RPGNow.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Narrow Results
 Publisher Info









Back
RDP: Aquatic Hazards
 
$1.00
Average Rating:3.5 / 5
Ratings Reviews Total
0 0
0 2
0 2
0 0
0 0
RDP: Aquatic Hazards
Click to view
RDP: Aquatic Hazards
Publisher: Gun Metal Games
by JK R. [Verified Purchaser]
Date Added: 03/20/2010 05:11:35
This is a simple book that describes a range of magical environmental hazards that characters could encounter while in, or on, sizeable bodies of water.

The hazards mostly range from CR1 to 5 (a few are variable), and are described with simple rules and an explanation of their origin. Many are drifting clouds of magical energy that deliver various types of damage, while others are static forms of sea life, such as coral or sponges. A few are rather more deliberate creations, and the book rounds out with a 3rd level spell for creating one of them.

Interestingly, pretty well all of the hazards outlined here could work just as well above water with little, if any, modification. A cloud of magical energy, for example, can surely float through the air as easily as through the sea. Nonetheless, the aquatic theme adds a nice touch and makes some of the hazards seem a little more unique than they might otherwise - making the aquatic environment feel different to that on dry land.

The quality of the production is actually pretty good for a $1 book, and overall, I'd recommend this as worth a look.

Rating:
[4 of 5 Stars!]
RDP: Aquatic Hazards
Publisher: Gun Metal Games
by Derek H. [Verified Purchaser]
Date Added: 08/29/2006 00:00:00
The hazards were not confined to just the surface or underwater. Also has some that can be freshwater only. The hazards are a mixture of planar, animal based and magical.

One of the planar based hazards didn't seem like it belonged, though.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
RDP: Aquatic Hazards
Publisher: Gun Metal Games
by Sean H. [Featured Reviewer]
Date Added: 07/16/2006 00:00:00
Aquatic Hazards by Reality Deviant Publications is a collection of sixteen of the odd and dangerous things that may be encountered on the seas of magical worlds. It is a twenty-page document, of which one is the cover and another is the OGL licence. Several thematic pieces of clipart are used to illustrate this work.

This product opens with the traditional ?how to use this book? section which includes a general discussion about the ocean in magical worlds, how to use the encounters, how that can be adapted to other settings (such as a dungeon) and how the hazards are formatted in the rest of the work.

The sixteen hazards range from clouds of various sorts, fungi and sponges, and strange magical effects (however, there is no Bermuda Triangle-like portals to other places). Each hazard is given a Challenge Rating to rate how dangerous each is, the CRs range from one up to six with a few variables and some others which affect the CR of other beings encountered within them. The main caution is using these hazards is even though they may not directly threaten the characters, many of them will badly damage (or destroy) the ship there are traveling on.

A single new spell is included which duplicates the effects of one of the hazards (?Create Dimensional Cloud?).

This is a useful resource for those Dungeon Masters which like to include strange and unusual encounters and dangers as part of the adventurers travels, with the caveat noted above.

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
RDP: Aquatic Hazards
Publisher: Gun Metal Games
by Chris G. [Featured Reviewer]
Date Added: 05/10/2006 00:00:00
Aquatic Hazards

Water adventures always add a nice new element to the game. Things are a little more alien the big blue. And the hazards can be very different and unexpected. That is of course what this book covers. The name pretty much gives it away but the content is solid and easy to use.

Aquatic Hazards is a PDF by Reality Deviants Publishing who seem to be an imprint with Ronin Arts these days. The book is written by Ewan Conradie. The PDF is twenty pages long and comes in an on screen version and a print version. The art is few and pretty standard and the lay out is fine.

Aquatic Hazards presents fifteen new problems that can hinder players in the water. There ar ea few with a variable challenge rating but the rest of them have challenge ratings no higher then five. This makes the book a lot more useful in the early to mid game and it really loses its usefulness in the higher levels. A broader range of challenge ranting would have been preferred or at the very least advice for using these to challenge high level parties.

There is some good things in here but at times it just does not go far enough in some of the details. For instance the first one is called Aurmaror?s Breath. This is an acidic cloud that goes through the water dissolving organic material. It comes from an animal the Aurmaror that uses it to hunt and kill its prey. I would have really liked to have seen the Aurmaror stated out and not just have a hazard based on it.

I do like how magic is used to keep power and present many of these things as problems. There is the Bone Dust which is another cloud this time of bone particles in the water. It can cause constitution damage and can allude to a great battle near by. There is driftwood mold that eat holes in a ship in minutes and really cause problems. There is the rock slime that is a nasty grappler that goes after magic items. Anything like that is always fun. There are saline clouds in the water that can have devastating dehydration effects on anything that goes into them.

Not everything is floating clouds of stuff. There are also some plant life that can cause problems like the vibrating sea fan. It is a simple plant that can try to damage or stun fish or potentially anything that swims to close. There is also a sea fungus that can cause confusion in creatures that get to close.

There is a nice range of hazards in this book. I like the many clouds and things a group on a ship can just stumble into and not really be aware of it until it is too late. The clouds and other hazards can also be easily used around a sea encounter or battle to make things even more difficult then just a sea beast.


QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
 Gift Certificates
Powered by DrivethruRPG