Hands down one of my favorite modules. Some of the factors are a little insane (i.e. what's found in those caves outside the city) but the roleplaying potential of this module is AMAZING!
Dms, should be careful to keep track of the plotlines and make sure everything happens in a logical order. Depending on how the party decides to go out recruiting allies, things can get a little chaotic behind the screen.
Also, I love it, story wise, because it feels like the redemption of the Zhentarim in AL. I've always felt that 5e zhents are more like snarky roguish anti-heros (think Han Solo or Firefly) rather than actually evil people. This module is about their attempt to be seen with more respect an admiration in Mulmaster and maybe make it out of the ghetto. I love that they have this chance.
|