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#1 With a Bullet Point: 10 Subschool Augmentation Feats $1.00
Average Rating:5.0 / 5
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#1 With a Bullet Point: 10 Subschool Augmentation Feats
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#1 With a Bullet Point: 10 Subschool Augmentation Feats
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 12/14/2012 11:23:14
This BP is 4 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 2 pages of content, so let's check this out!

-Augment Calling: Grants called creature elemental resistance and DR/magic depending on your level.

-Augment Charm: +5 to cha- and cha-based skill checks when interacting with creatures under enchantment (charm)-effects.

-Augment Compulsion: Creatures under your compulsion gain +4 to Str and Con. Now that can lead to interesting roleplaying situations...

-Augment Creation: +4 to Str and Con fro created creatures or +4 hardness and 10% hit points.

-Augment Figments: Figment AC=10+size+1/2 caster level.

-Augment Glamer: Glamers and Patterns persist for an additional round when ending before the spell's full duration has elapsed.

-Augment Healing: Roll twice when healing, take the better results.

-Augment Polymorph: Chose to remove (ex) and (su)-abilities of creature into which you morph, allowing you t e.g. keep hands for fine manipulation or legs for running. Now this feat can have some disturbing results! I approve!

-Augment Scrying: +5 to perception and knowledge-checks related to the things you see when scrying, sensor +5 harder to detect.

-Augment Shadow: +10% more real shadow magic.

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's no-fills 3-column landscape-format and the pdf has no bookmarks, but needs none at this length. We get 10 solid, well-designed feats in here that provide an edge for the respective subschools and a cool way to further specialize casters. I liked all the feats and see no problems with them, hence my final verdict of 5 stars should come as a surprise to no one.

Endzeitgeist out.

[5 of 5 Stars!]
#1 With a Bullet Point: 10 Subschool Augmentation Feats
Publisher: Rogue Genius Games
by Joshua G. [Verified Purchaser]
Date Added: 11/18/2012 00:17:19
10 Subschool Augmentation Feats focuses on those spellchuckers who choose to focus on a specific subschool, and giving them a reason to do it. Following in the pattern that is the Bullet Point series, we've got a 4 page, 3 column layout with 3 pieces of B&W art...and that second piece of art, truly cool piece.

So, what are we talking about here when we say subschool augmentation feats...well, for example, let's take for instance the school of Conjuration...now under it we have several subschools, but for the purposes of this example, I'm going with Calling. So, very first feat in the PDF is Augment Calling, which has as a pre-requisite Spell Focus (conjuration)...now, benefit of said feat goes as follows...use a conjuration (calling) spell to call a creature, and you grant them eldritch protection against an energy type of your choosing. Augment Creation grants a bonus to Strength and Constitution for creature's you create, and a Hardness and hp bonus for items. Augment Polymorph allows for the ability to leave targeted points on a target out of a polymorph effect, allowing for abilities keyed to these targeted areas to remain in effect during the polymorph...hands to cast, mouths to speak, etc.

The school breakdown covers the spread for schools with subschools, and gives some interesting perks to these specialist spellchuckers. Of the set I found only one that felt kind of phoned in, and I say that not because it isn't good, but in comparison to the others in this product, this one felt...less. Augment Healing comes down to a roll twice, take the better roll. Yes, technically it is a sound mechanism and works, but it is also highly over-used and pretty utilitarian.

Now, before we wrap this up, we have teleportation to cover...or more specifically Augment Teleportation. It is mentioned here in this PDF with an explanation for why it is omitted from this collection, as it is in fact included in another Bullet Point, 6 Teleportation Spell Feats. Where as the idea of reprinting material is becoming more and more common for the sake of inclusion, I applaud the SGG crew's decision to not include this feat within this product, as we are talking about the #1 With a Bullet Point series. This series sticks with a small handful of material for a very small price, and I don't think reprinting material in a product of that nature would be well received.

So, final thoughts and wrap-up. 9 out of 10 impress me with their design, hands down. 1 struck me as perhaps not so much. Editing was excellent as usual, but I expect nothing less from the Bullet Point series. Am going to go with a 4.5 rating on this Bullet Point, only because the one feat just fell short for me. But, for the sake of this forum's rating system, I will be rounding up to a 5, because my problems with the feat are not it's mechanics, which are still sound and useful.

[5 of 5 Stars!]
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