46 pages (cover, OGL, 44 pages).
The first of hopefully more books in this series as well. This is also the first of the Olden Lands and the Chronicles of Mhoriedh line. The book is divided into a recognizable "Men & Magic", "Monsters & Treasure", "Underworld & Wilderness" and a newer, but still recognizable "Gods & Demi-gods". So needless to say I am hooked so far.
First up a great few of pages on Gnolls and their human-half breed kin the Gnoles. I never gave gnolls a second thought but this is some good stuff.
Another feature that you see the d66 table. Roll two d6s like percentile dice and get 36 outcomes. Like Traveler used to do.
Next up is a section on spells. What I love about this and can get 100% behind is that Magic-user/Wizard spells are also labeled as "Intelligence", Cleric spells as "Wisdom" and Witchcraft spells as "Charisma". It is like it is custom made for my Witch class!
There is a Gnoll encounter table, a random faerie table.
The next section is a collection of new magic items.
About half-way we get to a monster manual like section. Plenty of new hyena types and more. All monsters are dual stated.
Following some more tables we talk about some of the Olden Lands. Up first, the Realm of Alspadia and it's major settlements.
This is a pretty packed book at 46 pages. Lots of things to use to be honest and all can be added to your current game with no troubles.
This book is designed to be used with any Old-School game. It is overtly labeled for Labyrinth Lord and dual-stated for Castles & Crusades, but really you could pick up anything from the *D&D family and play these.
The look of the books is certainly Old-school with the Souvenir/Soutane font.
The layout is crisp, clean and easy to read. Like other books from this publisher it lacks art, but I don't think it is lessened because of it.
All in all a great addition to my game library and something I plan on using in my own game world.