My first roleplaying experience was like many others in the form of a dungeon crawler. Over time I grew away from the systems that typically portrayed these and found my way to Savage Worlds. While SW is an amazing system, it always lacked a certain nostalgia that I had for dungeon crawls and their ilk. I can now officially say that this is no longer the case as Gold & Glory scratches the old school fantasy itch incredibly well.
At first I thought that this would handle random dungeon creation with several example dungeons, and while it does so splendidly, the first 50ish pages include fast and random character creation, gear, rules to tweak the Magic and Miracles backgrounds to better reflect that D&D feel, easy encumberance rules, and some other nifty setting rules. I was expecting a random dungeon generator, what I got was that and so much more.
As a bonus, I think that this product is fantastic for GMs new to Savage Worlds, particularly the monsters found in the book. Many of them simply use the stats of a beasty from the core rules with a few changes to give a whole new feel to the creature. It captures the essence of trappings, something I really like about Savage Worlds as a whole.
All in all, if you love SW and want it to have that classic door-bashing, gold-stealing action, look no further.