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Great product, allowing me to give all my players a good background brief to the setting, print as many copies as I like etc.
QUALITY: Acceptable
VALUE: Satisfied
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Provides a good handout to players but has several large shortcomings. It still has all the typos in the printed book: Many of the sample characters have errors in them, some spells refer to the wrong templates, etc. Prepare to use some serious white-out before handing this out to your players.
LIKED: Good idea to help get info into players's hands.
DISLIKED: Way too many typos.
QUALITY: Poor
VALUE: Satisfied
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It doesn't get any better than Evernight when it comes to adventuring! This was one of the most enjoyable campaign adventures we have done yet. And it is done in Savage Worlds, which makes it that much better.
QUALITY: Excellent
VALUE: Very Satisfied
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A must if you plan on playing Evernight. Even better when you can handout a copy to players and let them read up on the setting and characters. Good stuff.
QUALITY: Excellent
VALUE: Very Satisfied
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Recommended for those wishing to run this game who want to print the player information. Great background!
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An indespensable tool, you can have one of these printed and bound for about $5 where i live. It is an invaluable resource to my players and keeps all those "how much does this cost?" questions to a minimum.
Great job GWG
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Great setting for the Savage World's system. It spins a new take on the typical fantasy setting.
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An excellent idea, and one I'd certainly like to see repeated for future releases. The only problem I had was that the pages scrolled like melted cheese on my computer, although I think that might have been more to do with the computer than the PDF...
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A very nice and useful game aid for Evernight. It's nice to have copies of the players section available to pass around during character creation and during play. My only wish is that they included the errata.
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A nice pack of information for players to use in a Evernight campaign.
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A great buy if you have plans to buy Evernight and don't want your players to go through the secret parts.
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very good product recommend anything from the Savageworld line
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Perfect for the GM (as it saves his or her book) and perfect for the players (as they don't have to buy the book, but everyone gets a copy of the part they do need).
Evernight is a setting targeted to tell a single story, so don't think you're getting everything you'll want in a generic fantasy supplement; that's not what it is. But it is exactly what it needs to be, and that's a supplement for this fantasy story. The material is interesting and the foreshadowing is enough to have me already scared for my character's life.
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A must have to keep the players noses out of the secret areas of your book. Like the figs, this is a must have and I'll insist on seeing similar offerings for the rest of the Savage Settings.
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An excellant supplement for a GM to use, when he's getting ready to run an Evernight campaign - That way, he doesn't have to 'share out' his EN book, and the PDF doesn't give away an secrets...esp. if he prints out the pdf himself, and withholds the parts the players don't need access to in the beginning...
Thanks, PEG, for offering this. I hope this is a trend for the rest of your Savage Worlds settings books.
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