DriveThruRPG.com
Narrow Results
$ to $















Back
pixel_trans.gif
Unorthodox Barbarians
 
$0.00
Average Rating:4.1 / 5
Ratings Reviews Total
5 3
3 1
2 1
2 0
0 0
Unorthodox Barbarians
Click to view
You must be logged in to rate this
pixel_trans.gif
Unorthodox Barbarians
Publisher: The Le Games
by William S. I. [Verified Purchaser]
Date Added: 12/07/2006 00:00:00

Some of my friends use this and to DM, I like to have a copy. It lists a lot of interesting variants<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Unorthodox Barbarians
Publisher: The Le Games
by Derek K. [Featured Reviewer]
Date Added: 07/09/2006 00:00:00

There are five new fully-playable 20-level classes in The Le Games? ?Unorthodox Barbarians,? and while it would have been easy for writer Robert J. Grady to put together simple variants of the barbarian class (note that I didn?t capitalize the ?b? in barbarian!), he didn?t. Instead, this supplement is made up of five new barbarian-style classes that present unique role-playing material for players and DMs alike. Aside from all of them being illiterate, there is little to confuse the classes with one another.

The conqueror can best be described as a barbarian with commitment. Any alignment choice is open to characters of this class as they devote themselves to a lifestyle of war and plunder. The descriptive text inspires perhaps a general-like character in a barbarian tribe, or perhaps a tribe made up of conquerors themselves, out to take your gaming world by force. As the character progresses, it gains new bonus skills as part of its ways of war class ability (available skills to be added to the conqueror?s skill list include Bluff, Hide, Sense Motive and Move Silently). There?s a bonus feat in the class level progression, but the class ability that stood out is the conqueror?s inspired initiative. In a round in which the conqueror has a higher initiative than his or her opponent, the conqueror?s melee critical threat range increases by 1.

Most planar marauders hail from the Material Plane proper, but their ties to the other planes (the Elemental Plane of Fire, for example) make characters of this class especially unique. They are dangerous barbarians, as writer Grady describes, ?in search of loot and glory.? Early in the class? progression, the planar marauder can sense portals as a spell-like ability, but as the character advances, he or she can enter into a planar rage, the effects of which are dependant on the plane the character chooses to take advantage of. A fiery rage makes the planar marauder immune to fire damage and gives his or her natural and unarmed attacks the ?flaming? enhancement; the positive energy rage grants the character fast healing 2 and allows him or her to cause an additional 1d6 or positive energy damage to undead targets.

The wild rider is a true nomad, and many of the character?s abilities revolve around or rely upon his or her mount. Feats like Mounted Combat, Mounted Archery and Ride-By Attack are included in the class? progression, and a new feat ? Extend Spur Frenzy ? is included at the end of the class description (spur frenzy is a class ability that allows the wild rider?s mount to rage).

These are only three of the five unorthodox barbarians, but the other two classes ? the corsair and the savage screamer ? are just as interesting, useful and playable.

?Unorthodox Barbarians? is a solid supplement well worth the price. At the very least, players and DMs will find inspiration for playing their barbarian PCs or NPCs in a slightly different manner, breaking out of any ?dumb barbarian? stereotypes. At most, someone?s going to get to play a fascinating barbarian variant and enjoy a fulfilling gaming experience.<br><br> <b>LIKED</b>: The Le Games takes care of the consumer; both screen-friendly and printer-friendly versions of this supplement are included here. The classes are interesting and unique; all five of them fill a different niche at the game table.<br><br><b>DISLIKED</b>: Class names are not proper nouns; there is no reason to capitalize the 'c' of conqueror or corsair. Also, spells should be italicized. These are nit-picks, to be sure, but they can be a bit distracting when trying to incorporate this product's text into your own gaming material (and because they're nitpicks, I'm still giving this product a 5-star review).<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Unorthodox Barbarians
Publisher: The Le Games
by Geoffrey B. [Verified Purchaser]
Date Added: 03/01/2006 00:00:00

I got this book as part of the Bundle with Unorthodox Paladins and Monks. It?s a great buy if I might say so. This book was my second favorite out the group (I got it mainly for the PLD one) as I generally dislike Barbarians in general. All of these variants are useful in some circumstances that would allow their specialization to shine. The Conqueror and Savage Screamer are more easily integrated, but the others will still make very good NPC?s in campaigns that they don?t work as PC?s. The most limited one in my opinion would be the Planar marauder, as you would almost have to create a campaign focused around this character. If you aren?t using planes a lot then they would be very out of place, but they still would make a great villain, having to track down these disappearing warriors could be very interesting.

My favorite is the Corsair. This is the big guy that the scheming captain has managed to get unswervingly loyal to him. You know the big Pirate holding off at least 5 of the Royal Navy?s best. In a land fight he?s not bad, but put him on a ship deck in a storm and he?s a Juggernaut.

Savage Screamer seems fun, unless your characters get into their parts too much and your neighbors have ears. Interesting abilities and fun descriptions, I don?t know if my pc?s will try it, I might have to throw one in myself.

Wild Riders are like the Corsair for Horses, very focused on fighting from horseback, would be weaker in dungeons or cities.

The conqueror should be popular, every group has someone willing to forego all defenses if it means they can hit really hard. This one gets the ?Most likely to roll bad and die early? award, but it seems balanced and fun.

Corsair was a big hit, everyone wants to do a Pirate campaign now.<br><br> <b>LIKED</b>: The Corsair and Savage Screamer look cool, Conqueror will no doubt have fans, and I don't mind that. Wild Rider could be fun if your campaign fits.<br><br><b>DISLIKED</b>: I didn't like the Planar Marauder, no problem with the class, I just don't like using the planes in my world, so I don't like a class that's all about them, that's the only complaint I have.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Unorthodox Barbarians
Publisher: The Le Games
by Mary J. J. [Verified Purchaser]
Date Added: 08/28/2005 00:00:00

I had this on my "wish list" for some time before I rewarded myself one weekend and bought it. It is okay. I think I wanted and expected something more out of it. shrug That may just be me. Of the classes presented, there was only one I was interested in. And of that one, only a few paragraphs that I would choose to utilize. So. I wanted to know what was in it. But with that said, had I known, I may not have bought it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Unorthodox Barbarians
Publisher: The Le Games
by Virginia S. [Verified Purchaser]
Date Added: 11/13/2004 00:00:00

I love the Unorthodox series. My campaign world - or rather the PCs and NPCs - would all be too much alike for my taste without them. Unorthodox Barbarians is especially needed, I feel, as barbarians from the PHB are all berserkers with very little variation.

And Le Games is very good good at balancing the abilities of the classes against each other, so none are really over-powered. Frankly, they seem to be more skilled at this than most at WOTC. Better still, most of the abilities presented for each variant class are new, not just a rehash of 2nd Edition rules.<br><br><b>LIKED</b>: I especially like that a .rtf file of the product is included for you to use. I have to tweak classes a lot to fit them into my (atypical) campaign world. I wish they'd all do that. It would help.<br><br><b>DISLIKED</b>: Nothing.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thanks. This was actually a very fun book to work on. Robert Grady did a great job on the initial write-up, and I had alot of fun fleshing it all out. I am especially proud of how the "Savage Screamer" turned out. I am also glad you liked the .pdf version -- It annoyed me that copy/paste was so screwed up in pdf when there is more than one column on the page, and so I figured it annoyed other people too. And special thanks to Tom Miskey for a great cover art -- it has a very Tarzan feel to it. hooah!
pixel_trans.gif
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates