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Savage Tales #6: Zombie Run $5.96 $4.47
Average Rating:4.4 / 5
Ratings Reviews Total
4 15
4 8
1 0
1 0
0 1
Savage Tales #6: Zombie Run
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Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Robert B. [Verified Purchaser]
Date Added: 07/07/2009 22:51:09
If you ask me, the best part about zombie movies is the tactical aspect: When I see the hordes of zombies descending upon the last remnants of humanity, I always ask myself, "What would I do here? How would I go about fighting off a group of zombies like this?" And, unfortunately, it's mighty hard to find a suitably *tactical* zombie experience in a roleplaying game. Oh, All Flesh Must Be Eaten is good--very good, *outstanding* even--but it's a little, well, complicated. Ultimately, AFMBE is better suited for the intense, *personal* horror kind of zombie apocalypse, and there's nothing wrong with that. It's just not the first thing I look for with a zombie game.

Zombie Run is. Or rather, the Savage Worlds system is, and Zombie Run, well, *runs* on Savage Worlds. The three principles behind Savage Worlds are "Fast," "Furious," and "Fun": gameplay is streamlined, visceral, and rewarding. Plus, Savage Worlds functions as *both* a tabletop RPG and a tactical wargame, so feel free to send that swarm of zombies, hundreds-strong, on that one isolated farmhouse and see how the PCs handle it. The game also has a delightfully sensible approach to starting equipment for a zombie game: you draw a couple playing cards (modified, perhaps, by a lucky or unlucky die roll) and that determines what you've managed to scrounge up. As far as the rules go, this is a solid product.

The plot, however, is decidedly middle-of-the-road. While there are plenty of great atmospheric moments--in particular, an early scene involving an unpleasant discovery in a church basement *will* give you the willies, unless you're a complete sociopath--the end-game forces the PCs to choose between two equally obnoxious and incompatible alternatives. The one thing the module *absolutely* gets right, however, is the zombies. They're always there. Even if you can't see them, they're there, and they brought their friends.

Rating:
[4 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by JD S. [Verified Purchaser]
Date Added: 07/12/2008 00:05:58
This supplement of 42 pages has two general parts: the first is rules adjustments and notes, and the second is a scenario.

The rules adjustment have some serious problems; the writers replace miles per gallon consumption for vehicles (understood by any vehicle owner) with a ‘level’ system that means a SUV or pickup has a fuel capacity/range of only 100 miles (absurd), while a school bus can drive completely across the USA on two tanks of gas (equally absurd).
Likewise, while the US Army expects trained, conditioned infantry (in good physical shape) to have a foot movement of 2.5 to 3 mph, the writers state that any random group of Americans (who tend to be overweight & out of shape) can easily move 8mph for days at a time.
Apparently .30-06 and .308 have somehow magically become the same caliber, although that could be a typo.

The Scenario has a plot hammer the size of a school bus; no matter what the PCs do, they can only progress if they are rescued by NPCs in a school bus (remember, according to the writers, school buses get about 210 miles per gallon).

Once the PCs are aboard the Deus ex machine (ie, the school bus carrying people with any skill the players forgot to take), there are a few interesting encounters, and then on to the meat of the scenario, which has nothing to do with zombies. In Flagstaff and Phoenix two communities have sprung up. Flagstaff is run by a competent military deserter; it is labeled as ‘City of scum’, but other than being a bit Draconian and surviving off salvage, there’s not visible trait of ‘evil’.

Phoenix is run by a committee, and has greenhouses; other than an anti-Christian bias (which is pretty common throughout the scenario), its people seem no different than those of Flagstaff. However they are openly the good guys, again without much explanation of why they warrant that label.

The entire area draws electric power from a nuclear plant. The people of Phoenix have decided in secret to shut the plant down without warning any of the other communities drawing power from it. Flagstaff finds out, and objects to losing their source of electricity (making them still more evil, apparently). Phoenix is determined to shut the plant down, and will kill anyone who gets in their way (being the good guys, that’s acceptable, I suppose). Violence ensues. The end.

Frankly, this is poor material. If you do not consider nuclear power to be EVIL, the motivations of the alleged ‘good guys’ is rather obscure, and their arbitrary ‘we know what’s best and we’ll kill anyone who tries to stop us’ attitude is hard to see as a moral high ground, much less rational. Numerous communities have access to computers, radio, climate control, and medical technology (not to mention power tools) because of the power plant, but the 'heroes' of the scenario have decided that it must be shut down, and damn the consequences or wishes/rights of anyone else.

This reads like a Darwin’s World scenario; other than the initial chapter (which can only end in the PCs rescue by the NPCs in the Uber-Bus of Endless Fuel Capacity), zombies are seldom a feature. NPC motivations are stated rather than demonstrated, and the authors’ rules adjustments are junk. If you want Dawn of the Dead zombie action, or a scenario without a railroad running through it, don’t waste your money.

Rating:
[1 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Vivien F. [Verified Purchaser]
Date Added: 05/13/2007 00:00:00
Une chouette campagne, bien vari?e. On va du survival classique au post apocalyptique ? la Mad Max ? toute vitesse.


LIKED: Les sc?narios, leur vari?t?.

DISLIKED: Le syst?me de Savage World qui ne se pr?te pas du tout au jeu de zombies.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Eric C. [Verified Purchaser]
Date Added: 11/20/2006 00:00:00
Exactly like playing a character in those zombie movies we all love. After a breakout of a zombie plague, you and your fellow survivors are: trying to find a way out of your "safe" hovel and then traveling to find a "safe" pace w/ others. This includes many great encounters along w/ great rules and advice as to how to set up the encounter(s). Including maps and miniature advice. Alot of information and story for your money.


LIKED: Great art and layout. Well worth the price. Interesting, frightful, challenging, and many night playable encounters.

DISLIKED: No complaints.

QUALITY: Excellent

VALUE: Very Satisfied


Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Daryl M. [Verified Purchaser]
Date Added: 06/29/2006 00:00:00
Very good. Purchase this if you like zombies and RPG's. Good ideas even if you do not use the Savage Worlds rules.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Josh B. [Verified Purchaser]
Date Added: 04/20/2006 00:00:00
What can you say besides the hilarity and fun of ALL Flesh Must Be Eaten! in a condensed form.

The best value of this product is the scavenging tables, and the use of an atlas or map. You could easily make this into an entire campagin.


LIKED: Depth of plot, and development of antagonists.

DISLIKED: Nothing

QUALITY: Very Good

VALUE: Very Satisfied


Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Robert S. [Verified Purchaser]
Date Added: 11/18/2005 00:00:00
This is one FANTASTIC adventure. If you're a fan of the Romero zombie movies, this is right up your alley. A little work and you'd have a very fine 'Land of the Dead' campaign.


LIKED: The setup (post holocaust zombie horror), the scavenging rules, and the "Night of the Living Dead meets The Stand" feel of the whole thing.

DISLIKED: I'm not sure about one of the scenes, where a zombie animal is introduced. Not a problem really for a one-off, but if I were running this as an extended campaign, having zombified critters as well as people would have a serious effect.

QUALITY: Excellent

VALUE: Very Satisfied


Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by John S. [Verified Purchaser]
Date Added: 09/14/2004 00:00:00
Gotta love the zombies! Great adventure, I might tie it in to the 12 to Midnight book Weekend Warriors for even more zombie fun.
It's a quick read and it is organized well.

QUALITY: Excellent

VALUE: Satisfied


Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Rodney C. [Verified Purchaser]
Date Added: 09/10/2004 00:00:00
Good post apocalyptic fun. How can you go wrong, everyone loves zombies

Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Anthony C. [Verified Purchaser]
Date Added: 07/11/2004 00:00:00
This is the second savage tales I've purchased and I must say the setting is ripe for Savage Worlds and the game looks to be quite a blast for either a rushed convention setting (with tweaks) or as an on-going campaign . . . as on-going as this harsh setting will allow anyway!

Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Aaron M. [Verified Purchaser]
Date Added: 07/07/2004 00:00:00
An EXCELLENT product; Good for a few nights reminescent of Resident Evil-ish style fun. I might recommend saving that last bullet for yourself, though!

Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Colin E. [Verified Purchaser]
Date Added: 07/06/2004 00:00:00
More... mmm.. mmmm.... mmm.. more brains... we like this.

Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Kreg M. [Verified Purchaser]
Date Added: 06/29/2004 00:00:00
Good stuff...layed out like a good old fashioned zombie movie/book. Makes good use of all of the Savage Tales rules and would be an effective introduction to the system either as a one-off or the beginning of a Zombie-induced End of the World Campaign.

mmm...brains.


Rating:
[4 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by William R. [Verified Purchaser]
Date Added: 06/23/2004 00:00:00
Probably the best Savage tale to date. This one is a mini-campaign that will have players on the edge of thier seats just trying to survive! And when they get used to dealing with Zombies, the fun really starts! The opening may be a bit linear, but after that, wow! Moreover, it is easy to add to and expand on. As is, this will last at least 8 sessions of average length. Can't reccommend enough!

Rating:
[5 of 5 Stars!]
Savage Tales #6: Zombie Run
Publisher: Pinnacle Entertainment
by Steven W. [Verified Purchaser]
Date Added: 06/14/2004 00:00:00
Zombie killing fun and games for the whole family! Another big, meaty Savage Worlds adventure, easily expandable into a long running campaign if you're having fun.

Well worth the cost.

Rating:
[4 of 5 Stars!]
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