This pdf is 4 pages long, 1 page front cover and 1 page editorial/SRD, leaving 2 pages of content for 10 feats, so let's check them out!
The feats are:
-Centered Emotions: As long as you have 1 point in the ki pool, you get shaken instead of frightened or panicked. You also get a bonus on related saves.
-Consummate Professional: When flanking, you cannot be frightened or panicked, instead becoming shaken and can demoralize foes after not running.
-Dauntless Fury: When in a rage, you are immune to panicking and frightening effects, instead becoming shaken. When succeeding at a save against such an effect, you regain 1 round of rage.
-Divine Courage: As long as you have channel energy, you cannot be frightened or panicked, instead becoming shaken. When channeling energy on an ally that is panicked/frightened, s/he may reroll and only be shaken on a success.
-Eldritch Courage: As long as you have 1 1st level spell or higher prepared, no effect can make you frightened or panicked, instead becoming shaken. On a success, you increase your fear-spell's DCs temporarily by 1.
-Fearless Familiarity: When in favored terrain, you cannot be frightened or panicked, instead becoming shaken. If you success against such a save of an enemy and on favored terrain, you can demoralize him/her/it.
-Forbidding Form: When under the effects of a mutagen or wildshape, you cannot be frightened or panicked, instead becoming shaken. You also get 5 to demoralize-checks.
-Song in your Heart: As long as you have a round of bardic performance left, you cannot be frightened or panicked, instead becoming shaken. When succeeding at a save against such an effect, you regain 1 round of bardic performance.
-Strong Foundation: When you'd usually be charmed or dominated, you instead become staggered for one round. If the staggered condition is removed, the effect of the enchantment is resumed.
-Unshakeable Bravery: No fear effect can make you frightened or panicked, instead becoming shaken. If you succeed, you may add your bravery bonus to attacks against the instigator of the effect for the remainder of the encounter. Nice, though I would have preferred to have the staggered clause and a save instead, perhaps at double the bravery bonus.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. This review was done much like this pdf - with a lot cut, copy and pasting. The basic concept all of these feats boil down to is "Negate condition x and y, if you still have class resource z. Also gain benefit delta." That's how all of these feats work.
First of all, I'm not a fan of immunities granted by feats, but their dependence on resources is nice. I do have a problem with two, though: Consummate professional, while cool, makes its usage much too easy on the PC - flanking usually isn't that hard to instigate. Secondly, the no-save clause of the fighter-feat feels just wrong to me: Improved save, yes, but that? Come on! A regiment of low-level fighters with this feat would no cower in fear of a dragon? Seriously? Generally, this particular BP is a frustrating one for me, as on the one hand, it is not a bad file. But it feels uninspired, VERY repetitive and rules-wise just more like the rpg-equivalent of assembly line work than an inspired, creative pdf. I'm accustomed to SGG delivering better pdfs and felt somewhat let down by this one. For me personally, I'd rate this 2 stars, but since some of you people will enjoy this and since my perception of this particular pdf feeling somewhat soulless might be an individual experience, I'll settle for a final verdict of 3.5 stars, rounded down to 3 for the purpose of this platform.