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Feats of Marksmanship $1.50
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Feats of Marksmanship
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Feats of Marksmanship
Publisher: Fat Goblin Games
by Thilo G. [Verified Purchaser]
Date Added: 12/07/2012 04:15:17

As with all Feat-book by Abandoned Arts, we get 3 pages - 1 page front cover, 1 page SRD, 1 page content, his time dealing with ranged combat, so let's take a look!

-Arced Shots: When in an area with enough vertical space, you may ignore 2 points of cover when using your bow by firing an arcing sot. Neat!

-Easy Draw: Draw your bow with one hand. If you wield a melee weapon in one hand, you need to be proficient with it to make use of the feat, but can't attack with both.

-Hair Trigger (Grit): When wielding your firearm, you gain + 1/2 grit you still have as a bonus to initiative.

-Heaving Throw: When using two hand to throw a weapon, you reduce the distance penalties beyond the first increment by 1 ad gain a +1 bonus to damage for every increment the foe is away. Nice imagery!

-Marksman's Eye: Ignore the first 10 feet of distance for every point of BAB you have when calculating distance penalties of perception checks. Simple, elegant, cool!

-Piercing Shot: When using a composite bow and missing your target, compare results of the attack with touch AC If you hit touch AC, you still deal str-mod damage to the foe, though for all intents and purposes the shot is still considered a miss. Cool feat to whittle down those tanks! Two thumbs up!

-Rayslinger: When casting a ray-spell, you get a +8 dodge-bonus vs. AoOs incurred by casting the ray. Again, neat!

-Reach for the Sky (Grit): When reloading your firearm, as long as you have a point of Grit left, you may demoralize opponents within 30 foot as part of your reloading.

-Shootist's Showmanship: When making a perform check as a swift action, you may also holster, sheathe or draw your crossbow or firearm as part of that action.

-Sniper's Shot: When using deadly aim versus an opponent unaware of your location, you may ignore the penalties associated with using said feat.

Conclusion: Editing and formatting are very good, I didn't notice any glitches that impeded my understanding of the feats. Layout adheres to Abandoned Art's no-frills two-column standard and the pdf has no bookmarks, but needs none at this length. This pdf provides us with a nice, humble array of feats, with especially piercing shot being one of the feats that can be considered a boon (or bane, depending on your end of the shot). All in all, I have no complaints regarding the material presented herein and at the low price, I'd consider buying his worthwhile for Piercing Shot alone - at least if you're like me and have a player who wants to play an Armiger and want an ace up your sleeve... My final verdict will be 5 stars.

Endzeitgeist out.

[5 of 5 Stars!]
Feats of Marksmanship
Publisher: Fat Goblin Games
by Megan R. [Featured Reviewer]
Date Added: 11/05/2012 05:55:35

This product consists of ten feats that all in some way serve to hone your marksmanship skills. 'Marksmanship' is treated quite widely - it's not just ranged combat with a bow, there are feats for gunslingers, people who like to throw things and even spell-casters with ranged spells.

The first feat is a neat one for archers, Arced Shots, enabling them to shoot accurately in an arc, rather than directly at the target. Consider ballistics, and the advantages of a howizer or mortar, being able to arch over an obstacle and hit opponents hiding behind it. Archers may also appreciate Easy Draw which allows them to draw a bow without the need for having both hands completely free and Piercing Shot, which confers added bonuses against armoured opponents (or those with a thick hide) provided you are using a composite bow.

Gunslingers may choose Hair Trigger which confers an initiative bonus due, it is said, to the calming feeling that the true gunsel feels with his weapon in his hand. Another feat, Reach for the Sky, lets them intimidate opponents with that ominous click of a firearm being cocked!

Spellcasters are able, through the use of the Rayslinger feat, to cast any 'Ray' spell (indeed, anything requiring a ranged touch attack) defensively, guarding themseves against attacks of opportunity triggered by their attack.

The feat Heaving Throw empowers a mighty two-handed hurl of any weapon beyond your normal range: this is a matter of technique rather than strength.

The other feats are more general and can be taken by anyone who uses a ranged weapon. Marksman's Eye gives a bonus to Perception checks at a distance, and Sniper's Shot enhances the Deadly Aim feat (a prerequisite) provided your target is not aware of you. Finally, Shootist's Showmanship involves flashy moves as you draw or put away your weapon - here described as being a firearm or crossbow, but it's likely you could talk your GM into allowing it for any weapon that is drawn or sheathed/holstered.

Depending on your weapon of choice and how you like to use it, there are some interesting options here.

[4 of 5 Stars!]
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