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Amethyst: Quintessence (5E) $19.99
Average Rating:4.9 / 5
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Amethyst: Quintessence (5E)
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Amethyst: Quintessence (5E)
Publisher: Dias Ex Machina Games
by Rowan G. [Verified Purchaser]
Date Added: 11/13/2016 17:18:59

This gets a 4/5 because although the presentation and stats are great, the lore is only good. In order to use this product as a place for fantasy adventurers from Dungeons and Dragons to end up in (which is the best use of this product) the book does not setup any continuation with the world the fantasy characters are from. Instead they are thrust into an ongoing storyline between the fantasy and futuristic populations. Although the writers do not know the setting you have been using, they could at least allow for some ideas on how the players ended up in this world that is spelled out rather than a muddle of lore that is not well explained. After reading the lore, I was still unsure of where the fantasy characters were from. Yes there are good and evil portals, but only intense rereading and rewriting could make this a digestable world for a dungeon master. A competant dungeon master could mould this setting into something useful. And it gets a 4 and not a 3 because it is undeniably the best I have seen of future melded with fantasy in the roleplay universe. We need this in order to give variety to our sessions and to explore new frontiers, although my advice to other dungeon masters is that fantasy should still be on the tables.



Rating:
[4 of 5 Stars!]
Amethyst: Quintessence (5E)
Publisher: Dias Ex Machina Games
by andrew g. [Verified Purchaser]
Date Added: 08/16/2016 16:06:00

Ive been waiting on my harbound copy of this before i took to reviewing this product, And what a big book it is. I picked it up having never heard of it but drivethru recommended ultramodern5 and upon looking at that i thought wow this needs a couple of settings to go with it. This is one of those settings. Post apocalypse of sorts where magic has invaded our world and started bringing the world around us back to nature. Full of fae, dragons and all manner of typical and unusual fantasy beasts. So what does man do? He walls off his cities and holds back the tide of magic by developing his technology. This isnt strictly tech vs magic either.. magic comes with a dark side if you will, Corrupting the minds of Light sided fae and techans. Also some of the corrupted fae have defected, Unhappy with things the way they are. This gives you the opportunity to create unlikely and very shaky alliances within your party which in turn creates a very fun session all by itself just the characters relationships alone create an amazing game. There is alot stacked up in here, The techan classes are astounding. I loved the medic ability to pass on any damage done to himself while helping a team mate onto another character, Essentially using your team as meatshields. That is just one example. The classes are all well balanced and work so well together. This is a team game where you will be well rewarded by working together. I for one look forward to future products in this line. Oh and also, you dont need ultramodern5 to run this setting.



Rating:
[5 of 5 Stars!]
Amethyst: Quintessence (5E)
Publisher: Dias Ex Machina Games
by Luke W. [Verified Purchaser]
Date Added: 03/29/2016 14:55:57

Amethyst is a setting for D&D5e set 500 years in the future following the apocalyptic return of magic. In this new world, technology and magic clash as those that wield them struggle to survive.

The book is over 400 pages and provides a complete overview of the setting, including a wealth of mechanical tools needed to add technology and other setting specific elements to the base D&D5e system. The book is also lavishly illustrated with top quality art from just two artists, providing a clear and consistent view of the setting.

The setting is not just throwing D&D into the modern world: it isn't even a merger between the two, such as in Shadowrun. Instead, the setting is built from the ground up around its core conflict and creates a setting with strong narrative flavour filled with dramatic tension and weighty decisions. Unlike many built for RPG settings, Amethyst feels more like settings found in works of fiction like Shannara, Attack on Titan, or even Hunger Games. Humanity clings to its technology in massive walled cities, progressing it far beyond what is capable today. Outside those worlds is the world of magic, where kindgoms, monsters and fae roam. Despite the fantastical nature of the setting, the book spends a lot of effort to ground its concepts in reality, extrapolating from science, religion, and other real world concepts.

Mechanically, the book is filled with new options from new technology based classed, new fantasy races, a bestiary, setiing specific backgrounds, and a robust equipment chapter including vehicles and exo-armour. In a number of instances, such as the background chapter, I considered that less may have been more. However, more is better than not enough. The mechanical additions all work within D&D5e's framework. There are some excellent design decisions like equating vehicles and exo-armour with existing rules for armour, and introducing organisations for group resources. However, it also shows its 3e and 4e roots in places. More could have been done to bring the mechanics in line with 5e. For example, I was left feeling like the techan classes could have been combined making the existing classes branches inside those classes. 5e is built with expansion in mind (which Amethyst does recognise with the Warden being added as a Fighter speciality), where as 3e and 4e required new classes for new concepts.

The book is well written and engaging. There are a number of typos similar errors, but they never effected reading comprehension.

Overall, Amethyst is a great setting and I feel like D&D5e is a good fit for it, compared to previous editions of D&D.



Rating:
[5 of 5 Stars!]
Amethyst: Quintessence (5E)
Publisher: Dias Ex Machina Games
by Jeremy E. [Verified Purchaser]
Date Added: 03/23/2016 20:13:39

It's going to take time to really dig into this book and see how it plays and feels but everything is in place and looks great. Tons of lore and background, interesting new races I am already thinking about using, technology to work into my 5E campaign and I'm sure-a bunch of ideas that will be generated just reading this much unique information. The artwork is really superb and I'm excited to get the book in my hands.



Rating:
[5 of 5 Stars!]
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