I loved Orcs in Tarodun's Tomb adventure from the same company but this module left alot to be desired.
The jungle exploration system was fun and easy, the players liked it.
Shadow deamon was cool and will be back to haunt our tiefling
- A few fun magical items like the healing pinapples that put you to sleep
+- The villiage the players start at have an interesting dynamic of outlanders vs natives but its not defined or explained well. The NPCs are not fleshed out great, and Murderous Jay sounds like an ICP reject. Still gave me enough to work with and I was able to fill in some blanks but the execution per the book was lacking on how to make this feel like a believable place.
The players got bored exploring the ruins after some time, as they were samey and filled with a lot of red herrings. Puzzles in the end involving the royalty's skulls are a huge jump and the players never thought to use them...because it was random.
The flies while interesting, seemed over powered and how to give hints through the story on how the players can handle them seemed to be missing.
SO MANY FREAKING MUMMIES - omg it got so boring so quick at the end.
- The rising water "trap" in the caverns is described poorly and mostly ignored it, which is a shame.
Overall the ideas are good but the execution is lacking - I doubt this was playtested.