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Transylvanian Adventures: The Winter Home $3.99
Average Rating:4.8 / 5
Ratings Reviews Total
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Transylvanian Adventures: The Winter Home
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Transylvanian Adventures: The Winter Home
Publisher: Land Of Phantoms
by Paul W. [Verified Purchaser]
Date Added: 10/06/2015 15:16:15

Transylvanian Adventures is my favorite "port" of the traditional DCC RPG rules. This adventure, in particular, does a great job of capturing both the DCC experience and the Hammer Horror milleau.



Rating:
[5 of 5 Stars!]
Transylvanian Adventures: The Winter Home
Publisher: Land Of Phantoms
by Steven W. [Verified Purchaser]
Date Added: 06/17/2015 11:17:32

As a stand alone, mid-level adventure for DCC or DCC: Transylvanian Adventures, this is an excellent and probably deadly location that could probably use a longer introduction for campaign play. For a one-shot or convention play I'm fine with hand waving all the build up and getting to the meat of the adventure, but if I was using this in a campaign game I'ld like a slower build and the chance for the players to research and piece together some information before plunging to their dooms.

As an introductory adventure for Transylvanian Adventures, I think this is a bit weaker as it focuses heavily on the "horrific encounter area" , and ignores most of the background and societal details that makes Transylvanian Adventures a Victorian / Hammer Horror game and not just another muderhobo dungeon adventures game.



Rating:
[4 of 5 Stars!]
Transylvanian Adventures: The Winter Home
Publisher: Land Of Phantoms
by Noah S. [Verified Purchaser]
Date Added: 08/20/2013 23:24:03

Nicely done! The whole reverberates with Hammer vibes, as promised in the description. Lurid, dangerous, and ethically charged (personally, I'd give the bandit up quick as a wink to stay on the WHOOPS SPOILER).

This is just the kind of work I have come to expect and admire from this group of people, well written, with good flow and path choices that make for a double-whammy. Strange that a main Big Bad is literally within feet of the front door of the thing, but hey, we're hunting dark forces here.

A tantalizing work, and I look forward to the full shebang when it comes. The character sheets are a wonder, and a model of what good ones ought to look like. I think this is just the kind of module my group would play of a wintry eve, and one I would be happy to run for them.

The only criticism I have is that the primary body font (identified as Didot) hurts my eyes - I don't know if this is a rendering issue on my end or what, but it makes the reading of the thing a torrid affair. At 300% zoom it still sort of looks spindly, and although it's a classy font I read it all in one sitting(with a mild headache) and wish I could change it somehow. It does give the whole thing a nice "gaslight" feel, but if I could offer a suggestion to the publishers it would be to go with something with some more weight in the crossbars, and that doesn't get all jaggly at the intended size (maybe this could get fixed with some settings in the render of the .PDF, I don't know). Otherwise, a really nice module and I think the Fear saves merit yoinks-ing into my Barrowmaze campaign, as well as use of the silvered weapons for harming undead (I rarely use this myself since it would end it TPKs in the Barrowmaze, but YMMV of course).

Altogether, beautiful work and the art and cartography is nice, too. I think it's excellent that people take the basic framework of DCC and put these kinds of fresh spins on a thing that is chock full of freshness, already. If you're looking for the new classes, then you may want to wait for the full work, and if you object to semi-historical settings based in Europe, then I think this might be easily switched over to your standard Horror/Fantasy portion of your world.



Rating:
[4 of 5 Stars!]
Creator Reply:
Just wanted to note that the font in the Transylvanian Adventures core book was changed from Didot to Adobe Garamond Pro. I'll get around to updating the font for Winter Home once the work from Transylvanian Adventures slows down. Thanks for the feedback. I wanted you to know it had a positive and (hopefully) noticeable impact.
Transylvanian Adventures: The Winter Home
Publisher: Land Of Phantoms
by Alexander L. [Featured Reviewer]
Date Added: 07/01/2013 20:34:58

Originally posted at: http://diehardgamefan.com/2013/07/01/tabletop-review-transylvanian-adventures-the-winter-home-dungeon-crawl-classics/

Transylvanian Adventures is an upcoming campaign setting for Dungeon Crawl Classics, that is an homage to Hammer horror films from the 60s and 70s, as well as the Ravenloft campaign setting from Dungeons & Dragons. The campaign setting will feature some new rules, new character classes, and will have a slightly different feel from the more fantasy oriented version of DCC. It’s a low fantasy setting where some players will have magic, and there are definitely monsters, but there aren’t any demihumans and technology is more advanced, with the campaign setting occurring in the 19th Century and on an Earth similar to one found in Victorian penned horror. All the things you love about the game will still be intact, though, as Transylvanian Adventures will have a high body count, a lot of hack and slash based dice rolling and the corruption table. This first release for the setting contains some basic rules for Transylvanian Adventures as well as multiple premade characters to let you see what the new character classes will be like. Later in the year, the core rulebook for Transylvanian Adventures, as well as The Hanging Judge’s Guide to Transylvania and The Transylvanian Grimoire will be released, giving us a far more comprehensive look at the setting and system changes, so for now, you’ll have to run this adventure with the premade characters that come with it. That’s not a bad thing, but if you really have players that dislike pregenerated characters, you’ll have to wait to play The Winter Home.

Before we get into the adventure itself, I’d like to talk about the new rules. First up – fear checks. Although fear and horror checks are very familiar to Ravenloft fans, the fear check in Transylvanian Adventures doesn’t have much in common with it except for the name. A fear check in this game causes a player to roll a saving throw, and if it fails, said player loses his turn (frozen with fear) and takes a point of Intelligence damage. Ouch. The next is that TA is far kinder to PCs in terms of death and damage than its source material, Dungeon Crawl Classics. When are character hits 0 Hit Points, they are knocked out and lose a point of both Stamina and Luck. Then you roll a d20. If the result is higher than the character’s Luck, they die. If lower, they’re just hurt and will wake up with 1d4 Hit Points, which is very kind, no matter what system you are looking at. As well, at the end of EVERY encounter, any player who takes damage heals 1d4+1 Hit Points once combat is finished. PCs can also burn a point of Stamina at any time to heal 1D6+4 Hit Points. So there are a lot of great ways to get your Hit Points back that are unique to this system. The VERY abbreviated rules here imply that there is no cleric for Transylvanian Adventures, which is a bit odd to me considering how important faith and religion is to fighting vampires in a lot of Hammer films, but I’m sure the explanation as to why will be forthcoming in the core rule book.

The Winter Home is an adventure designed for four Level 4 characters, which is actually quite high for a DCC release. At the same time, the fact that the adventure is only for four character rather than eight or sixteen is also a very big change from the usual DCC fare. For those unaware, most players usually have two to four PCs EACH due to the crazy high death count in the adventures. To only have four characters was a bit of a culture shock to me, especially from all the Goodman Games, Purple Sorcerer and Purple Duck adventures I’ve reviewed over the past few years. Because of this, the adventure does feel unbalanced with the pre-generated characters, especially since none of the characters cast magic or have magic weapons. As there are several enemies that can only be hurt by magic, it would have been nice to give one of the playable characters that instead of having to find a spell here or there, or the lone magic item in the house already. The method of healing and regaining Hit Points in TA offsets this slightly, but not enough to give a small group a true fighting chance – ESPECIALLY with DCC rules and the sheer number of monsters in this adventure.

The Winter Home is a fun little adventure, and while it is exactly the sort of thing you’d see come out of a British film studio starring Cushing and Lee, it is a very fun adventure, in the same vein as many of the DCC adventures, and sports some fine artwork from Doug Kovacs and S.A. Mathias. The plot of the adventure has villagers traveling from a small village named Strauburg to a long abandoned chateau, reputed to be the home of a vampire. It seems a young flim-flam man has convinced the local Burgomeister’s daughter that he is a great monster hunter. He’s not, and really only wants to fleece the young girl of her money and virginity before moving on to the next town. So off to the estate they go. The PCs are hired (or offer freely) to bring the girl back, especially because of the rumours of the undead there. The good news is you that you really have to worry about spiders more than vampires. The bad news is they are demonic intelligent spiders whose matriarch has zombie creating venom. The worse news is there are still vampires to deal with. The worst news is the place is cursed, and players who dilly-dally will most likely be DEAD BY DAWN. So go ahead and knock yourselves out with this one, as there are many a way for PCs to die horribly. With the sheer number of monsters (far more than I’ve seen in most published DCC adventures – more than two or three adventurers combined in fact) a TPK is very possible.

There are so many memorable encounters from this adventure, I don’t know where to begin. You have the waltzing zombies, the cocooned man, the bloodnymphs, the final battle against an SUV sized spider, an asphyxiating ghost and more. This really is a wonderful adventure, and it not only showcases how to utilize DCC as more than just another fantasy hack and slash system, but it also has me extremely pumped for the eventual release of the full campaign setting. Transylvanian Adventures has so much potential it’s not even funny, and I’m been longing for a nice Ravenloft style horror setting for a fantasy game since the Sword and Sorcery version went kaput. With a price tag of only $3.99, The Winter Home is an amazing bargain any DCC or fantasy horror fan should pick up immediately. I can’t say enough good things about what I’ve seen here.



Rating:
[5 of 5 Stars!]
Transylvanian Adventures: The Winter Home
Publisher: Land Of Phantoms
by Joshua L. [Verified Purchaser]
Date Added: 06/28/2013 20:00:31

Could use a bit more of a introduction to the future system. Other than that, its amazing! Im very excited to see what this guy has in store for future releases. He has a great handle on the world he is building. Cant wait for more!



Rating:
[5 of 5 Stars!]
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