First, the complaint. The product is good for what it is, but it needs to be made clear that this is a miniatures skirkmish game that uses the Savage Worlds ruleset. I had hoped that I would find solid background information on real-world special ops units, feats unique to such, what skills they should possess, and detailed weapons information. What I got was a glossing over of the Savage Worlds rules and extensive details for using miniatures to play out real-world special ops scenarios. I needed solid information on weapons, such as costs and weights. Encumbrance is not accounted in the skirmish system and costs are in point values, not dollars. I understand that many of these weapons are exclusive to the military, but it would have been nice to know what the cost in dollars of a MP7 is (not to mention what it weighs). There are no new feats. What was good about the product for my purposes was that it at least told me how a particular spec ops unit should be kitted out, providing many NPC examples.
That said, as a supplement for minitaures gaming using the Savage Worlds rules as a base, the product succeeds very nicely. It's just another example of how diverse Savage Worlds can be. Many real-world spec ops units are fully detailed as extras, both friendlies and enemies. There are several new vehicles and a host of new guns. Sadly, not a lot is said about them. Included is a mission generator and eight Savage Tales (with more promised on the website). If I used miniatures, this would be invaluable. Unfortunately, I don't.