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Shadow World: Tales from the Green Gryphon Inn $9.99
Average Rating:5.0 / 5
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Shadow World: Tales from the Green Gryphon Inn
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Shadow World: Tales from the Green Gryphon Inn
Publisher: Iron Crown Enterprises
by Thomas S. [Verified Purchaser]
Date Added: 10/05/2015 12:11:09

It's amazing how consistently this author comes up with excellent material. Green Gryphon is an adventure module, not too heavy, you can read it cover to cover in one afternoon. Still there is enough background provided to feel comfortable as a gamemaster and well prepared. The setting has mysterious artifacts from ancient times with long forgotten powers and an interesting cast of NPCs. To read about these characters with all their back stories and sometimes dark secrets gives you enough adventure ideas already. But - this being an adventure module - there's of course a whole section dedicated to adventures. They are for low to mid-level PCs and tie in together nicely to form a sort of mini-campaign. If you are interested in the Shadow World, this could be the perfect way to start and get to know it, because many elements that make this gaming world unique, can be found here. It's also a good way to get a taste of the author's work and style.



Rating:
[5 of 5 Stars!]
Shadow World: Tales from the Green Gryphon Inn
Publisher: Iron Crown Enterprises
by Aaron H. [Verified Purchaser]
Date Added: 04/08/2015 17:03:32

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=45972.

Tales from the Green Gryphon Inn is an adventure book, right? Meh, not exactly; it’s more than that. Often times, tabletop role-playing books draw a well-defined line between setting supplements, adventure books, and campaigns. Then there’s this gray area; a gray area that happens to be where I like to be. Tales from the Green Gryphon Inn resides within that gray area, but in a very good way. It’s part setting book, part adventure book, part campaign launching point. It’s not a sandbox, although it has many sandbox qualities; it’s what I like to call a playground adventure setting.

Tales from the Green Gryphon Inn details the city of Gryphonburgh set within the Shadow World. The first half of the book details this city and the large moor that resides nearby. It goes on to describe the area much like a sourcebook would, providing a fully fleshed-out setting for GMs to play in. Once you understand the setting, it moves on to providing a series of loosely-linked adventures, written in the spirit of “just enough to get the GM going, but not too much to tie her down.” There aren’t that many adventures here, but there’s definitely enough for many nights of excellent gameplay or the start of an interesting campaign.

The result, is the playground. It’s a sandbox setting with structured parts for the GM to play with. It’s not a plot point campaign like Savage Worlds as there’s no overarching plot to save the world or fix some grand disaster. It’s merely a set of adventures set within the very detailed setting that can be played in order using a storyline determined by the GM (not the book). This is definitely not a book for the lazy GM, but it’s definitely a book for the GM who desires a framework and wishes to fill in the remaining details.

My biases end at the structure of the adventure book. I enjoy reading Shadow World content and lately, Rolemaster source material feels overwhelmingly complete; borderline too complete at times. The good thing is, the setting is also a very interesting setting and the little hidden secrets at the hands of the GM are just screaming for an intrepid band of warriors to discover. Obviously I don’t play spoilers in my reviews, so that’s about all I’ll say. I will add, however, that I really like how the adventures incorporate all aspects of the setting without narrowing the GM’s and players’ focus on a single section. In other words, the PCs will get to explore the entire area without the GM having to force it into the story; it’s already there and already tied together.



Rating:
[5 of 5 Stars!]
Shadow World: Tales from the Green Gryphon Inn
Publisher: Iron Crown Enterprises
by Jonathan C. [Verified Purchaser]
Date Added: 04/07/2015 20:17:22

An excellent addition to the Shadow World setting. The layout works well with the content; there's a solid table of contents; and the narration text seems to add the right touch of atmosphere.

As far as content goes, the adventures and plot hooks look like they're either readily usable as they are or easy enough to scale as needed. There's also plenty more background material which is complete enough to hang personalized stories on and partial enough not to intrude.



Rating:
[5 of 5 Stars!]
Shadow World: Tales from the Green Gryphon Inn
Publisher: Iron Crown Enterprises
by Juan U. [Verified Purchaser]
Date Added: 04/04/2015 10:07:39

This module is a welcome addition to Shadow World. It focuses on one area, its NPCs, and adventures, so it can alternatively be dropped into another setting easily. It is written well; the adventures flow together smoothly and are excellent for a party just starting out. Adventure plots include getting to the locale, trekking into the moors to perform a seemingly-easy task, recovering a stolen unusual piece of art, exploring a tomb that is much more than a tomb, and ultimately stopping a dark ritual that means doom for the town. There are plot twists and NPCs with their own agendas throughout. The art is amazing, among the best in gaming out there, IMHO, and complements the adventures well. It does an excellent job of bringing Shadow World to 3D-rendered life. There are typos in the product, but those will be corrected in the free updates. Considering the many hours of game play this module has, along with the art, I consider it a value and eagerly await the printed version.



Rating:
[5 of 5 Stars!]
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