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Cellar of Death
Publisher: Dungeon Masters Guild
by Keegan D. [Verified Purchaser]
Date Added: 11/03/2017 09:32:20

One of my favorite modules I've run. Both I and my table had a really awesome time with this one. It made them feel incredibly important, as they did something dangerous, impactful, and surprising. Well written with a great cinematic feel to it.



Rating:
[5 of 5 Stars!]
Cellar of Death
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DDEX1-14 Escape from Phlan (5e)
Publisher: Wizards of the Coast
by Keegan D. [Verified Purchaser]
Date Added: 09/25/2017 10:00:31

"One of my top 5 moments in 30 years of D&D was in that adventure." - a player from my table. Escape from Phlan is an odd beast. It is at the same time, an incredible adventure, and also a strangely disappointing finale. The first season gears up the players for a final encounter that is never supposed to happen. That being said, this module permits the choice to engage in that encounter if the characters choose to do so, and it's a doozie. As for the rest? Creative, interesting, vibrant, and a blast to DM. The players LOVED the grim and bleak tone of the module that made all of their choices feel important and large. At one point a player asked, rightly so, "Wait, so we don't actually have a plan for getting out?" I didn't even have to answer. Another player responded, "Exactly." And they charged forward with their task.

Admittedly, the final encounter that I allude to, my players did enter. It was a brash, unwise, choice, that I expected would end in a TPK. To my own surprise, they found a really incredible and creative way to circumvent a challenging piece of it, and came out triumphant. It was an incredible end to the season and the module. That night, they each felt like heroes. This module is good D&D at its core.



Rating:
[5 of 5 Stars!]
DDEX1-14 Escape from Phlan (5e)
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DDEX1-10 Tyranny in Phlan (5e)
Publisher: Wizards of the Coast
by Keegan D. [Verified Purchaser]
Date Added: 09/25/2017 09:53:07

'Ambition' is the best word to associate with this module. Without a doubt this adventure seeks bigger and better things than most Adventurer's League modules. Unfortunately it mostly crumbles under its own weight. It starts out incredibly well. Tyranny in Phlan begins with a small but vibrant, and appropriately cinematic first encounter that promises a lot. Unfortunately, it sets up a virtually no-win situation for the characters, and doesn't seem to have been written with much knowledge of Phlan's maps and layout. One of the choices that needs to be made here ends up collapsing because both choices are literally right down the road from one another, about a block each way. There are too many ways for the players to misunderstand goals and too few ways to succeed in the goals they're given. It's a wonderful and impactful adventure as far as the narrative of the season goes, which can engage the players well enough, but Tyranny in Phlan largely doesn't carry its own ambition.



Rating:
[3 of 5 Stars!]
DDEX1-10 Tyranny in Phlan (5e)
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Tortle Package (5e)
Publisher: Wizards of the Coast
by Keegan D. [Verified Purchaser]
Date Added: 09/25/2017 09:44:55

The Tortle Package is an odd beast. It is at the same time, entirely more than anyone expected, yet also slightly underwhelming. I don't think it was anticipated that Chris Perkins and the rest of the team would give us just so much content. Everything from the race itself, to the lore, to a hex map of the Snout of Ogmar, to locales and points of interest on the island, and an entirely new "dungeon" to explore. At the same time, once the content of the island is read, it feels fairly enemic. The West coast of the island is interesting and vibrant, with locations like Ahoyhoy and Dangwaru, and the shipwrecked coast up to the North. However, the further inland you go, the less interesting things become. We have a rather cool encounter the engages ToA's Yuan-Ti history, but other than this, it's mostly 'caves' or 'volcanoes'. Again, the amount of content here is well worth the money, and more than anyone asked for, and very high quality. But perhaps the addition of one larger centerpiece would have done a lot of work if placed somewhere not along the coast. This is especially apparent compared to the vibrant and involved Chult. I encourage you to check out the Tortle Package, and perhaps even add something fresh to this engaging new island.



Rating:
[4 of 5 Stars!]
Tortle Package (5e)
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CCC-PDXAGE-01-01 The White Well
Publisher: Dungeon Masters Guild
by Keegab D. [Verified Purchaser]
Date Added: 08/28/2017 08:18:43

Ran this as a filler module with my regular Adventurer's League players and we had a really great time! This module, as opposed to a lot of AL modules, really made them feel like heroes. It has a recurring cast of interesting characters, and a clear, interesting goal, with a climactic setting and final moment! Loved it!



Rating:
[5 of 5 Stars!]
CCC-PDXAGE-01-01 The White Well
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