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Feats of Subterfuge $0.89 $0.67
Average Rating:5.0 / 5
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Feats of Subterfuge
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Feats of Subterfuge
Publisher: Fat Goblin Games
by Thilo G. [Verified Purchaser]
Date Added: 12/12/2012 09:19:39
All right, you know the drill - 3 pages of product, 1 front cover, 1 SRD, 1 content, this time with 8 feats of subterfuge, so let's take a look!

-Art of Subtlety: Use a bluff-check to make a diplomacy o intimidate attempt look like regular conversation. If you have the feat, you gain +4 to notice similar attempts via Sense Motive. And we're off to a good start with this neat feat!

-Deceptive Gambit: If you incur an AoO by moving through a threatened square, you may feint the respective opponents as an AoO in return. You may disguise the use of this feat by deliberately failing an acrobatics-check. *EZG cackles with glee* I approve!

-Decoy Tactics (Teamwork): Use Bluff to allow an ally that also has this feat to hide while being observed. Additionally, if you have this feat, you can aid another to hide via this move at +4 instead of +2. Again, cackle-worthy and cool!

-Knife in the Dark: When using a light melee weapon to attack an opponent, you ignore concealment, but not total concealment if the opponent loses his/her/its Dex-modifier to AC. Assassins will like this one!

-Scroll Saboteur: With ink, quill and just a few minutes, you can sabotage scrolls to be +5 harder to decipher via spellcraft, +5 harder to cast via caster-level checks and increase the mishap-DC-wisdom check to 15. Genius, awesome, cool, sly!

-Silent Slayer: When attacking with weapon finesse, one-handed or light melee weapons and none-booming ranged weapons, your attacks make no sound. Again, Assassins - take heed!

-Sly Draw: Draw or palm a smaller object as part of drawing a larger one, but without being able to use both at once. Great for surprise attacks, espionage etc. The winners keep coming and at this frequency, It's starting to get spooky. O.O

-Undermine Authority: Use performance to impose a n increase of +5 to the social DCs of the target of your caustic attentions.

Conclusion:
Editing and formatting are top-notch, I didn't notice and glitches of significance. Layout adheres to Abandoned Art's two-column, no-frills artless standard and at the length, the product has no bookmarks, but needs none. Subterfuge is not a word I had pleasant associations within the context of feats - SGG's offering (one of their first) strikes me still as one of the scarce few ones that I consider utterly broken. Thus, I expected not much from this. Oh, how was I wrong! having reviewed as many pdfs as I have, most feats elicit at best a mild beneficent smile from me - not so this humble pdf. Consisting of literally almost exclusively smart, evocative and intelligent feats, this is hands down the best feat-pdf released by Abandoned Arts so far and should be considered a required must-have purchase for just about any game group. With "undermine authority" being the only feat I'd consider just good instead of excellent, we have a true gem at our hands for less than a buck. My final verdict will be joyous 5 stars + endzeitgeist seal of approval. If you buy one Abandoned Arts-feat-pdf, buy this!

Endzeitgeist out.

Rating:
[5 of 5 Stars!]
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