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The Super Hack $2.00
Average Rating:4.0 / 5
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The Super Hack
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The Super Hack
Publisher: Simon Burley Productions
by Jeremy H. [Verified Purchaser]
Date Added: 10/08/2017 03:09:36

I am a big fan of The Black Hack system. I have bought several of the various hacks on OBS. This was my first purchase of anything in the Supers genre. I think it has lots of potential but didn't quite hit the sweet spot for me.

The four character classes are a great encapsulation of the genre. Bricks, Blasters, Crimefighters and Uniques are all great choices for the names of the classic tropes of the genre. Very evocative and succinct. I felt that Bricks and Blasters were a bit underpowered though. It seems like you could build a Unique that could potentially outdo them but I have yet to playtest this game yet.

The Powers are also boiled down to a mere 20. I think this was a solid representation of what you'd need to play a satisfyingly diverse Supers game. Re-fluff a bit here and there perhaps, but quite good. i think some further examples of how to re-fluff powers into fitting various "Rationales" would be helpful.

One thing that bothered me about the basic TBH system is the Usage Die mechanic. I know some people love it, but I think sometimes it's too fiddly. It especially annoys me when the character's core coolfactor is pegged to a Usage Die. For example, the Brick starts off with Superstrength at Grade 1 with a Usage Die of D10. Grade 1 allows the character to lift 1 ton and it doubles at every additional grade thereafter. So, by the UD mechanic anytime the character throws a punch and uses his (sort of minor) Superstrength he's gotta roll a Usage Die.

Added to this sort of nerf UD mechanic frustration is that a Level 1 Brick could only achieve a Grade 2 rating of Superstrength but a Unique could feasibly have a Grade 4 or 5 (with a lower Usage Die of D6 though). Also, the Uniques seem to increase in overall power as they level faster than the other classes.

Also, some further utilization of the Advantage/Disadvantage mechanic would be cool. And, maybe some bits about developing adversaries. Dunno... I'm probably just rambling now.

I see a lot of hope for this little game. Lots of cool stuff happening and it definitely wears the The Black Hack badge well. So, Simon... please update/tweak this one. Also, maybe adjust the layout a bit to improve the text flow/ease of reading and general aesthetics. I would gladly pay another $2 for an updated version.



Rating:
[4 of 5 Stars!]
The Super Hack
Publisher: Simon Burley Productions
by Royce R. [Verified Purchaser]
Date Added: 06/21/2017 20:59:28

The Super Hack is in some places an exact, word-for-word reprinting of The Black Hack, which means you already know the game is going to be easy to learn and fun to play. The Supers rule core allows the creation and growth of just about any power level of character you can imagine from any age of comic book history you want to play in. Character creation does involve a fair amount of imagination and close work with the GM, but the end result will be a character you will like to play and the GM can use to tell a really epic story. And, after all, isn't an epic story the reason we started reading comics in the first place?



Rating:
[5 of 5 Stars!]
The Super Hack
Publisher: Simon Burley Productions
by Matthew S. [Verified Purchaser]
Date Added: 10/19/2016 06:23:49

There is a lot of good in this little book. Quick, easy to use powers and a nice use of the Usage Die

I was disappointed with how few powers were in the book (only 20). Also there is no real benchmarks so you have no way to know the difference between a character with Superstrength d6 and one with Superstrength d8.

While I can see it working for a quick pick up game, I'm not sure it would be my go to for simple supers with so few power options.



Rating:
[3 of 5 Stars!]
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