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This is a great book. All the information you need for setting your Werewolf campaign during the 19th century. The book has many built-in rivalries, giving the impression of the tribes killing each other much more often than working together.
New Gifts, and Rites. And the mechanics of this match up with Werewolf 3rd edition. Starting with no character concept, I found the description of the tribes, and examples of common members, to be very inspiring with character concept and generation coming together very fast.
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This product is only 2 pages, with no cover page, but don't be deterred by that. I found all of these traits to be interesting little hooks to help flesh out Villains (or any NPC). Now some of these are odd, skin is studded with gems, and may not fit all genres. However the mass majority are superb little gems to make your NPCs be much more memorable.
We have all fought the evil Baron and didn't really remember his name, because he was just the villain and didn't need a name. But enter the Baron, who is so grotesquely fat, that his fat rolls squeeze out of the armour he has somehow managed to get on, and who things he is stunningly handsome, and you have a memorable villain.
I was very pleased with this product. I received an excellent collection of traits, I can not wait to start sprinkling into my game.
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While the list is only 1 page and gives no description of the rooms, the cost is 0.00 and takes only moments to download. I recently was mapping out a residence and could have used this product to help fill in some of the rooms. But that points out, this product is most beneficial when used ahead of time, during the planning of a adventure.
Many of the rooms have very imaginative names and that could be an evenings hook.
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I was very pleased with this product. When first opening the book, the formatting and smart layout caught my eye. Each secret has a clear heading, that is very noticeable.
But what I really enjoyed is the plug-n-play nature of this content. These nasty little secrets will work with any game. Quite a few of the secrets have a suggestion, detailing how someone with said secret could come into play, and the havoc they would cause.
I heartily recommend this product.
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This is a decent list of 100 random things that could be happening on a city street corner. As the header of the page says, this works in cyberpunk, urban modern, or any modern-ish city setting.
The list provides a nice starting event for an evening's adventure, some interesting background events, or possibly a hook for a side quest.
Every entry is a quick one or two sentence description of what's going on. And since it's merely a description, there no game system, so this works for everyone.
For only $1 this is a good purchase to add some descriptions to background activities.
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I bought this product with the thought of the times when the players suddenly take interest in what should be a background NPC. A quick list like this really helps to flesh out characters. And the fact that's it's 100 traits makes for fast random rolling.
Some random groupings: (21) has delusions of grandeur, (47) Thinks he's more important than everyone else, (95) Absentminded, but brilliant inventor.
(36) Colourblind, (59) Constantly fidgets with a coin, (72) Unlucky in love.
Just pick some traits and the characters practically start forming themselves.
As a final note, while this does say Villager traits, these could be the traits for people in the big city, people in the spaceport at the edge of known space, or the traits of sentients other than human. I'm pleased with my purchase of this product.
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I was unsure what this would offer with the preview being so small. However, the three samples in the descriptions and the mass of text I could see in the preview (and the very reasonable price) swayed me to give this product a try.
And Wow! This truly is a list of 2452 Occupations. Sure every entry is the title and a brief one or two word sentence but that's all you need.
There is no need for a skill listing telling you the Bonesetter needs some sort of medicine or heal skill, or that the Fur Cutter needs survival or some sort of nature lore skill. Placing the appropriate skill for the job is pretty easy.
I'm not sure how a boarder or a freedman are occupations but I'm very happy with the added depth this can give any campaign set in some sort of a 19th Century.
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When I first read the description of this product I was intrigued about the possibilities it offered. Here was a chance to make customize a class specially to how I needed (or wanted) it to be. And best of all every time I need to personalize a class this pdf will work.
LIKED: I found the point based system of buying characteristics for the class to be ingenious. It felt well rounded and was very easy to implement. The bonus new talents were also well done. Things like Authority - to make people stop and listen to the characters voice - and Soldiery - to emulate the basic abilities of the soldier - are useful in non-combat situations, as well as providing new ways of overcoming obstacles.
DISLIKED: There is nothing I can say bad about this product. The cost is very appealing, the size is good, and the content is usable in any setting.
QUALITY: Excellent
VALUE: Very Satisfied
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I absolutly enjoyed this product. The level of depth it helps to add to characters is amazing. Now instead of just saying that your character is a prince(ss) in exile, you can purchese the title, the right to the land, and even extra gold. Naturally, in return for these benefits the character will have some difficulties, but that just makes the game more fun.
LIKED: The absolute variety of options. While this product does tend towards making very strong characters, as long as the GM sets guidelines there should be no complications.
DISLIKED: The only real downside is the increased time it will now take to make a character. There are so many options that it is hard to choose just the right ones.
QUALITY: Very Good
VALUE: Very Satisfied
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This product adds a whole new level of flexiblity to d20 Modern. I really enjoy talent trees and always looking for new ones to add to my game.
Some of the talent trees I thought to be espically useful are: Strong Heroes - Like a Rock (adds a natural armour bonus).
Fast Heroes - Elusive (adds a dodge bonus and makes it harder to hold the character down) & Need for Speed (special tricks to make your character an amazing driver)
Smart - Fast Learner (additional skill points, higher max skill ratings)
Dedicated - Animal Friendship (bonuses to interact with animals and at higher levels the ability to summon animals)
Charismatic - Facetious (Talents that make the character espically good at humour)
Unfortunately the Tough Hero only has 2 talent trees, FX Resistance and Poison Resistance. Although the Like a Rock talent may be a good choice to add to the Tough's talent list.
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This product is packed with so many good ideals that I do not know how Scott Lynch does it. There are 200 (100 rings and 100 wonderous items) cross indexed goodies awaiting entry into a game and all of them are specifically crafted for a modern setting. None of that same stat box, different name going on here.
There's Oppenheimer's Ring (+10 vs radiation), the ring of sacrifical Striking (+1 to hit and damage, but 1 point of damage with each successful hit), the Bottomless Gas Can, and the Coat of Many Gang Colours. These are just the tip of the iceburg. Just about every item included is cleverly crafted and something that could slip virtually unnoticed into a modern game.
The best part is the many lists included. The book lists these toys in 5 different ways - rings alphabetically, wonderous items alphbetically, rings by purchase DC, wonderous items by the same, and finally a grand list which has everything on it listed by purchase DC.
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