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This little write up is a good jumping start for a holiday based adventure. Or some modern take on the Krampus. (which I may use when I get my Grimm game going again) Its a fun 3 page write up with all the basics covered. The only complaint I would have is the font for the body of the text. Its a little hard to read with the parchment style background. Reading it on my Kindle I had to zoom in a bit. And even on the desk top it was easier to read at 120% zoom. If this had been a pay product I would have gone 4 stars for the ease of read thing. But as a free product its 4 stars all the way.
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I'm really not sure how I got along these last 18+ years of gaming without this product. Best part is it will work with any system. Although I will say some of my story gamer friends will not like this product for the lack of confusing terms and no real explanation on how best to FUDGE the dice. OSR fans will love this product though. It pulls no punches and lets the die do all the work. Rolled a two...too bad, better luck next time.
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This is a great game. Lite yet still detailed. Its a streamline percentile (%) system That is classless and instead uses skills as class. It really has an old school sensibility to it while being innovative and quick to play. I thought I had enough fantasy games. I diffidently have room for this one.
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I'm very impressed with this book. I own and have played RQ2 (chaosium) quite a lot. And I think Legend is a great format for it's successor. Streamline and fun version on the BRP system. A+ in my book.
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Modern20 Is head and shoulders above anything else I've seen. Its like they took the d20 system and rebuilt it from the ground up. Too much for me to list all of it here. I did a deeper look on my blog.
http://gamingronin.blogspot.com/2011/05/modern20-part-2. html
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Like every one else I have been waiting a long time to get my hands on the CKG. I could not get in on the pre-order.
I really struggled with the idea of paying $32 for the PDF. In the end my better judgment lost and I got it.
After reading through it I have got to say Its a great book. Part DMG part campaign planner.
For me the expanded rules for character building is great. As well as options for fine tuning the siege engine to taste is great too.
My only complaint is the price really. Too much for a PDF. If this was any other book. And any other company I would never have paid so much. $20 or even $25 I would have not hesitated.
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I really like C&C and the siege engine, And I'm a long time fan of dark fantasy.. So picking this up was a must. It is what it is, a small campaign setting for C&C. Its dark and the over all power level is kicked up a notch or two. For what it is its a lot of fun.
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Great game. One of the best resources for using unisystem in any setting. This too me is what WOD tried to do.
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This game is awesome. One of my favorite applications of cinematic unisystem. While the game is set in Victorian England it could be used for a lot of different applications. The magic system is one of the best for a cinematic feel. Its great to find a game where players can play all manor of supernatural and strange character types (mages, vampires, ect) while still being balanced.
Although I picked up and printed out the entire book if the book comes out in print I'm picking it up too.
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This book is well worth the price.
After getting this PDF I ordered the Dead tree edition.
Its the powers system from Godsend RPG. I am a huge fan of supers RPGs. I own more than one edition of champions, My first GURPS supplement was supers and I own about every mutants and masterminds book in print.
This is by far my favorite Supers rules to date.
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Great post apocalyptic setting for true20. Ran it a few times now. Tons of fun.
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This is the third D6 core book I picked up. While I love the previous two (adventure & Fantasy) This one by far is my favorite. The racial templates are great. The Metaphysics is dare I say it (better than the original starwars force rules). Section on cybernetics is great, Very easy to see how its built, Giving a whole lot of builds options using special powers.
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I just got done reading through this book. My head is still spinning. Its a very interesting setting. Not sure if its one I will run. More than that though I think its going to be a great resource for a lot of my other games. Stats for undead, Werewolves, and a slew of creatures. I think a lot of elements here are going to port over to some of my own settings and games.
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I picked up this one thinking it was sample settings.
Its full of actual locations, from hamlets/Villages to castles that can be dropped directly into your game. As well as some rules for designing your own locations. I think Fantasy locations will end up being way more useful than I originally thought it would be.
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After getting d6 Adventure I picked up this one next. The layout is even better in Fantasy. While the basic rules here are the same as adventure I was glad I picked it up. The addition of fantasy races and miracles to go with the magic system.
I ran some freeport adventures using this D6 fantasy book. The system runs fast, and steps aside for the action to play through.
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