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Doctor Who - The Seventh Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:55:14

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Seventh Doctor Sourcebook 160 pages. Color photos. Sylvester McCoy as the Doctor

I like Sylvester McCoy's Doctor and in him, you can see all the elements of the later Doctor Who series beginning. There is a darkness about the Doctor and that begins to show through now. Obviously, this book takes advantage of that.

We get companions Mel and Ace, the only two he had. Sabalom Glitz is included as a companion, which is fine by me, better than the status the Timelord RPG gave him. But lets be honest here, you buy this book for Ace, one of the best companions ever.

Like the other books there are new Traits (both Good and Bad), new equipment (Nitro-9!) and the ever-present episode guide. I loved reading these since the Seven Doctor was on TV while I was in college. The cable stations did not carry it but the TV my brother (who was living with me then) wired up in the basement with an antenna did. These are some of my favorite episodes and seeing them all here again was quite a treat.

All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who - The Seventh Doctor Sourcebook
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Doctor Who - The Eighth Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:54:22

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Eighth Doctor Sourcebook 192 pages. Color photos. Paul McGann as the Doctor

Paul McGann only got a single movie, and an American made one no less. He did get appear in a short many years later, The Night of the Doctor, which brought him back into the continuity a little bit better. So why is his book larger than Doctors who had years?

Simple. This one also has a full-length campaign featuring the 8th Doctor.

This book is also a great place for ideas on how to fix various "continuity" issues. Is the Doctor half-human? Who are his companions Charley, C’rizz, Lucie, Tamsin, and Molly? There is quite a lot here really and it makes me want to have some adventures featuring the 8th Doctor.

All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who - The Eighth Doctor Sourcebook
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Doctor Who - The Ninth Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:53:57

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Ninth Doctor Sourcebook 160 pages. Color photos. Christopher Eccleston as the Doctor

Sadly, the Fantastic Ninth Doctor only go one season and really just one full-time companion, though Captain Jack Harkness did travel with them for the last half.

"You know what they call me in the ancient legends of the Dalek homeworld? The Oncoming Storm." That is who the Ninth Doctor is. This particular book is great because just like the in the series you get the feeling that the Ninth Doctor has been forgotten by the RPG. The first set focused on the Tenth, then the Eleventh. The hardcovers focus on all of the Doctors, with Nine getting lost in the shuffle, and then Twelve and Thirteen. So it is good to see this Doctor again.

This book also handily fixes the old "When did the Doctor work with UNIT" debate. While the FASA Who game moved everything to the 1980s this game takes the route that the Last Great Time War sent ripples of causality in Time and Space. Changing how and when things happened. The Doctor (and the viewers) remember it one way, but the rest of the universe another. Why? Their histories were changed and they never knew it. Some of this is explored with some very detailed history of the various Dalek invasions of Earth. That is how can the Battle of Canary Wharf (10th doctor) be forgotten in the future in Dalek (9th Doctor)?

We also get some more explanation of human psychic ability here. All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who - The Ninth Doctor Sourcebook
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Doctor Who - The Tenth Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:53:00

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Tenth Doctor Sourcebook 256 pages. Color photos. David Tennant as the Doctor

If one actor can be given credit for the renewed popularity of Doctor Who then it has to belong to David Tennant in his run as the 10th Doctor, though Matt Smith should get a lot of credit as well.

This book is a must have for any fan of the Tenth Doctor and/or this particular RPG. Great detail is gone into all the Tenth Doctor's episodes and nearly everyone one and everything he encounters. We get the various new Traits here, but also new Alien Traits and new Gadget Traits as well.

Honestly quite a lot of detail is given over to all this Doctor's episodes. Rightly so too since these are the episodes that have set the tone for the new series and for this RPG. If you want to know how the Cubicle 7 RPG is to be run, then this is your place to start. After the core books of course.

All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who - The Tenth Doctor Sourcebook
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Doctor Who - The Eleventh Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:51:59

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Eleventh Doctor Sourcebook 256 pages. Color photos. Matt Smith as the Doctor

Matt Smith's 11th Doctor runs a very, very close second in terms of the popularity of "modern" Doctors. My only personal belief is he was more popular here in the US, but that could just be how I perceive things.

We get his companions, of course, but in particular, we get Clara and River Song, two of the companions that changed everything for the Doctor. In fact if there is an axiom about the 11th Doctor it is rules are made to be broken.

Also, we get Rory Williams. What about Rory? Well, when Chuck Norris was a baby, he would ask his mother to make sure Rory Williams wasn't hiding in the closet to get him at night. He waited for Amy for 2000 years. He punched Hitler. He punched the Doctor twice.

This book gives us more details about the War Doctor and more about what we learned about the Time War during the 11th Doctor's episodes.

All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who - The Eleventh Doctor Sourcebook
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Doctor Who - The Twelfth Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:51:25

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Twelfth Doctor Sourcebook 160 pages. Color photos. Peter Capaldi as the Doctor

The book uses the trade dress of the then-current 13th Doctor with elements of the 12th Doctor and the Sourcebook series.

I liked the 12th Doctor's run. It felt like the stories of the Classical Doctors. The chief advantage of this book are the Doctor's companions, some of the most interesting he has ever had in my opinion. Like Clara, Bill Potts, Ashildr, even Missy (the regenerated Master), and of course River and Nardole.

There is information here on the Post-War Gallifrey and what they do until the end of the Universe. There stats of the Mr. Saxon/Master along with Missy and the First Doctor as he appears in the Doctor Falls.

A lot of great ideas for adventures here.

All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who - The Twelfth Doctor Sourcebook
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Doctor Who: The Thirteenth Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/30/2023 09:50:52

Originally posted here with full reviews of all the Doctor Who Doctor Sourcebooks: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-sourcebooks.html

Not content just to give us a great game and material we can use to make our own adventures, Cubicle 7 took a huge leap and gave us guides and sourcebooks for all Thirteen of the major versions of the Doctor that have aired since 1963.

The covers feature the Doctor with some of his (and her) enemies from their run. The Thirteenth Doctor is not pictured, played by Jodie Whittaker, only because it has not hit the stores yet. I will review the PDF here.

The logo on the cover of the first 11 is from the Jon Pertwee era (1970-1973) and for the 8th Doctor's movie in 1986. Peter Capaldi's 12th Doctor uses the logo from Jodie's 13th Doctor era, and Jodie's 13th Doctor book uses the "new" logo which is the reuse of the old Tom Baker logo.

For this review, I am going to consider all the hardcover books I have, doctors 1 to 12, and the PDFs, Doctors 1 - 13.

All books differ in length but all have similar content. Each book begins with an introduction to that Doctor's era and some of the special things about it. For example, in the 3rd Doctor book we get a lot about his exile on Earth. Each book is filled with photos from that Doctor's time period, so a lot of black and white for the First and Second Doctor and of course ideas for adventures throughout.

If that is all it was, well, you need one book for that, and this is not what makes these books special.

Each book details every adventure that Doctor had on screen. While it is written from the point of view of the RPG (and this RPG in particular), the details are such that each one of these books is fascinating reading all on their own. This is great since so many of the early adventures/episodes are now lost and the old Target novelizations go for a king's ransom.

Also, each book details all the Doctor's companions and provides stats for them, the Doctor in question and most, if not all, the creatures they encounter.

Doctor Who - The Thirteenth Doctor Sourcebook 192 pages. Color photos. Jodie Whittaker as the Doctor

The book uses the trade dress of the new Doctor (14th and 15th, 2023) with elements of the 13th Doctor and the Sourcebook series. This one is the only one I have in PDF only, with the hardcover due out later this year.

Confession time. I liked the 13th Doctor. I like Jodie Whittaker as an actress and as the 13th Doctor. I just don't think the scripts were very good.

Maybe even more so than the Twelfth Doctor this Doctor and this book feels like a small reboot. There are many reasons for this.

Primarily this is a sourcebook for the Second Edition Doctor Who RPG. So there are internal differences from the other books in addition to minor rule changes.

This book includes stats for the new Master, the Fugitive Doctor (Jo Martin), Teegan, and Ace (in 2021).

All of these books are absolutely fantastic. Not just in terms of episode guides but also additions to the RPG (both editions). Kudos to Cubicle 7 for these.



Rating:
[5 of 5 Stars!]
Doctor Who: The Thirteenth Doctor Sourcebook
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Doctor Who - The Time Traveller's Companion
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/25/2023 13:51:13

Originally posted here: https://theotherside.timsbrannan.com/2023/05/reviews-doctor-who-rpg-supplements.html

PDF 242 pages.

Again from the Matt Smtih/11th Doctor Era.

Now here is a book we would have LOVED to have had back in the FASA Doctor Who era. Everything we know about Gallifrey to date (well...to the date of this publication).

This product, like other supplements, is a bit freer with its use of material and image from the Classic series. So while the "trade dress" is the 11th Doctor, all the Doctors are featured here.

This book covers Gallifrey. It's history, it's culture, and of course, the Time Lords. This history by the way is great. We get deep cuts like "The Dark Times" and Morbius. Though only brief mentions of the Racnoss, the Great Vampires and the Carrionites in the Time Lord history. Interesting aside. All these early enemies of the Time Lords; spiders, vampires and witches respectively, all feature into the fears and horror tales of humans. Coincidence?

There is even a little bit on the Time War here.

Essentially if there is a Doctor Episode that featured Gallifrey or Time Lords it has representation here.

We get updates/expansions on Time Lord Character creation. This includes character creation based on which of the great academies the Time Lord comes from. Nice touch. There are even expanded regeneration rules here that predict how the War Doctor would be.

A brief overview of Time Travel is next. We get a good (ok better) explanations of the Blinovich Limitation Effect, or, "Why You Can't Cross Your Own Time Stream" and the Time Differential. Though the time differential is a good way to help explain how the Doctor never really knows how old he is.

There is coverage on Vortex Manipulators, Time Corridors, Time Scoops, Time Dams, even "primitive" time travel machines.

Updated information on TARDISes, including how to build your own in the game. Here things like the "Symbiotic Nuclei " of the Two Doctors episode is explained in 11th-Doctor-era terms and ideas.

Several TARDIS templates are given from Ancient (Type 1 to 29) to Decommissioned (Type 30 to 59, The Doctor's TARDIS is Type 40), Modern (Type 60 - 89, used by The Rani and the main TARDISes of the Time War), and Advanced (Type 90+). Like Characters, TARDISes have attributes and traits.

Lastly, there is a Gamemaster section, divided into four chapters.

This covers not only running a game, but things the GM needs to know that the players should not. These are details like what tyrant the Great Rassilon was, how Omega survived, how Morbius escaped Time Lord justice, the War Chief, and the workings of the CIA.

There are the hidden files about the weapons of the Time War (the Moment had not been created in the show just yet) and other monstrosities.

We get some other Time Lord Renegades from the show, Drax, The Monk (separate now), the Rani, Romana, and even the new regeneration cycle of the Master.

More details on travelling in time and how to deal with players being...well, players in this.

There is even a TARDIS controls diagram that reminds me of the 1980s Doctor Who Technical Manual which also works as a TARDIS character sheet.



Rating:
[5 of 5 Stars!]
Doctor Who - The Time Traveller's Companion
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Doctor Who: Aliens and Creatures
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/25/2023 13:51:05

Originally posted here: https://theotherside.timsbrannan.com/2023/05/reviews-doctor-who-rpg-supplements.html

Six PDFs in one ZIP file. 220+ pages total.

From the 10th Doctor era. What grabbed me first about this book was how well it looks with other Doctor Who books from other sources. This is due to the BBC mandated trade dress. While it means every era of Doctor Who will give us a different look (and core book) it also means that the books my kids were buying at school book fairs (wow, that was a long time ago!) will look great on the shelves next the RPG books.

This package includes:

138 page rulebook detailing many of the creatures faced in the Doctor's adventures, including the Cybermen, Cult of Skaro, Davros, the Weeping Angels and the Hath, additional rules for creating your own creatures both as enemies or as playable characters, and a system for creating new worlds for your adventures to take place on 32 page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories New gadget cards Additional Story Point Counters Detailed Creature Cards for easy reference

All to work with your 10th Doctor boxed set. The same level of art, design and layout given to the core game is here, making it one of the more attractive games out these days. Perfect for the Doctor Who gamer and the Doctor Who fan alike. And an excellent source of new things to run away from!

This is a great product, full of all sorts of monsters, aliens, and other creatures primarily from the new version of Doctor Who (but some old favorites are still there). It was nice to have writeups for various Daleks, Cybermen, Catkind, Sontarans, and more. There are even more Traits and pre-built Trait packages given to aliens. Along with aliens come their worlds, we have more detail on these as well. So you don't have to stick to Earth!

The adventure book (32 pages) has two ready-to-go adventures using these new creatures; and plenty of ideas on how to use the others.

Some printing will be required for the cards and story point counters, but that is minimal.

Despite the "trade dress" this can be used with any version of the Doctor Who RPG from Cubicle 7.



Rating:
[5 of 5 Stars!]
Doctor Who: Aliens and Creatures
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Doctor Who - Defending the Earth: The UNIT Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/25/2023 13:50:55

Updated review here: https://theotherside.timsbrannan.com/2023/05/reviews-doctor-who-rpg-supplements.html

The latest Doctor Who source book is out for the "Doctor Who: Adventures in Time and Space Game". This book is the UNIT source book, "Defending the Earth".

Like all the Who books this one is full color. While it skews more to the new Who series, there in a lot of Classic Who material here including stats for the 3rd Doctor (Jon Pertwee).

The UNIT (United Intelligence Taskforce) is tasked by the UN with protecting the Earth from Alien threats. This book allows you to create UNIT bases, personal and comes with two sample adventures.

In many ways a UNIT based game can be more interesting that a Doctor-based one. In this everyone can have a nicely defined role. You have field scientists, soldiers of all sorts and even civilians.

Among the features of this book are the expanded firearms and mass combat rules. The History of UNIT. Personnel, which includes plenty of new traits for military, science and civilians. And two UNIT based adventures.

This is one of my favorite sourcebooks for DW so far. Not just because of the limitless possibilities, but also because there is more attention paid to the older series than other books (note I am not saying this is a flaw of the other books, but it is a nice feature of this one).

I also see this as one of the more flexible books. You can set up a small UNIT command base and let the wackiness ensue. In fact, my own playtests adventures with DW could easily be converted into a UNIT game. Think back to the 3rd Doctor's adventures, these were mostly Earth based with UNIT. All of those are great ideas for a game. Or even the Sarah Jane Adventures.

I would be remiss if I didn't point out the cross-game compatibility with this and Primeval. While such a thing is never stated in either book and I am certain that it was not design consideration, there is nothing the ARC can't do that UNIT can't also do and visa-versa. By adding them together you get something very cool AND adventures to last for a couple of campaigns.

As with all books in this line, it is full color, well laid out and full of stills from the show.

A great addition to the collections of gamers or Who fans.



Rating:
[5 of 5 Stars!]
Doctor Who - Defending the Earth: The UNIT Sourcebook
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Doctor Who - Paternoster Investigations
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/25/2023 11:50:37

Originally posted here: https://theotherside.timsbrannan.com/2016/10/review-special-edition-paternoster.html

I imagine that one day in the not too distant past, like 2015 or some exotic time like that Andrew Peregrine (Victoriana 2nd ed) and Walt Ciechanowski (Victoriana 3rd ed) were sitting on tops of the mounds of money that Cubicle 7 makes and discussing how they could get in on some of the Doctor Who fun. They spoke to Dave Chapman (who was sitting on top of an equally obscene pile of cash) and convinced him to let them do a Victorian era book for the Doctor Who game.

The result is Doctor Who - Paternoster Investigations.

This book is a source guide to the Doctor Who universe's Victorian England. The Doctor has been here many times and he is seriously running the risk of running into himself more often here than in 21st Century England.

The book is 128 pages, full color and done in the new "12th Doctor" trade dress. The main conceit of the book revolves around the Paternoster Gang which includes Silurian warrior, Madame Vastra, her maid turned lover turned wife Jenny Flint, and Sontaran Commander turned nurse turned man-servant Strax. I have featured Vastra and Jenny many times on my blog and worked out my own stats for them for the Doctor Who RPG and for Ghosts of Albion. I have not bothered to see if my stats and the official stats are similar though.

This is a GREAT book, not just for the Doctor Who game but for Victorian games in general. You will not see the depth of talking about Victorian times here as you would with the author's Victoriana books, but there is still plenty here.

The book breaks down into expected sections. First, we have a chapter on the Victorian world and how it works. This includes a bit of history, culture and important happenings. There is also a section on how this all exist in the Doctor Who universe.

The second chapter/section is devoted to the specifics of the Doctor Who version of this time. This features a "driving" geography of London (useful for anygame) and some personalities that can be interacted with. A pause while I point out how pleased I am to see "Alice Shield" AKA Ashildr AKA "Me" from the ninth season of Doctor Who. No, we never saw her in Victorian times, but we know from her accounts that she was there. We even get a first generation version of Torchwood. A++ to both Gentlemen Authors for putting together such a fun chapter for the game.

Third, we get to Victorian Adventures which is exactly what is says on the tin. So many great ideas here. I could not help but feel a little Victoriana entering here. The jewels in this chapter are of course the descriptions of the PPaternoster Investigations Gang, the "Further Adventures of Jackson Lake" (the Man Who Would Be Lord) and my absolute favorite, Jago and Litefoot Investigations. Right there is worth the price of the book alone.

The fourth section moves into what they call the Paternoster Campaign. Ok let's push pause for a sec. One of the big issues of Doctor Who, any Doctor Who RPG, is playing without the Doctor or Other Timelords. UNIT helps this a little, Torchwood does it a little better, but the Paternoster Gang does it the best. With this structure you may never need, or even may never want, to use a Time Lord in your game again. This details setting up and running your investigative teams or using one of the ones from the book.

The final chapter, "A Study in Flax" is an adventure for your Victorian investigative team.

The final pages are various characters from different Victorian episodes of Doctor Who. Included are Vastra, Jenny, Strax, Jackson Lake, Rosita "Rose" Farisi, Henry Gordon Jago (!), Prof. Litefoot (!), another version of Clara, and Victoria Waterfield.

Who should get this? Everyone! Seriously though, if you enjoyed the Vastra/Jenny episodes of the 11th and 12th Doctors, the 4th Doctor classic "Talons of Weng-Chiang" or it's spin off "Jago and Litefoot", then this is for you. If you love Victorian games, then this is for you. If you love the Doctor Who game, then this is for you.

Just buy it. You'll love it.



Rating:
[5 of 5 Stars!]
Doctor Who - Paternoster Investigations
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Doctor Who Roleplaying Game
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/25/2023 10:46:27

Originally posted here: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-roleplaying-game-12th.html

A new cycle of regenerations, and we get a new Doctor! By now you know that means we get a new Doctor Who RPG book. This time it is still a hardcover. Much like the Doctor himself, appearances have changed, but what matters on the inside has stayed the same.

Doctor Who Roleplaying Game 12th Doctor Hardcover Edition

256 pages, full color.

A few things to note about this version of the game.

First, "Adventures in Time and Space" is gone from the title. That is fine; by this point people should know what Doctor Who is all about.

Secondly, this edition/variation is the same as the Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition I discussed already. So everything that is true for this is true here save that the artwork is predominantly from the Peter Capaldi era of the 12th Doctor.

The Characters in this one the 12th Doctor, Clara Oswald, Danny Pink, Madame Vastra, Jenny, Strax, Kate Stewart, Osgood, Saibra, Psi, Courtney Woods, Rigsby, Robin Hood, and Journey Blue. No Bill Pots or Nardole however. The extra characters come in at the expense of a page or two of ads. No loss.

The Chapter titles are different, but otherwise, this is the same book.

I did not grab this as a hardcover, but I did get the PDF.



Rating:
[5 of 5 Stars!]
Doctor Who Roleplaying Game
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Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/24/2023 12:21:06

Updated and posted here: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-adventures-in-time_24.html

The year is 2013 and the place is TNP (oops, sorry wrong RPG) Earth. Doctor Who is celebrating it's 50th anniversary and there is a big to do to be had. We see the 8th Doctor regenerate, not into the 9th Doctor, but the War Doctor. We see the final days of the Time War. We get to see ALL the Doctors (some via archival footage) come back to save Gallifrey. And we even get a special sneak peak at something that has not paid off till now, 10 years later. In the RPG scene, Cubicle 7 releases a new Doctor Who RPG limited edition printing. This time it is a full-color hardcover rule book. Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition

Hardcover and PDF. 256 pages, full-color covers and art with color and black & white photographs.

For this review, I am considering my hardcover version and the PDF from DriveThruRPG.

Ok. I want to state outright that the rules in this game are really no different than the previous two boxed sets that I have covered. If you have either or both of those there is not a lot of new you will find here. That is ok. Let me explain why.

Prior to this volume, the rule books were focused mostly on the current Doctor. This is a trend that will continue on to and likely past the Second Edition of the game. This edition, while still using the BBC trade dress for Matt Smith's later (and last) seasons, brings in photos and imagery from all the past Doctors. This makes this book feel more like a full Doctor Who game, something I have not felt since the FASA books. The content still favors the NuWho series but there is enough here and there to get a real feeling of depth and history. The character sheets are the same 11th Doctor format for example.

Secondly, and just as importantly, this is a hardcover book. It is sturdier than my 10th Doctor softcovers, but of course, no dice, no sheets, and no extras that you get with a boxed set. It does have a solid Basic vs. Advanced feel to it that I like, and one that is formalized for the Second Edition.

Bigger on the Inside

As I mentioned, the rules here are not unchanged from the previous printings of this game, they are reorganized a bit. There are some edits and as expected things that happened in the series more recently are in the forefront here.

The obvious strength to this new presentation of the rules is it combines what had been in the Players and Gamemasters sections into one. In the 10th and 11th Doctor's books the Gamemaster's Section repeated some information from the Player's sections. Here they have been integrated into a whole.

Chapter One: The Trip of a Lifetime

This is our introduction to the Doctor, RPGS, and this RPG in particular. Introductions on who the players are and the Gamemaster as well as how to use this book. There is also an example of play.

Chapter Two: Travellers in the Fourth Dimension

This is our character creation chapter. Here we cover the types of characters that can be played. The assumption is still Time Lord + Human Companions, but other variations are also mentioned, like No Time Lord At All, UNIT Squad/Torchwood team, and others.

We start with detailing the Attributes of the character, or the qualities of a character that are typically fixed. These are Awareness, Coordination, Ingenuity, Presence, Resolve, and Strength. Similar to the "Basic 6" of many RPGs. All these are scored from 1 to 6 with 1 being the human minimum, 6 the human maximum, and 3 being the average. Time Lords and other aliens can go beyond these. These are bought on a point-buy system.

Traits are the qualities of a character, good or ill. There are Minor Traits (Animal Friendship, Attractive), Major Traits (Boffin, Fast Healing), and Special Traits (Alien, Cyborg, Time Lord). Like Attributes, you spend Character Points to buy these. Some can be good or bad traits, and some can be Minor, Major or Special depending on how they are "bought" in character creation. "Friends" can be minor or major depending on the friend in question. "Hypnosis" can be minor, major or special depending on how powerful it is.

Skills are also purchased with Points. There are only 12 skills, unlike modern D&D and more like Unisystem, skills can be combined with any attribute as appropriate.

Chapter Three: I Walk in Eternity

This covers running the game and the basic rule(s).

Attribute + Skill (+Trait) + 2d6 = Result; Compare the result to a Task Difficulty.

That is the guiding principle for the entire game and it works really, really well. Your average Difficulty is 12 but it can be as low a 3 (super easy) or 30+ (near impossible). Contested rolls are introduced and the all-important Story Points (the little cardboard counters).

It gives us some details on the Task Difficulties; 3 for Really, Really Easy, 12 for Average, and 30 for Nearly Impossible. Additionally, there are thresholds if you roll above or below the set difficulty levels. So, for example, if you score 9 points above the roll needed, something special can happen, like extra damage or something. Likewise, if you roll poorly, something bad can happen.

The rolls, much like in Unisystem, become easier with practice, and soon you won't need any guides at all.

Contested rolls, rolls where your character is being prevented from success are also covered. The biggest example of this is combat. Example situations are given and which skills can or should be used. This is a good way to rule these since Doctor Who is not really about combat. "Combat with words" is more important and can even stop physical combat. Though there are weapons detailed here and how deadly they are.

Chapter Four: A Big Ball of Timey-Wimey Stuff

While the first three chapters can apply to every game, the is the chapter that is quintessentially Doctor Who. This covers not just roleplaying, but roleplaying in Time Travel games. Here we get a lot of advice on how, well, to keep gamers from being gamers and avoiding paradoxes.

We get some background on Time Lords and TARDISes. Not encyclopedic details mind you, but enough to keep players and gamemasters happy. This covers dealing with damage to Time Lords and regeneration.

The section on TARDISes is updated, reflecting notions and ideas seen in the show at this point.

Chapter Five: All the Strange, Strange Creatures

Here we get to all the aliens. While some are certainly foes to be fought (Daleks, Cybermen) there is a lot here that run the spectrum of friend to fiend. Creatures use the same stats as characters. So it is expected that there are some "Alien Traits" here as well. These work just like Character Traits, but are typically not bought by characters.

Plenty are covered here, but there is an emphasis on ones that have appeared more recently and ones that have appeared in both the new and classic series. So for example the entry on the Great Intelligence not only covers the "Servers" and eyeless men from the 11th Doctor, but also the Yeti from the 2nd Doctor. There are old and new Ice Warriors. We get the Master in both his John Simms and Anthony Ainley depictions.

Old and new Autons. Silurians and the Sea Devils. It's not every monster or alien, but it is a good selection of "Greatest Hits." There is also enough information here to make your own.

Plus it is one of the best places to see all the variations of Cybermen and Daleks all in one place.

Chapter Six: Hold Tight and Pretend It's a Plan

This covers good roleplaying and how to play in a Doctor Who game. We also get tips on being a good Gamemaster here.

Chapter Seven: The Song is Ending, But the Story Never Ends..!

This is our Gamemaster chapter. This includes where (and when) to set them and a basic 5-act adventure formula. Other tips and tricks covered are personal story arcs (think Donna or Clara), cliffhangers, two (or three) part stories, and more.

In this version, we also get some Adventure Seed ideas. These are great since each one focuses on an earlier regeneration of the Doctor.

Appendix: Journal of Impossible Things

Character sheets. We get the 11th, 10th, and War Doctors. Clara, Amy, Rory, River, Rose, Sarah Jane, K-9, the Brigadier, and his daughter Kate. There are also archetypes, UNIT Soldier, Scientist, Rock Star, and Adventuring Archaeologist. A blank sheet, and a cheat sheet.

There is also an index.

While rule-wise there is nothing "new" here this feels like a good solid revision and has been my "go-to" book for Doctor Who for some time now.

If you are a classic Doctor Who fan and want to play the "new" RPG then this is a great place for you to start. This is true especially of anyone coming to this game from FASA Who. You will need to get some dice, but since the game uses 2d6 exclusively that is not too hard to do.



Rating:
[5 of 5 Stars!]
Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition
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Doctor Who: Adventures in Time and Space - Eleventh Doctor Edition Upgrade Pack
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/23/2023 11:37:07

Originally posted here: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-adventures-in-time_23.html

Cubicle 7 did release an "upgrade pack" for free for people that have the 10th Doctor books and want to have the changes from the 11th Doctor book. It contains:

New aliens and creatures (from the Gamemaster's Guide, 32 pages) New gadget cards New character sheets. New pre-generated character sheets for the Eleventh Doctor and companions. (11th Doctor, Amy, Rory, River, and Craig Owens) New archetype character sheets, partially generated characters for you to quickly personalize and use. (UNIT Soldier, Scientist, Rock Star, Adventuring Archaeologist, Footballer, Politician, and Alien)

Worth it to grab really. If you don't mind abusing your color printer a bit you can print these off and stick them into your 10th Doctor boxed set. I think I saw an 11th Doctor set though at my FLGS recently.



Rating:
[5 of 5 Stars!]
Doctor Who: Adventures in Time and Space - Eleventh Doctor Edition Upgrade Pack
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Doctor Who: Adventures in Time and Space (Eleventh Doctor Edition)
Publisher: Cubicle 7 Entertainment Ltd.
by Timothy B. [Featured Reviewer]
Date Added: 05/23/2023 11:35:24

Originally posted here: https://theotherside.timsbrannan.com/2023/05/review-doctor-who-adventures-in-time_23.html

We start a new decade of the 2000s with a new Doctor, Matt Smith as the youngest actor to ever play the role (to date) at 28 years of age and a new printing of the Doctor Who RPG to reflect the new BBC trade dress for the new Doctor. I did not pick this one up in print since the contents are largely the same as the one for the 10th Doctor, minus some minor details.

I did pick it up in PDF from DriveThruRPG.

Doctor Who: Adventures in Time and Space, 11th Doctor Edition

This version is pretty much the same as the 10th Doctor version. Much like the Doctor himself, changed on the outside but fundamentally the same thing inside.

The differences are largely cosmetic from what I can recall from when I first bought it and my recent delving into has not really changed much in my mind.

There is more focus in the art of the 11th Doctor and his companions. The character sheets are now landscape instead of portrait, so there is that.

One area that is new is the Adventures book. There are two new adventures that replace the two adventures in the 10th Doctor version.

Cubicle 7 did release an "upgrade pack" for free for people that have the 10th Doctor books and want to have the changes from the 11th Doctor book. It contains:

New aliens and creatures (from the Gamemaster's Guide, 32 pages) New gadget cards New character sheets. New pre-generated character sheets for the Eleventh Doctor and companions. (11th Doctor, Amy, Rory, River, and Craig Owens) New archetype character sheets, partially generated characters for you to quickly personalize and use. (UNIT Soldier, Scientist, Rock Star, Adventuring Archaeologist, Footballer, Politician, and Alien)

Worth it to grab really. If you don't mind abusing your color printer a bit you can print these off and stick them into your 10th Doctor boxed set. I think I saw an 11th Doctor set though at my FLGS recently.

Which one to buy?

All things being equal, buy the one of the Doctor you like the most. If you are looking for print then your choices are more limited since both are technically out of print. Though the PDFs of both are still available.



Rating:
[5 of 5 Stars!]
Doctor Who: Adventures in Time and Space (Eleventh Doctor Edition)
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