It appears like Joseph Goodman found his lightning in a bottle with the Dungeon Crawl Classics RPG. Not only is the core rulebook a tome of much awesomeness, but the adventures from both Goodman Games and the Third Part Publishers have been strong right out of the starting box. Attack of the Frawgs from Thick Skull Adventures is no exception.
Surprisingly, this is no dungeon crawl. It is man versus beasts in the Wilds around Dead Goblin Lake. Yep, Attack of the Frawgs is primarily an outdoor, or dare I say it, wilderness adventure. I had assumed both by nature of the name - Dungeon Crawl Classics - and the first few adventures from Goodman Games that dungeons were going to be the be all. Thankfully, they are not. There is a place for wilderness adventures in the DCC realm of adventures, but they are plotted out similarly to dungeon adventures in the DCC system. I suppose this makes sense, as experience is earned by "encounter", not by enemies felled or gold found.
The adventure itself looks to be a fun one. I like the idea of townsfolk rising up to protect their own against evil invading their lands and lively hood. I'm also pleasantly pleased with how well the wilderness adventure appears to plot out. I'm very tempted to run this in tomorrow night's game with my party of newly levels 1st level PCs. (edit - ran it and it was a blast)
The cover art is great, the interior art is fine and the maps are very serviceable. The maps aren't like those in the various DCC Adventures from Goodman Games, but they are easy on the eyes and following them is a breeze.
Attack of the Frawgs is an excellent addition to the DCC assortment of adventures.