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Class Acts: Rogue Archetypes $1.39 $1.00
Average Rating:4.0 / 5
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Class Acts: Rogue Archetypes
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Class Acts: Rogue Archetypes
Publisher: Fat Goblin Games
by Timothy B. [Featured Reviewer]
Date Added: 11/06/2012 17:13:16
4 pages with 1 page for the cover, 1 page for the OGL and the rest the bulk of the new class material. 4 new archetypes for rogues. The Urban Stalker and the Lookout might actually be complete diametrically opposed to each other and still be based on the same class.
There is no art, but really it doesn't need any. Perfect for under a buck really.

In all cases if there is a class you like get the "Class Acts" for it and the "Archetypes".

[4 of 5 Stars!]
Class Acts: Rogue Archetypes
Publisher: Fat Goblin Games
by Thilo G. [Verified Purchaser]
Date Added: 10/19/2012 02:44:02
This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving 2 pages of content for new rogueish archetypes, so let's check them out!

The first archetype, the Hoodwink, replaces trapfinding and trapsense with a bag that improves his bluffing/diversion creating effects and confuse enemies by forgoing sneak attack damage.

The Lookout replaces a talent for the ability to add his traps sense bonus to perception to notice hidden beings as well as to sense motive to judge volatile social situations. Nose for trouble also replaces a talent and feels more like a rogue talent in my mind - it's cool, however: The ability lets you determine a 15-ft. space and concentrate on it to determine if there's danger (if you can't see it) or what kind of danger there is (if you have line of sight). What's rather cool and prevents abuse of this powerful sixth sense - if the lookout does not perceive a danger, he is shaken and loses access to the ability for 1 hour. Very cool balancing factor there! Generally a cool ability, though the wording could have been slightly more precise.

The third archetype is one for either the "Way of the Wicked" or NPCs - the Urban Stalker is essentially a serial-killer archetype that treats urban environments as favored terrain, becomes infamous for his deeds, gets hardened against emotion spells and can deal additional sneak attack damage when hitting foes under the bleed effect. Why the archetype gets no free access to the "Bleeding Attack" rogue talent, which is rather essential to have this ability make any sense, though, is beyond me - as written, the ability is useless sans the talent or a magical bleeding weapon. More abilities focusing on bleeding sneaks would also have been awesome.

The final archetype is the wormtongue, a consummate liar and puppet master who not only can add his class level to bluffs, but who can even evade magical truth-telling spells and gain additional options to learn minor enchantment magic. Losing evasion and the trap-related abilities, the archetype instead also enables the wormtongue to sow dissent via a subtle aura - very cool ability. All in all my favorite archetype herein.

Editing and formatting are good, but not perfect . I noticed e.g. a blank space-typo. Layout adheres to a two-column standard and the pdf has no artworks or bookmarks, but needs none at this length. Honestly, I was rather disappointed by the archetypes herein - they are not bad per se, but apart from the Wormtongue, they feel rather boring and could have easily been better - the urban stalker has potential galore, but should gain access to dealing bleeding damage and additional tricks like blending in the crowd, alter self etc. would have made the archetype much more compelling. The Lookout's cool sixth sense could also have used some expansion/additional abilities to complement the cool idea. In the end, this is still an ok buy, though not an obligatory one - due to the sixth sense and the well-made wormtongue, I'll settle for a solid 3-star verdict, though I would have wished they were more complex -less would have probably been more here.

Endzeitgeist out.

[3 of 5 Stars!]
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