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Bits of the Wilderness: Into the Wildwood $11.00
Average Rating:4.4 / 5
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Bits of the Wilderness: Into the Wildwood
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Bits of the Wilderness: Into the Wildwood
Publisher: Tabletop Adventures, LLC
by Dave H. [Verified Purchaser]
Date Added: 02/09/2014 09:45:45

The Good: Lots of content, Excellent descriptions, Quality and Quantity are both very good, nice detailed new creatures, info on different sorts of forests. Good value.

The Bad: Illustrations are just OK, It's just the descriptions.

This is a really nice product that adds little details for the type of terrain. It's hard to imagine the amount of detail contained. You could run an entire campaign in the woodlands just dropping a few details here and there with this product. The monsters are well described and interesting. The language journalistic rather than evocative in most cases. The illustrations are average.



Rating:
[4 of 5 Stars!]
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Bits of the Wilderness: Into the Wildwood
Publisher: Tabletop Adventures, LLC
by Chris G. [Featured Reviewer]
Date Added: 10/26/2005 00:00:00

Bits of Wilderness into the Wildwood is a new PDF by Table top Games. These people know how to make my life easy as a DM. They have books like this on all about descriptions. They are well written, well laid out, and even have art in them when the art really is not needed. But it is really nice to see. The book is not really designed to be print out in full, and this I find really creative. They have all the descriptions organized on cards that can be printed out making them even easier to use. I print out the cards and then paperclip the descriptions I want to use to the places in the adventure they are going to be used. This saves times, makes them easy to organize, and most importantly makes sure I do not forget to use. The book is also book marked and has a great index making it useable in different ways what ever works for the DM.

The idea behind the book is simple and genius at the same time. The whole Bits of series works off the same idea. Descriptions of rooms, cities, different places the players encounter can be a bit of a pain for some DMs. I know I especially have problems coming up with descriptions on the fly when the players decide to go somewhere that I really was not quite expecting them to go. And these are not just descriptions, but well thought out information about the place. The writing and images the words bring on are defiantly better then I could come up with and present a level of detail most people just do not have the time to do. This particular book covers places in the forest. It does do different types of forest but also does the weather and different seasons. There are also two basic types of descriptions one can find here. The first are bits and the second are shards. Bits are smaller descriptions a little easier to make use of and apply. Shards are bigger and longer and still easier to use but they describe a larger section and might need a bit of alteration if a particular part does not exactly fit. It should be no surprise that I am giving this book a high rating. It does the job it set out to do very well. It does a job that no other book or company is really doing these days. And it is very useful for practically any DM. There is really not much more one could want from a book or from a company.

<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Bits of the Wilderness: Into the Wildwood
Publisher: Tabletop Adventures, LLC
by James H. [Featured Reviewer]
Date Added: 10/07/2005 00:00:00

Into the Wildwood, a ?Bits of the Wilderness? product from Tabletop Adventures is a comprehensive collection of descriptive text and woodland encounters designed to assist the freewheeling referee who likes to improvise plot points and story on the fly. In this capacity, Into the Wildwood is a great resource for referees who are just beginning to explore this style of play or for more experienced referees simply looking for a boost in the improvisation department.

Now, Into the Wildwood isn?t first or only product of its kind, but it is easily one of the better products of its kind. Where several other books deigned to fill the same niche are content to provide simple lists of descriptive words, Into the Wildwood provides 175 detailed, yet simple, encounter seeds that can be inserted into a scenario as written or used to jumpstart the imagination of a struggling referee. That said, it?s the other material Into the Wildwood contains that truly sets it apart from similar products.

First, on top of the 175 encounter seeds the book also contains two short essays, the first of which examines the forest as a common fixture of myth and legend, and the second of which the ecosystems of ?temperate forests? in depth. Further, three unique OGL forest creatures are presented for use in your games, as are ?forest kits? (brief, but detailed, descriptions of the different kinds of forests that may pop up in a fantasy roleplaying game). Finally, appended to the end of the document are 102 encounter cards (100 of which are fully detailed and two of which are blank).

What are encounter cards? Very simply, they?re small cards that contain various woodland encounters to be utilized on the fly. Being able to shuffle them allows for not only a different kind of random element in your games, but also allows other players to get in on the fun (i.e., other players may draw cards to influence the adventure as it unfolds). Really, these cards are a great idea that make an already good product that much better.

I only have one complaint about Into the Wildwood, and that complaint concerns the cover art. The cover art of Into the Wildwood really doesn?t do the rest of the product justice and, if I based my purchasing decisions purely on aesthetic covers, I?d probably pass up Into the Wildwood - luckily, I?ve learned not to judge a book by its cover. If you?re a referee that likes to run your games fast and loose, but doesn?t like to sacrifice detail, Into the Wildwood is for you.

[Edited to correct numerical error in reagrd to encounter cards, as clarified by the publisher. Sorry about that, folks!]

<br><br><b>LIKED</b>: The whole product concept. The encounter cards. The idea of setting 'kits' that can be used to dress up an adventure. Several of the individual encounters. <br><br><b>DISLIKED</b>: The cover art.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[4 of 5 Stars!]
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Creator Reply:
Just to clarify, the cards at the end of the book do list all 100 short "Bits" from the text, plus there are two blank cards in addition to that, to be used at the GM's discretion.
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Bits of the Wilderness: Into the Wildwood
Publisher: Tabletop Adventures, LLC
by Jerry F. [Verified Purchaser]
Date Added: 06/29/2005 00:00:00

This product is well-written and edited to a professional standard. The monsters are original, but well within the bounds of 3.5 guidelines. The flavor text and discussions of different forest types are great. I have put much of this book in direct or planned use in my campaign. I'll buy the next one for sure.<br><br><b>LIKED</b>: Very useful for overcoming creative block<br><br><b>DISLIKED</b>: no complaints<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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