Narrow Results

Green Devil Face #5 $1.99
Average Rating:3.7 / 5
Ratings Reviews Total
2 0
1 2
0 0
1 1
0 0
Green Devil Face #5
Click to view
Green Devil Face #5
Publisher: Lamentations of the Flame Princess
by Thilo G. [Featured Reviewer]
Date Added: 06/07/2017 05:49:53

An Endzeitgeist.com review

The fifth installment of Green Devil Face clocks in at 13 pages, 1 page front cover, leaving us with 12 pages of content, so let's take a look! It should be noted that the layout of this pdf makes it possible to fit up to 4 pages on a sheet of paper, being generally intended for an A5/ 6'' by 9''-standard.

We begin this pdf with "A Rather Unfair Trap" -a pool of water with a submerged cage containing a ruby. Touching the ruby switches places, potentially drowning the victim. Such a victim then slowly dissolves and the liquid changes the brain into a new ruby.

Next up are two d30-tables - one for effects of a natural 20 and one for effects of a natural 1. Some do feel a bit weird to me: Like the option for your allies to gain all your XP in that session - how is that in any way, shape or form related to fumbles? How does one 1 prevent the whole party from taking offensive actions? These, in short, are simply not good and feel random at best.

The next article depicts a new character advancement technique: 1d6 hit points, +1 attack bonus, +2 AC, 15 in all saves. Press attack nets +1 attack bonus -4 AC, while defensive attacks invert those modifications. On a level-up, you roll d10s twice. A player can alternatively roll one d12 - 11 and 12 net a total of 4 different bonus effects. These can, thus, generate ridiculously high defensive AC options for fighters who emphasize offense, a lack of new spell slots for casters, etc. - as a whole, I do not consider this method rewarding as presented. 8 tables are provided, in case you're interested in the system.

Next up would be an alternate XP-progression: You roll 1d6 after an adventure and add/detract modifiers: If the roll exceeds the current level, the character gains a level. Being reduced to 0 hp, being a sole survivor and the like are positive modifiers, while a lack of PC deaths actually detracts 1 from the tally. lack of gained treasure and not having to roll a saving throw also are detrimental factors, with the latter basically actively penalizing smart players. Not a fan.

The next article is "What's up with that Cult?" - a generator of various small tables to generate the basics for a cult. The generator isn't bad, but painfully generic. One can do better with e.g. Raging Swan Press' offerings or by hand-crafting one. Thankfully, the second generator for being stranded on a shore fares a bit better - while also generic, the respective entries come with more detail and features encounters, events, weather, messages in bottles, strangenesses and the like - I actually really liked this one.

12 different entries that explain the Loch Ness monster provide some nice ideas - giant zombie leech, for example. Just sayin' And yep, this one is nice.


Editing and formatting are very good, I noticed no serious hiccups. layout adheres to a 1-column or 2-column standard, depending on the article, is b/w and pretty printer-friendly. The pdf lacks artworks and bookmarks, but at this price-point, that's okay.

James Edward Raggi IV is a talented author and designer, but this one feels like the (bad) B-sides collection of his rules-design scrapbook: The alternate progression-mechanics and crit/fumble systems are just bad ideas that remove any cohesion from the game. I can't see any value in them, apart from "It's random and deadly, yo - and that's totally OSR, right?" My own reply there would be "No", but I bet someone out there will like this. Personally, I loathe how arbitrary they dish out benefits and penalties - they are great ways to simulate playing with a really sucky GM who tells you "You can't act, dude - your wizard buddy rolled a 1!" So yeah, these components are pretty much the epitome of unfun for me. The wreckage generator, trap and Loch Ness table help remedying the file at least a bit, but, as a whole, this is the one Green Devil Face I'd strongly suggest skipping. Even at the low price-point, I don't consider this worth getting. My final verdict will clock in at 2 stars.

Endzeitgeist out.

[2 of 5 Stars!]
Green Devil Face #5
Publisher: Lamentations of the Flame Princess
by Troy V. [Verified Purchaser]
Date Added: 08/30/2015 19:29:04

This supplement periodical had elements and ideas I found informative, unusual, and interesting, including the new experience mechanic and the new character creation and advancement techniques.

P.S. The following is a shout-out to the publisher.

While some of the system's ideas may be interesting, the referee style and attitude towards players it encourages leaves VOLUMES to be desired. Inserting compulsory "player-f***ers" into the game simply because you can is incredibly perturbing.

A number of my reviews may have been copied. Nevertheless, they are my honest judgments regarding those adventures and the game system, and I am allowed to critique them as I paid for them.

Correct me if I'm wrong, but did not you (or Zak S.) say something in the manner of, "Even bad media is still media?"

I'll admit I was quite annoyed with the system, and perhaps the numerous negative reviews were impulsive, but I made my bed and I will sleep in it. If you have a low opinion of me from now on due to my decision, very well.

Pardon me for my drawn out last words.

I willfully agree to disagree with you, and anyone else who doesn't share my outlook on game theory, development, and execution.

Troy V.

[4 of 5 Stars!]
Green Devil Face #5
Publisher: Lamentations of the Flame Princess
by Edward V. [Verified Purchaser]
Date Added: 01/10/2015 10:51:52

Unlike others in the series this is not a collection of stuff from bloggers, but rather a nice batch of Lamentations of the Flame Princess house rules to make the game feel a little different. Some of these rules are really cool (new level up mechanic, crit and fumble charts) but the new experience mechanic probably isn't everyone's cup of tea. The cult generator and "stranded on the shore" are really good referee tools. "A rather unfair trap" is plenty of fun. A loch ness monster table in the back isn't something I'd use, but seems appropriate for a 'zine. A better cover and some interior art would make it 5/5.

[4 of 5 Stars!]
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
0 items
 Gift Certificates
Powered by DriveThruRPG