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17 Wondrous Items $3.50
Average Rating:4.3 / 5
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17 Wondrous Items
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17 Wondrous Items
Publisher: The Le Games
by Joel B. [Verified Purchaser]
Date Added: 10/12/2007 22:54:58

Excellent products. I use these things books literally all the time. The objects make great quest items or a little something off the beaten path. Keep up the great work guys.



Rating:
[5 of 5 Stars!]
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17 Wondrous Items
Publisher: The Le Games
by Brian C. [Verified Purchaser]
Date Added: 02/05/2007 00:00:00

Another case of a product needing some editing. The header of page two reads 17 Magic Hats and Helmets, but this product is for 17 Wondrous Items. I like the two separate random treasure generators, one for 1d100 and one for 1d20. So depending on your style you?ve got both. Some of the item descriptions need work. For example, the Amulet of the Unnatural says that the item emits a burst of energy that says ?all those in the area are affected as they normally would be by negative energy.? But what?s normal? There are a lot of different effects generated by negative energy spells. I have no idea what this is suppose to do other than heal one point of damage to undead. Seems 65,000 gp is overpriced for an item that can heal one point of damage on an undead every other round. Whereas the Mask of the Cutpurse is only 18,000 gp but has a boatload of benefits like turning invisible for 3 minutes, a constant pass without a trace effect, disguise self for 30 minutes, and tons of bonuses to rogue stats. I don?t even get the purpose behind the Snake Oil, which is a potion that really doesn?t do anything but have the appearance of another potion.

The baubles and Urus of Ancient Power are an interesting concept. These are items that are infused onto other items in order to get certain effects. This is a very cool concept that allows players to enhance existing magical items instead of having to ?trade up.? But the writer decided to declare these were artifacts instead of offering the rules for making them. Sort of like he couldn?t figure out the game mechanics to justify these items so just decided to call them artifacts so he didn?t have to. I would have really liked to have seem the actual rules for crafting these. That would have been useful. Maybe even a new feat ?Craft baubles and Urus? would be in order.

I don?t know why the writer felt the need to bulk up the PDF by including several pages of SRD spells. The actual items end on page 19. Then there are ten pages of spells listed. I guess these are spells that relate to the items, and are here so you don?t have to flip back and forth between the PDF and the PHB.
<br><br> <b>LIKED</b>: Cool ideas for new items if you are tired of the same old same old. Liked the concept behind the baubles and urus. Would have liked to see this expanded.<br><br><b>DISLIKED</b>: Bad editing and unclear item descriptions.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
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