This is, quite possibly, the game which finally gets my seal of approval as my favorite supers RPG of all time. I say "possibly" because I haven't actually played it yet, but giving it a read-through, it absolutely ticks all my boxes. It tries to emulate comic books, rather than simulate the real world. I have never understood people's predilection for simluating the real world with supers. It quickly becomes silly. After all, we're dealing with people who can fly, pick up a plane with their bare hands, or all manner of things which just don't stand the test of real-life physics. Yet, lest I stray too much from my topic, let's put that bugaboo back in its stuffy closet and move on.
This game does everything it claims it does, and does it all well. It has a simple, elegant system which does its job and gets out of the way, without getting bogged down in fiddly bits and confusing dice-pool mechanics. However, if you are not fond of abstraction, this game is most definitely not for you. This game is the anathema to a Champions fanatic. The rules are straightforward and clear, and have numerous examples sprinkled throughout. And as if this wasn't enough, they do something which I would encourage every game designer to do: They present an extremely lengthy example of play, covering all sorts of options and showing how all the rules fit together in a cohesive play session. In a nutshell, if you like games like Truth and Justice or the Marvel Heroic Roleplaying Game but find them just a bit more crunchy than you prefer, this game will probably find your sweet spot. I'm more inspired to play this than I've been inspired by a game in a very long time, and it was enough to get me to write my first review here, for what that's worth. I can't recommend this game highly enough.