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Starsmith: Expanded Oracles
Publisher: Eric Bright
by John H. [Verified Purchaser]
Date Added: 12/12/2022 11:56:32

A fantastic resource! Since it's PWYW I scoped it out for free, just out of curiosity. Ended up liking it so much, I just had to go back and buy it!



Rating:
[5 of 5 Stars!]
Starsmith: Expanded Oracles
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Wire-Fu
Publisher: Daniel Bayn
by John H. [Verified Purchaser]
Date Added: 08/17/2006 00:00:00

I love roleplaying. I love to collect roleplaying books. My bookshelf full of beautiful, shiny, hardbound RPGs has always been my proudest possession(s). I also loved to collect, not just new settings, but new rules. I ~loved~ to pour over new mechanics, figure them out, compare them... I loved new rules just as much as I loved the books or playing them.

That's right, I said "loved." As in, past tense. Wushu has completely ruined (cured!) this rules collecting of mine.

The fact is, Wushu is simply the best system for roleplaying out there. Period. Bar none. You can do ANYTHING with this game. That's right, N. E. THING.

"Can you do-?" "Yep." "Well what about-?" "Yep." "But only [x] is good for playing-" "Nope, Wushu does it better."

I'm serious. I can not bring myself to buy a single RPG since I bought Wushu, except to read the setting. I just can't use any rules since these!

Now, a little clarification is probably needed. You might be one of those roleplayers who absolutely loves pouring over multiple charts to figure out speed and velocity and frickin wind speed just to fire an arrow. Or maybe you're addicted to experience points, and all you care about is seeing that total rise. If so, WUSHU IS NOT FOR YOU! Don't want anybody getting angry at me, if you're on of those players.

However, if, like me, it's the story that you roleplay for; if you play for fun; if you're freaking tired of your characters never being able to do the things your sheet says they can because you roll crappy...then Wushu will change your roleplaying experience, just like it did mine.

Wire-Fu and Pulp-Fu are the best sourcebooks to buy if you're new to Wushu. However, buying Pulp-Fu doesn't mean you won't know how to play in a kung-fu game, and vice versa. The books have some nifty extra rules and good ideas for those genres, but the complete Wushu rules are in both and they're all you really need. It's the examples of characters and play that makes these books really shine--again, especially if you are new to Wushu.<br><br> <b>LIKED</b>: Revolutionized my view of roleplaying forever. Is cheaper than a combo at freaking McDonalds! See if a Big Mac will give you this much fun!<br><br><b>DISLIKED</b>: Ruined my addiction of rules collecting.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Wire-Fu
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