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Hot Nights in Lowhollow [Tunnels & Trolls] $6.50 $2.25
Average Rating:5.0 / 5
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Hot Nights in Lowhollow [Tunnels & Trolls]
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Hot Nights in Lowhollow [Tunnels & Trolls]
Publisher: Peryton Publishing
by Chet C. [Verified Purchaser]
Date Added: 12/21/2012 13:49:27
This is one time when brevity really does work. This is a snapshot of a smaller city, without the detail of a City-State of the Invincible Overlord (CSoIO). It isn't meant to have that much detail, though you're certainly welcome to add detail, a map, etc. A map would have been a Very Good Thing, but for this price I'm not gonna complain about it.

Like every Tunnels & Trolls adventure I've ever seen, you only use six-sided dice. Except for page 9 - where you'll use two three-sided dice. (That is, roll two D6 and divide each one in half.) There's a slight typo on this page: 2D3 will give a range of 2-6, not 1-6. This roll will determine the class or job of the local residents. Therefore, since a one cannot be rolled, there are no citizens in Lowhollow.


Getting spells is easier on Tom's world that in the Trollworld of the TnT 7.5 rulebook. Maybe that will change with Deluxe TnT? If your wizards want to stock up and/or recover, this is a town worth a detour.


There are no adventures, per se. Adventure hooks aplenty. For instance, random scenario #12 is a REAL pain for PCs, and can lead to a geas, a job, a curse, or a jail sentence. Or worse. You have to try this! Because the justice system (i.e. - the GM punishes you for whatever he or she wants) is totally unfair and the punishment probably far exceeds the crime. In short, delightful and filled with adventure hooks.


It is only 18 pages, counting cover and title page, but don't consider this a short scenario. There is lots of replay value, and enough adventures to carry you through your old age. Perryton could do worse than expand this small (?) town into a CSoIO module, complete with map. On the other hand, I think I'm going to enjoy stocking it myself and drawing my own map.

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