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A rich quest of the mind, against even magic, in which adventurers either surmount challenges and change the cosmos, or succumb to its present momentum, or those initiated by their betters.
The detailed consequences of success and failure make the story flow substantial and authentic.
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Extremely detailed, at over 200 pages.
Background template throughout book sustains the horror mood.
Love the description-heavy richness, which goes past the usual ubiquity of stat blocks.
Thank you for making this product.
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Publisher Reply: |
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Thank you so much for downloading, and your review! :) |
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Super-resource for those who use star system and Traveller statistics, even without the setting background for this free version.
At over 1,400 pages, the largest ebook I've ever experienced by far.
Thank you!
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Lovely sharing of various settings.
Enough details to whet the appetite for more, using this versatile system.
Thank you!
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Really enjoyable, detailed flowchart.
TTYF!
All other magic optional.
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This download also comes with the Monster Folio.
Both are jam-packed with so much detail, it makes the electrotech setting really believable, yet an oh-so-familiar evolution from d20.
There is also a basic errata document for the guide.
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Dark and deeply substantial. the feel reminds more of a medieval setting for Clive Barker's Jericho video game, rather than the more glorified one of the Kingdom of Heaven film.
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Detailed background with rich cultural detail and fey colour.
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I feel that for a public playtest, the Aetherianica players guide in particular has been given a lot of loving attention to detail, including many pages already in colour.
I note that previously, previews had already been put out for readers, so this package is the latest in a meticulous, deliberate effort to build this roleplaying system.
Thanks, Kel and Lok (Dark Spire), for bringing this game to us.
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Lovely fusion of modular dungeon sections onto a deck of cards: portable, convenient and with potential for so many combinations of dungeon passages.
How could I not have thought before, of merging nicely two already existing tools?
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Publisher Reply: |
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Thanks for the kudos. Hope your getting good use out of the card sets. |
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A stupendous treasure of three books rolled into one, with comics and colour pages found therein.
Don't let the term 'basic' fool you: material for players, game masters and on monsters alike are richly detailed.
Feels ready to play with so much depth already.
Thank you, Kenzer, for making this free product available.
Disclosure: None.
I have no relation with this company, other than years ago, I bought their Kingdoms of Kalamar setting books, and was treated to such similar enriching content.
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Cleanly, concisely presented in well-organised fashion, with bare black-and-white iconic art.
Feels to me like a potent book of magic for the minimalist spellcaster!
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I particularly love the painted models rendered in the reviews for the Freeblades skirmish system, and of the Dark Young (Cthulhu).
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This is really such value for money that I have never seen.
I really appreciate a 2-part solo adventure within one work, it feels like 2 separate experiences to enjoy together.
I actually like the linear progression of encounter numbers for once, especially after years of gamebook adventures in which every entry is given a random, forgettable number.
I also find the brown / red descriptive text a pleasantly nostalgic surprise, for I once had a core rulebook printed out in that colour, and that left an indelibly unusual gaming experience that remains almost visceral since.
Once again, the Chronicles of Arax scores with me, by providing a simple but nutritious pampering for the all-too-often overlooked genre of solo story gaming.
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I like the idea here, of not just another group of armoured brawlers, but of a group of macho, alpha- male / female types, whose courage is paradoxically born from deep fear, simply because there is nothing more left to lose.
And what overt power their skills yield in the end, from Reckless Charge to Grim Determination.
Minor correction needed: Double-spacing between Skills #4 and #5, after the end of Blood Lust and before the start of Feel No Pain.
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