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Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure) $2.99
Average Rating:3.8 / 5
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Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
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Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
Publisher: Kobold Press
by JB B. [Verified Purchaser]
Date Added: 03/18/2013 14:55:53
This was my intro to Pathfinder in preparation for a PF Society game later in the week. I found the intro to combat useful along with the circumstances to make a saving throw helpful.
I feel replayability is limited to only a few times once you have the story down it just becomes a combat throw exercise.
The solo includes two pregenerated characters at level 1 and 3 but the intro text doesn't introduce them or how to incorporate them or use them later. (Maybe I'm just too new to PF to figure that out).
For the price I highly recommend it as a learning tool or when you have an urge to throw some dice.

Do note this PDF is not gray scale printer friendly. The PDF has a background that does not print well with the font. If you must print it choose color output.

Rating:
[4 of 5 Stars!]
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
Publisher: Kobold Press
by Raphael P. [Verified Purchaser]
Date Added: 04/06/2012 02:05:15
As a child I always had a fondness for adventure gamebooks (Lone Wolf, Fighting Fantasy, Way of the Tiger, Golden Dragon, Tunnels & Trolls etc). In fact I must have played about two thirds of the original Fighting Fantasy series wich stretched to 50-something titles (52/53 ish) not to mention most of the Lone Wolf books.

As a Pathfinder player, when I came across this product I thought it would be interesting to see how they'd handle slimming down a complex rules system like Pathfinder for solo play and I have to say they've done a remarkably good job of it. They've even avoided the usual Gamebook format of putting all the rules you'll need at the front and instead, have opted to introduce them gradualy during play (in a similar manner to a couple of the Fighting Fantasy gamebooks - Creature of Havoc and Dark Vein Prohpecy if I recall correct). This helps to ease a player into the adventure without the need to think about rules straight away.

Given the size of the file and the price the adventure is exactly what I expected: short and sweet. I would give it five stars but there are a few errors on the character sheets presented at the back as being fully ready to play. The ammount of hit points on the 3rd level character sheet differs slightly from those listed frequently throughout the text and since the number in the adventure is consistent I'd take it over the one on the character sheet. Additionaly the 1st level character sheet only has 1 feat when it should have 2 (1 for being 1st level, 1 for being a 1st level fighter). Likewise the 3rd level character sheet only has 2 feats when it should have 4. Now there's nothing wrong with this. You're average Pathfinder player will look at those character sheets and realise they've been left some space to play with. Some creative freedom to the fill the gap. However a new player coming to sit down at a table and play might not be aware of this and the experienced members of the group wouldn't know the sheet was incomplete. Perhaps a little eratta or a footnote that some more work is required to complete the character before play is in order but as it stands I'll give it a solid 4 stars, amrked down from a potential 5 because of the few tiny errors in the character sheets at the back.

Rating:
[4 of 5 Stars!]
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
Publisher: Kobold Press
by Thilo G. [Verified Purchaser]
Date Added: 03/28/2012 06:55:43
This pdf is 14 pages long, 1 page front cover, 1 page SRD, leaving 12 pages of content. So. What exactly is this Party of 1 about?

Remember those "Choose your own story books"? This is essentially an adventure that can be run without a GM and with just a couple of dice - 73 different sections, most of which provide more than one outcome, guide you through the adventure. You run all combats, play both the opposition and your character as well as allies and the basics are the PFRPG-rules - essentially, we get 2 sheets for the main character, the dwarf Kalgor (one at 1st level and one at 3rd), with the latter being assumed to be the default.
Over the course of the adventure, Kalgor not only has to brave an initiation ceremony, but also deal with deadly undead, rescue and fight along allies and might even uncover a conspiracy of sorts! As no DMs are required, any additional information I could give would act as spoilers, so I'm breaking my usual format and jump straight to the

Conclusion:
Editing and formatting are very good, though not top-notch. The beginning fails to e.g. mention that you should also have a d12 ready. Layout adheres to a 2-column standard with a parchment-style background. Rules-information is printed in read and I didn't notice a "dead link" among the numbers. The pdf comes with neither bookmarks, nor a printer-friendly version, which is a bit of a pity. The amount of different outcomes crammed into the adventure is rather interesting, as several factors (secrets) decide on different story-branches and, much like a good computer-rpg, provide for some rather neat replay value. On the other hand, some of the links and how the secrets work that open up new options can be a bit confusing - making having holy water for example a deciding factor for a new number felt a bit strange to me, while the basic street-level-entry can feel a bit confusing.
The text also always assumes the 3rd-level default - alternative mentioning of the 1st level stats would have been nice. However, the story, while simple, is actually adequately complex for the short length.
Add to that the fact that this is an easy way to learn PFRPG-rules and we have a nice little pdf that is definitely worth the low asking price. Next time you're on the train or some other location where you don't have a GM at hand, this will definitely come in handy to satisfy your gaming needs. That being said, the lack of a printer-friendly version is a bit annoying, as in printed out b/w you can't make out the difference between the red and black sections of the text. Also, the motivation for the instigator remain, at least slightly clichéd and Kalgor, as a character, is rather hard to relate to and pale. This alongside the minor glitches remain my only problems with the adventure and thus I'll settle for a final verdict of 3.5 stars, rounded down to 3 - a good and fun past-time with some minor blemishes and an exciting finale.

Endzeitgeist out.

Rating:
[3 of 5 Stars!]
Party of 1: Kalgor Bloodhammer and the Ghouls Through the Breach (solo adventure)
Publisher: Kobold Press
by Megan R. [Featured Reviewer]
Date Added: 03/20/2012 08:54:50
The concept of the GMless adventure seems to be coming back, an ideal way to while away a few moments when there's no time to round up some fellow players but you fancy some adventure... just the thing if you are waiting for an flight, or stuck with a long train ride!

In this, the first of a series from Open Design, you take on the role of the dwarf hero (or at least, would-be hero) Kalgor, son of Kongar, son of Kalal, of the Bloodhammer Clan. The time has come for you to try out for the Iron Shields, the elite guard of your dwarf city...

The test is one of combat, and as you move as directed from paragraph to paragraph you get directions in what to do in respect of game mechanics - indeed the GM is replaced, not just in terms of being led through the plot but in the wider sense of being helped to play... ideal if you are unfamiliar with the ruleset, or just don't happen to have the rulebooks to hand. These explanatory notes are printed in red, and provide sufficient detail that a complete newcomer to role-playing ought to be able to follow them.

Although the ostensible entry test to the Iron Shields is a straightforward head-to-head combat with another candidate, there is a lot more to this adventure that brawling... even if you manage to lose the first bout (and so miss out on that coveted slot in the Iron Shields) the adventure goes on with other things to discover, and a few more fights as well. It may be a bit simplistic, but it's fun and, for the newcomer to role-playing, gives a good idea of what it's all about, some of the scope of things that you will be able to do in a role-playing game.

The layout is the conventional numbered paragraphs of solo gaming, each paragraph ending with a choice or challenge, based on which you are told which paragraph to read next. It is all clear and easy to follow, although it would have been improved by making use of the hyperlinking capability of PDF design. For that matter, it might have been a good idea to put the character sheets - you may play at 1st level or 3rd level - at the front so you do not have to scroll through the entire adventure to find them!

That said, it is an exciting little adventure in its own right, with plenty that could be developed... indeed, it's something that could be readily converted into a regular adventure for one or two characters by an eager GM. If you are 'home alone' and want to exercise your battle axe (or at least your dice) you could do worse than give this a run-through.

Rating:
[4 of 5 Stars!]
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