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With 4th Editions focus on battle tiles, having a good (e.g. easily printed) stock of tiles has become very important. The Ice Temple (with embedded ice dragon) really adds flavor to the existing stock of dirt/rock/cave dungeon floors. e-Adventure Tiles always provide the ability to mix and match to generate variety. This pack's challenge is that there is only one tile that is not either a corner or blocked by a column spot -- but that can be fixed with a felt pen or crayon or whatever you have to work with.
For anyone trying a Northern glacier adventure or deep mountain freezer or just a chilling adventure, these tiles meet the need.
| Classement: | | [4 sur 5 étoiles!] |
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As much as I like miniatures, I don't have the space or time to store/paint/prepare monsters (much prefer to spend it on favorite PC or NPCs).
The Humanoids II set - both the powerpoint version and the pdf version - allows me to build an orc horde, a goblin band, or a clutch of kobolds as quickly as my printer and scissors can work. There is the also added satisfaction that my players get from tearing up the defeated monsters in shreds (and I can prepare another batch in a very short time).
I really enjoy Arions products, but from a practical choice, I would definitely advise including this set in every DM/GM/referee's resource file.
| Classement: | | [5 sur 5 étoiles!] |
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I have used the Gemerator for a while now. The steps and tables are manual (e.g. pencil and paper based) and time consuming for each gem/jewel. The result is a unique and enchanting gem that my players enjoy. I would highly recommend the Gemerator or providing the extra sparkle to a treasure pack.
| Classement: | | [4 sur 5 étoiles!] |
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For someone looking to build convincing detail in their urban setting, GUILDS is a marvelous tool. Historical background, fundamental guild types, new NPC classes to enhance specialization, as well as the one-three page descriptions of various guilds stimulate the imagination. Would not recommend for PC consumption, unless playing a high-level urban campaign. As with any good support document GUILDS provides a few new magic items, a few new prestige classes and a couple of unexpected monsters.
| Classement: | | [4 sur 5 étoiles!] |
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Was pleasantly surprised by the format and content of In the Saddle (how much can you write about mounts and tack -- apparently quite a bit). In the Saddle helps round the DMG/PHB information about mounts, non-traditional mounts, riding equipment, magical riding equipment and racial attitudes about mounts. While a large portion of the text is horse-related, the non-traditional mounts open new horizons (I particuarly enjoyed the battle goats and riding hares). The section on chariots provided some real entertainment: the gnome junk chariot and the halfling weasel assault chariot top the list of fun new ideas. Didn't see the need for new prestige classes or the Core Class: Mongol, but that's a personal preference. In the Saddle is readable but not trite--highly recommendable.
| Classement: | | [4 sur 5 étoiles!] |
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When the Sky Falls provides some very interesting options for dealing with meteoric impacts. The new astromancy skills, spells, items and events can offer a non-traditional dimension to the usual campaign. The majority of the document deals more with the new Engrams and the impact of the Dreaming Dark than actual meteoric events--which can provide a new type of power item. I have already planned a thaumaturgic meteorite strike in my current campaign and am intrigued to see how the players react. I would have liked an additional table or two that fleshed out the diameter of the meteorite and the destructive ranges--but those can be worked out with the formulas provided. Definitely would recommend WtSF to round world-building ref materials.
| Classement: | | [4 sur 5 étoiles!] |
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Working through the Temple Book brought back memories of the first dungeons I designed. While nostalgia is nice, the tables and images are still useful as springboards for creative juices. For a first time dungeon designer the tables can be very useful.
LIKED: The simplicity and flexibility of the generation tables.
DISLIKED: the paleness of some of the images.
QUALITY: Acceptable
VALUE: Satisfied
| Classement: | | [3 sur 5 étoiles!] |
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In the day of pre-fab dungeon tiles, computerized dice and encounter generation, the Book of Treasure Maps (II) brings back the early days of role-playing when dungeons were impossible and fun. The simplicity of the maps and the room descriptions may be helpful to new gamers (or it may simply annoy them, since the descriptions are in early D&D stats).
QUALITY: Acceptable
VALUE: Satisfied
| Classement: | | [3 sur 5 étoiles!] |
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