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Megadungeon Delver's Player Options

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Megadungeon Delver\'s Player Options
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Megadungeon Delver's Player Options
Publisher: Super Genius Games
by Joshua G. [Verified Purchaser]
Date Added: 09/03/2012 05:03:39

A 12 feat Bullet Point for free?!?! Oh yeah...Megadungeon Delver's Player Options addresses those characters and playgroups that make their living far from the light of day and the support of a community, where certain forms of combat begin to develop in answer to the particulars of the environment they spend so much of their lives within...the biggest, the baddest....the megadungeons!

And pray tell, what do I mean by a megadungeon? Crawls of the nature of DungeonaDay, Rappan Athuk or the World's Largest Dungeon come to mind. Artwork far exceeds what one usually gets for a free product, and that simply speaks to the quality of SGG's stuff...as even their free product oozes awesome. Same format and style we all know and love, landscape with 3 columns, 5 pages this time with the cover/intro – do not skip over this, it doesn't have the traditional words that are usually here, lol, the OGL and an ad for DungeonaDay. So, two pages for the goodies, let's take a look.

Caged Fury aids in bull rushing in cramped quarters, while Corridor Combatant gives us mechanics for those wall bouncing stunt man moves we're seeing in every action movie out there. Delver's Saga is our feat for the bards – what? They might go in a megadungeon...if you put a boot on their back and kick them down a really long staircase...(insert evil laugh). Anywho...so delver's saga is an interesting twist on the inspire ability in that it is dependent upon how many levels the dungeon you are within has. Doorkicker lets you add your level to damage dealt in hp to an unattended inanimate object. Dungeon Stalker enhances the tracking class feature immensely in regards to identifying tracks within a dungeon setting. Earth Dragon gives you an additional caster level in determining CL for any spell associated with earth/rock/stone or the cold descriptor. Herald of Justice enhances your aura of courage ability to allow your allies to add the bonus to more checks.

Yeah, that's page one...there's an entire other page...but this PDF is free, and awesome for those looking to go into the deep dark dungeon for a while...so stop reading this review, and go download the PDF...I mean it, seriously, I'm just going to tell you the end, ruin it for you, so you'll go away and get the PDF already...an obvious 5 star rating, even if this wasn't a free product, I mean seriously...what Owen puts into a free product is easily worth paying for...so go get it already.

[5 of 5 Stars!]
Megadungeon Delver's Player Options
Publisher: Super Genius Games
by Mikhaila B. [Verified Purchaser]
Date Added: 09/02/2012 00:09:02

Simple, wonderfully written and fully realized, the Megadungeon Delver's Players Options book contains feats aplenty for the adventurer delving into the epic dungeons and cavern complexes. Highly recommended.

[5 of 5 Stars!]
Megadungeon Delver's Player Options
Publisher: Super Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 08/29/2012 06:04:57

This free pdf is 5 pages long, 1 page front cover, 1 page editorial/SRD and 1 page advertisement, leaving us with 2 pages of content. This BP is intended for Megadungeons like SGG's dungeonaday-colossus Dragon's Delve or Rappan Athuk and seeks to provide character options, specifically, feats, tailored towards prolonged journeys through these places, so let's check them out!

-Caged Rage: Improved CMB to bull rush and no need to move when underground. Also 1/rage bull rush as a swift action. Nice to shove foes into these pit traps!

-Corridor Combatant: Use improved speed to move through friendly spaces when in the corridor by walking on the walls.

-Delver's Saga: Have allies add your inspire courage bonus to atk, saves, skill checks, concentration, spell penetration and dispel checks, up to a maximum of the dungeon's total levels.

-Doorkicker: Improved breaking of unattended options, not only doors.

-Dungeon Stalker: Use Knowledge (Dungeoneering) and Survival to determine the creatures in an adjacent room.

-Earth Dragon: 1 caster level to earth, rock and stone-related spells.

-Herald of Justice: Aura of Courage also applies to saves vs. traps and skill check to survive difficult terrain.

-Mole Master: Replace summoned creature's low-light with darkvision and/or summon less to give them burrow rates.

-Room Sweeper: Take in potentially all inhabitants of a room in one sweeping glance.

-Shrine Keeper: Modifies consecrate and desecrate to abr a type of creature or boost a non-undead creature respectively.

-Spread Spell (Metamagic): Cast a burst or line-spell as a spread at 0 levels.

-Trap Master: Use cunning trigger to activate traps you have disarmed, not only created.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. The feats herein are definitely geared toward old-schoolish dungeon romp and provide useful, powerful options to grant players an edge in a continuously hostile environment. That being said, the design goal and intended purpose also means that depending on your campaign, I'd suggest being careful with taking/allowing them if you're not going into a mega-dungeon. In mega-dungeons they work just awesome and could mean the difference between life and death - plus, this pdf is FREE! Free is hard to beat, especially at this quality and thus, my final verdict will be 5 stars - and if you haven't, check out dungeonaday-site, which will not only remain open, but be fully pathfinderized for a dungeon to use them in.

Endzeitgeist out.

[5 of 5 Stars!]
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