46 Pages, Bookmarked w/ good art. Another good TGM product.
The level of FX in a campaign has been something like A) "firehose" or B) "nothing". TGM provides us with a 3rd option more based on urban legend and modern religion rather than relying on the purely fantasy system. Here you can mix and match magical elements anywhere from a very low FX campaign to fireball-in-your-face high FX games.
New in this volume is a serious "creepy" factor. Any Anita Blake fan will dig the Voudonist in this volume of Modern Magic.
I'm giving the product 4-stars, but only because the bar on TGM should be higher. Compared to the entire body of eBooks it's easily a 5-star product. This work lacks any "color" text. It has all the rules, but IMHO a little story block here and there helps bring the rules to life and spark imaginative play.
Both volumes stand alone well. Together you could chuck the WotC magic rules out altogether or blend it all in to a massively rich magic campaign. Which spell caster is best? Who can say?