified Purchaser] Date Added: 02/01/2011 08:26:35

One of the things I most appreciate is the writeup of the Warlock class. The Pathfinder modernized specifics make it a viable class for those of us who don't like MMO-at-the-tabletop WotC 4.0 rulesets. Other components such as chase rules, Morale (Dread, Fear, Insanity rules), and the like round out the Pathfinder core well for use with other settings.



Rating:
[5 of 5 Stars!]
Tome of Secrets
Click to show product description

Add to RPGNow.com Order

FREE d20 to FATE Conversion Guide
by Rod M. [Verified Purchaser] Date Added: 01/10/2011 15:34:29

So far so good.. Everything I've received from drivethru has been satisfactory.



Rating:
[5 of 5 Stars!]
FREE d20 to FATE Conversion Guide
Click to show product description

Add to RPGNow.com Order

Thrilling Tales 2nd Edition (Savage Worlds)
by Warren S. [Verified Purchaser] Date Added: 12/29/2010 17:19:58

The Savage Worlds RPG is perfect for a pulp campaign. Trilling Tales 2nd Edition (Savage Worlds) makes the job super easy for a prospective Game Master. It's also a fantastic pulp sourcebook.



Rating:
[5 of 5 Stars!]
Thrilling Tales 2nd Edition (Savage Worlds)
Click to show product description

Add to RPGNow.com Order

MARS: Savage Worlds Edition
by Warren S. [Verified Purchaser] Date Added: 12/29/2010 17:17:00

If you like the Savage Worlds RPG system... and love Edgar Rice Burroughs' Martian series... then MARS: Savage Worlds Edition will be right up your alley.

Excellent book!!!!!



Rating:
[5 of 5 Stars!]
MARS: Savage Worlds Edition
Click to show product description

Add to RPGNow.com Order

Amazing Triple Action #1
by Jason C. [Featured Reviewer] Date Added: 12/28/2010 17:35:56

The Mutants and Masterminds Superlink license allowed many companies to produce material for it. As always, Adamant brings a high quality of product to the table. ATA1 supplements the base M&M material with both time-saving measures for those who are looking to use it more efficiently, and new material for those wanting to extend the base game. The format is that of a "magazine" type of supplement, something that I think the e-format is extremely well suited for.

The first few pages are taken up by several thorough characters, detailed, with vivid art and several options for where individual campaigns can take them. My favorite is the Cybercorps, who remind me of the Reavers (villains from 1990s X-Men titles), particularly the hook that might permit them to return from their crazed mercenary killer ways to normal life. This would be a fun scenario for any group of heroes to face.

There's a page of very basic new powers, nothing spectacular, more to "fill the gaps" in M&M's base system than anything else.

A couple of new archetypes follow. I think these are very undervalued by the M&M community, since they provide quick and easy ways for people who don't want to dig around in the character creation section and want to get started fast. I like the Charmed Scrapper a great deal, it reminds me of martial arts heroes of the 70s/80s.

An interesting plot hook in the form of a decentralized network of super-technological kitbashers is presented...I would almost rather have seen this expanded into its own work! The role of gadgets/technology in comics is well explored, but something that puts a human face on it and centers challenges around it is hard to come by.

A location and linked scenario are presented, surrounding a mysterious island and an alien who seeks a powerful hero to save his home planet. Pretty good, though very straightforward, stuff.

An article about team formation is very helpful (much of this would eventually make its way into the ICONS RPG, where it was also quite good.)

Although ATA didn't last as long as the postscript indicated it was planned to, this issue is full of solid material and for the now-ridiculously-low price tag, you absolutely cannot miss it.



Rating:
[4 of 5 Stars!]
Amazing Triple Action #1
Click to show product description

Add to RPGNow.com Order

Venture 4th: By Skill Alone
by J C. D. [Verified Purchaser] Date Added: 12/23/2010 16:21:04

I happened on this during a Cyber-Monday sale and honestly even at full price this little diddy is well worth the price of admission. This small 27 page PDF carries with it a nice punch as it offers some great Skill Challenges, a small section on how to make them more challenging for the player, and some new example on how to use the very "small" list of skills in the 4e game.

If you are a DM who wants to add a bit of RP flavor in your game, you should not be without this book.

If any feedback I would have to give... you could take out the rituals and add more ways in which to use skills.



Rating:
[4 of 5 Stars!]
Venture 4th: By Skill Alone
Click to show product description

Add to RPGNow.com Order

Hard Boiled - City Tiles 2
by Christopher H. [Featured Reviewer] Date Added: 11/27/2010 01:37:58

The tiles in this set are beautifully drawn, and excellent use of PDF layers offers a wide range of customization options. The set is designed for pulp games, but with judicious use of the layers, you could adjust the church and its grounds for use in fantasy games, too. The catacombs don't even need customization to serve well in multiple genres.



Rating:
[5 of 5 Stars!]
Hard Boiled - City Tiles 2
Click to show product description

Add to RPGNow.com Order

Cavern Tiles - Base Set 1
by Jeffrey V. [Verified Purchaser] Date Added: 11/26/2010 16:50:41

Another superior product from Empty Room. These guys keep hitting home runs. I especially like the way they take advantage of the Layering capability of Adobe to allow you nearly endless opportunities to personalize your caverns. They also provide ways to connect the caverns with their regular dungeon tiles and their "Blasted Canyon" set. As usual, they provide plenty of "scenery" in the caves themselves for your viewing pleasure, but equally, you can get rid of it, even removing pools of water and apparent cliff sides to permit you to structure your caves anyway you like. Well done, as usual, Empty Room! The set up is perfect for standard miniatures use, or just to provide your players with some "eye candy" as they work their way through your dungeon/cavern lair.



Rating:
[5 of 5 Stars!]
Cavern Tiles - Base Set 1
Click to show product description

Add to RPGNow.com Order

THRILLING TALES: Crimson Emperor, Chapter Four
by Jeffrey V. [Verified Purchaser] Date Added: 11/26/2010 16:26:04

In Chapter Four of the Crimson Emperor, our intrepid heroes are brought before the Emperor himself as prisoners. In best Pulp fashion, the Emperor will reveal his plans to date and how they have now been successfully accomplished thus far. At a subsequent dinner, the Emperor will continue his monologue, revealing his plans for world conquest and the he is the perpetrator of the "Crimson Death" chemical weapon used to slaughter the nearby village (as a test of its power). From there, the adventure is loosely written so that the adventurers have an opportunity to experience various aspects of "durance vile" eventually culminating in their escape from the Crimson Palace with the help of one of the visiting ambassadors. The ensuing escape has all of the plot elements necessary for even the most hard-boiled fan of pulp -- running gun battles, sudden set-backs, treachery, and airplane flight, whatever you could wish.

Another tour de force by Adamant Entertainment, this one actually has some room for the players to move without following a set pattern so much (at least as long as all the necessary prerequisites are followed for moving on to the next stage). Combined with the many thematic pulp elements, this may be the best single "pulp" adventure yet. As always in this serial, this one is written as both a stand alone adventure and as part of the bigger serial adventure. Additionally, there are several excellent plot hooks buried in the story for this Chapter which can lead to other adventures later.



Rating:
[5 of 5 Stars!]
THRILLING TALES: Crimson Emperor, Chapter Four
Click to show product description

Add to RPGNow.com Order

THRILLING TALES: Crimson Emperor, Chapter Three
by Jeffrey V. [Verified Purchaser] Date Added: 11/26/2010 15:53:10

The third chapter of the Crimson Emperor adventure sees our heroes researching the mysterious Crimson Emperor and discovering that an old "friend," Sheldon Gray (from the Dragon Island adventure) is coincidentally attempting to mount an expedition to Tibet (the area where the Crimson Emperor disappeared several centuries before), in an effort to discover the Abominable Snow Man of the Himalayas. Gray, who chooses to remember the heroes positively if they have already met in the earlier adventure, invites them to accompany his expedition so they can search for clues to the elusive Emperor. The heroes sail for London to meet with Gray and the rest of the expedition and then proceed to India where they will board a plane for the Himalayas. One nice feature of the adventure at this point is that there are suggestions on how to enliven or expand the travel portions of the book to add more time and interest to the game, though little information necessary to do so is provided. As the adventurers approach their landing field the plane they are on is shot down and they are forced to crash-land on the mountain side. Meanwhile, Gray has become ill and they decide to proceed to a nearby monastery to seek shelter. Along the way, they run across mysterious tracks indicating the presence of the fabled Yeti! (Another nice touch is that for once, the GM doesn't have to railroad the players away from this mini-adventure and an appendix containing it "The Lair of the Yeti" is included in the game). The expedition takes shelter in the monastery and learn many things, including the presence of a Communist patrol seeking a strange weapon reputedly hidden in the mountains. Along the way they discover a murdered village and get captured by soldiers of the Crimson Emperor.

This particular scenario is very well written, with plenty of information allowing the NPCs to be well role-played. Likewise, there are several opportunities for the players to take more control of the course of the adventure, thus making it seem less like they are puppets on the GM's sting than is usual. While this adventure can be played as a "stand-alone," it almost cries out to be played together with Chapter Four, EVEN if it IS a stand-alone. In effect, Chapters Three and Four could be used to form a mini-campaign if the GM so desires.



Rating:
[5 of 5 Stars!]
THRILLING TALES: Crimson Emperor, Chapter Three
Click to show product description

Add to RPGNow.com Order

THRILLING TALES: Crimson Emperor, Chapter Two
by Jeffrey V. [Verified Purchaser] Date Added: 11/26/2010 15:21:43

The second part of the Crimson Emperor serial (or campaign, for those of you more used to that terminology) involves our heroes in following up some questions raised in the first part, along with the seemingly unrelated matter of the disappearance of Ms Simms, the girlfriend of a mobster killed in a recent hit. During this process they discover that some mysterious force has unified the two rival gangs in the city into cooperating together despite their long history of warring upon one another. As the adventurers unravel this puzzle, they become aware of the Scorpion Lady who is seemingly pulling their strings. Eventually, this leads to a confrontation which reveals the Scorpion Syndicate is but itself a pawn of a much larger threat in a far-away land. Along the way, the players will interrupt a drug smuggling attempt and learn the name of the Crimson Emperor while involving themselves in several gun battles in locations as diverse as a "night club" (nee brothel), a steamer, and a warehouse.

The adventure is well written, again with opportunities to do some research, plenty of action, a rescue (hopefully) of a damsel in distress, and lots of other fun, "pulpy" things to do. While somewhat linear in its nature, it should be possible for a clever GM to loosen up the order of events fairly easily. As before, with Chapter One, this one is written to either serve as a stand-alone adventure or as part of the serial. Chapter Two is more involved and complex than Chapter One was, and can serve as an excellent stand-alone adventure, especially for those whose games revolve more around crime fighting than esoterica. If played as part of the serial, the players now find themselves considered worthy foes by the Crimson Emperor and must seek to discover more about him and his machinations before it's too late.



Rating:
[5 of 5 Stars!]
THRILLING TALES: Crimson Emperor, Chapter Two
Click to show product description

Add to RPGNow.com Order

THRILLING TALES: Crimson Emperor, Chapter One
by Jeffrey V. [Verified Purchaser] Date Added: 11/26/2010 15:00:08

This particular adventure is a bit different from the usual AE Thrilling Tales adventures on two counts. First, it can be played as either a stand-alone adventure, or as part of a five section "serial" adventure -- much like a Call of Cthulhu campaign in that regard. And second, the overtly political nature of this episode sets up some potentially interesting character conflict and some unusual situations for the players. While there is still plenty of fisticuffs and opportunities for mayhem and gun battles, the players' objective this time out is a little different in that they are expected to try and preserve the life of Senator Morrison, a popular (and populist) politician along the lines of Huey Long who seeks to become President of the United States. During this adventure, the players become involved through any one (or perhaps more than one) of a series of possible intros. The upshot of all of them is that the players seeming stumble on a plot more serious than the usual political shenanigans that occur around the time of Presidential elections and involves a plot to kill the Senator. This culminates in an exciting confrontation aboard a train carrying the Senator to his next campaign stop. While the adventure is fairly simple, it does include some opportunities for investigation and information gathering, and it lays out some of the key players in the serial in some detail. As a stand-alone adventure, this one is mainly good for an evening of relatively light play, as the introductory chapter to the serial, it sets the stage for more dangerous and exciting events to follow. While most AE adventures are written in entirely too linear a form, this one has some nice features allowing it to be played more loosely and giving the players more of a feel of being in control. One problem I noted with this adventure though is the lack of specific guidance to the GM. In several cases he is simply instructed to provide information in "some other way." Not perhaps conducive to a new GM running this one! Other than that however, it is a simple, easy adventure which as a stand-alone provides a good beginners scenario and as part of the serial, sets the stage for further adventure!



Rating:
[4 of 5 Stars!]
THRILLING TALES: Crimson Emperor, Chapter One
Click to show product description

Add to RPGNow.com Order

Displaying 106 to 120 (of 547 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates
Powered by DriveThruRPG