I've grown up with RPGs in the background, considered myself one of the early "Munchkin" gamers...
"Go play Atari, kid, this stuff is too...complex for you..."
---Thought balloon "If he sees our Heavy Metals and that topless lady pewter figure and tells Mom..."
But I've played D&D/AD&D and others for years, sadly not much after a year or so into the 00s
Reading this, and I got the "Free RPG" a year ago, it's well worth the price. I'm starting to like "Old school" rpgs. Oh, I do not bash the future and idolize the past, I simply like the imperfect RPG worlds of past times versus the more slick, modern worlds created by big businesses. They have better writers, artists, etc. But I like the RPGs that were hashed out in a bunch of adventures and kind of formed consensual mish-mash fantasy worlds. Being real geeky I hope there's "Oerth" somewhere in the multiverse, but oh, well...
So, it made me feel like a kid again, but I've played enough RPGs to "Run" this in my head and it's brilliant. Enough chaotic/offbeat/old school to be random, enough experience in people making it that the problems with the old rules aren't out to inspire another "Nodwick". Don't get too nerdy/attached to characters, though. Plenty of real death, encounters too powerful to charge in fighting.
I'll note they did a "Recommended Reading" list in the back which was a photo of a pile of books. Many of these are in my list. One note, and I'm not saying ill, but there's no Clark Ashton Smith despite there being clear CAS influence, notably the "Vombis Mold and Vombis Zombie" but big deal!
Now, as a PDF. Obviously it reads perfect on my computer using default PDF viewer software and Corel PDF Fusion.
I also have a Toshiba Thrive tablet. On this it reads very well, though a few pages towards the beginning, the ones with photographs with text imposed over don't show up, but I can read the full thing OK. Likewise subsequent modules I've bought the two released as of this date of this comment work perfectly on all screens.