A fairly good shell of a game if you want to get away from hack-and-slash. Mechanics have the feel of GURPS crossed with Powers & Perils, i.e., there is some complexity to it with lots of formulas to keep track of stats. I'm not sure if that's good or bad yet, though, as I've just skimmed it over and and am going back for an in-depth read.
Overall, the presentation is clean, and there are some interesting ideas like using cards to track character flaws in-game. One thing I would recommend is giving examples - specifically, of basics like character generation, a brief combat, some skill checks, etc. I would be interested in seeing the sort of campaign worlds envisioned with this system.