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Quirin Mythology #1: A Handful of Epic Creatures
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Quirin Mythology #1: A Handful of Epic Creatures
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Quirin Mythology #1: A Handful of Epic Creatures
Publisher: GMC
by Chris G. [Featured Reviewer]
Date Added: 12/20/2005 00:00:00

Quirin Mythology 1 Handful of Epic Creatures

The game has seen very little epic level support so it pleases me to see a few epic level creatures come out. Just looking at the book though makes one understand why so many people fear DMing campaigns this high. The Stat blocks on these are a bit large with lots of abilities and options as they should. I do not really look over stat blocks to make sure they are accurate and this is defiantly a product that might be nice to see happen to.

Quirin Mythology 1 Handful of Epic Creatures is a PDF by GMC (Game Master?s Choice). The PDF is eighteen pages long. The layout is pretty good but the art is rather mediocre. It is black and white and looks like pencil sketches. It is important I believe to have good art in monster books. So the bad art in here really hurts the book. The book is nicely book marked and easy to use from a computer.

There are only five creatures in this book. That seems rather light as epic creatures are hard to use as just placing them in a dungeon like environment just does not seem right for creatures like this. The beasts here I feel also do not have enough information to use them. Creatures of this type of power I would have really liked to see more history and information on. The stats on most of these are easily three or four times as long as the brief creature descriptions. Information like what can be learned from a knowledge check or Bardic knowledge checks would really have gone far to make these monster more useful.

The first creature is Alcorn the Flying Serpant. He seems to be a unique creature though the stat black does seem treat him like a type of creature one can see more then one of by giving advancement rules for instance. The creature is thirteen thousand years old and I would have loved to see some examples of the plots and strategies this thing has been doing over those many millennia. It says he works behind the scenes through minions and plots and very power hungry. But what has he accomplished so far? What other goals does he have? These questions really left me wondering and I would have liked to have seen the writer go more into this. The stats of the creature seem okay for the Challenge rating though it does have a pretty low will save. Most of the highly intelligent creatures actually have wil saves as their best and not their worst of all saves.

The next creature is the very small Deshaywine. There is little useful information on what these guys are. They are unwanted offspring and serve people more powerful then them and other then that the DM has many blanks to fill in.

Next is the Gomthu. This is a demon created to help serve a god that is not described here. Now the reader knows as much about these creatures as I do. The creature has two paragraphs describing it and one of them is pure physical description. The creatures in the book do have a nice round to round tactics which can be useful. There are also adventure ideas for the creatures. But many of the adventure ideas refer to other books GMC has put out. That?s great if one has the books and wants to use them, but other wise it makes those particular adventure ideas useless.

The Milmang actually seems to be more of a plot device then a creature the player characters are expected to defeat. It has a challenge rating of one hundred and fifty and is called a Quasi deity. This creature is directly tied into one of the adventures GMC has. It is built to guard the Door of Simit Al which is presented in one of the their adventures (Quirin Adventure 6: Lost and Forgotten).

Lastly are the Threyclops. It seems a little odd that these giants with over seven hundred hit points and challenge rating of twenty eight would be used as shock troops. The saves aside from the Fort save are pretty low for a creature of this type of power. They do have a good Spell Resistance so maybe they would do well against spell casters.

Overall the book provides monsters that just feel like they are there to be killed. There is no really reason for the creatures to be there other then because. This complaint is common one of many monster books but with epic monsters I think it rings even more true.

<b>LIKED</b>: Epic Support<br><br><b>DISLIKED</b>: Not nearly enough detail of the creatures. <br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>

[2 of 5 Stars!]
Quirin Mythology #1: A Handful of Epic Creatures
Publisher: GMC
by Mark G. [Featured Reviewer]
Date Added: 10/23/2005 00:00:00

?Quirin Mythology #1: A Handful of Epic Creatures? is a 18 page pdf monster supplement that provides a detailed statistic block, descriptive text, portrait, adventure hooks and tactics for using the creature in gameplay. Having just come out of an epic game I was excited to see a supplement that devoted to monsters at this level of play.

The product opens with two pages of introduction on how to read the entries in a monster supplement. While beneficial to some I think by the time a game and its player have passed the 20th level they should be familiar with how the monster statistic block is broken down. However it should be noted that the epic statblock does contain an additional line for Epic Feats, and the author uses this line in his statblocks but doesn?t include it in the introduction.

The creatures include a magical beast, two outsiders, a construct and a giant. The monsters are very much rooted in the world of Quirin, so if you are a designer and want to use them as open game content for another product you will need to rework the descriptions quite significantly in one place. Essentially the monsters break down as follows:

Alcorn ? A unique flying serpent that is evil influential leader of Masapapu.
Deshayvine ? An fine abomination that is cross between fairy and demigod orc.
Gomthu ? a demonic praying mantis (at least that?s what it looks like).
The Milmang ? A quasi-deity construct that deals energy drain to divine ranks.
Threyclops ? A three-eyed giant created to act as shock troops.

Though the creatures are a good mix of ideas, I wonder how many will easily find a home in your campaign if you are not using Quirin. The monsters also seem a little quirky in their design, for instance Alcorn is said to be ?one of the most influential mortal beings? and yet as a 24 HD creature it only has a Diplomacy of 24 and a Charisma of 16, it also wears full plate barding. The Deshayvine are abominations and yet do not seemed to be misshapen, grotesque or horribly marked. The Gomthu has both improved grab and rend, are these abilities usable together?

Mechanically, some the statistic blocks have issues as well such as the Alcorn which has only one natural attack and thus should get x1 ? Str to its attack, the Milmang whose size is listed as Colossal+ (does the + change the mechanics), or the fact that the author seems to adjust BAB by the creatures? size modifier.

Overall, the editing seemed fine except in a few places. The art seems appropriate for all the monster except the Gomthu who looks more comical than threatening.
<b>LIKED</b>: Support for an area of the d20 game that is not well recognized.
Tactics seem appropriate for each of the creatures (why don't more books have tactics)
<br><br><b>DISLIKED</b>: Embedded setting makes it harder for another publisher to use this material.
Some mechanical errors seem in the statistic blocks.
Almost all the monsters have something quirky about their design.
Adventure hooks firmly entrenched in Quirin.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

[3 of 5 Stars!]
Publisher Reply:
Epic Feats line of the epic statblocks is included in the intoduction now. The Flying Serpent's influence error has been reworked. Tense and grammar mistakes have been fixed. Mechanical errors have been corrected.
Quirin Mythology #1: A Handful of Epic Creatures
Publisher: GMC
by Charles G. [Verified Purchaser]
Date Added: 10/07/2005 00:00:00

For those of you looking for a collection of high-CR monsters, there's not a whole lot out there. Quirin's Mythology #1 delivers a number of epic creatures, suitable for a variety of levels.

Overall the creatures are well-designed and interesting. The creature ideas are compelling, though the mechanics are unexceptional. (Needless to say, the skills aren't correct -- in fact, skill points are assigned almost at random.)

Alcorn is an interesting unique monster; Deshayvine are thumb-tall feyfolk warriors with a twisted background; Gomthu are corrupting demons; the Milmang is a unique creature with incredible power, sapping the strength of even gods when it hits; Threyclops are epic giants.

The text expands on these by adding variants (Deshayvine assassin, Threyclops fighter), custom magic items, and a new spell.

Highlight: creative backstories for all creatures
Recommended to: everyone who runs epic campaigns, nonepic DMs looking for background material<br><br><b>LIKED</b>: The creatures all have interesting backgrounds and the material is well fleshed-out.<br><br><b>DISLIKED</b>: I didn't like the format of the product so much, or the mechanics of the creatures.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>

[4 of 5 Stars!]
Publisher Reply:
Alcorn's skills have been fixed. The others were correct.
Quirin Mythology #1: A Handful of Epic Creatures
Publisher: GMC
by Shane O. [Featured Reviewer]
Date Added: 09/29/2005 00:00:00

Quirin Mythology #1: A Handful Epic Creatures presents five new epic monsters. Despite the small number of creatures, a very diverse range of themes and challenge ratings are presented here. Two of these listings are for unique individuals. One is a race that could conceivably exist in any fantasy campaign world. Another is a new demon, and the last is an abomination, god-spawned creatures that are spurned by their divine parents. Following these entries are a new weapon/shield property, two specific magic items, and a new spell.

Each monster has a single picture of it in black and white. The entries detail not just stats and combat abilities, but also background text, appearance, round-by-round tactics, and adventure hooks. Likewise, the new spell at the end has a picture done of what it would look like in-character (done in a very creative fashion).

This product is a superb addition to the epic-level tradition of d20 fantasy. All of the monsters here are interesting, and well worth their challenge ratings. They do an excellent job of opening up new ideas, all the more so since they have adventure hooks and background text given for them. The only reason I didn?t give this product a five star rating was because there are some mechanical errors (though they?re nothing major), and because, perhaps because English isn?t (I assume) the first language of the author, a sentence of two reads oddly. But these are, for the most part, minor quibbles on what is otherwise an excellent product. I recommend this to anyone venturing into the realm of epic-level play.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>

[4 of 5 Stars!]
Publisher Reply:
The mechanical errors as well as the tense and grammar mistakes have been fixed.
Quirin Mythology #1: A Handful of Epic Creatures
Publisher: GMC
by Mark C. [Featured Reviewer]
Date Added: 09/28/2005 00:00:00

My concern when approaching epic material is how is it made epic. The difficulties in creating truly epic creatures is great and, unfortunately, this product failed to pull it off. The creatures are interesting, but they are not very epic. I took a closer look at some of the creatures in the book and reviewed them individually.

The Flying Serpent
The Flying Serpent is described as the most influential creature in the world, but does not have the stats to back up this claim. Its Diplomacy is a paltry +24. (A 2nd level character who takes 5 ranks in Diplomacy, Skill Focus (Diplomacy), takes 5 ranks in the 3 synergies and has an 18 Charisma, has a +18 Diplomacy.)

The Flying Serpent?s 300 hit points puts it within a one-round kill for high level adventuring groups. Its saves are a low 22/16/9. Finally the serpent only has a single attack, a bite for 4d6+15. It has a solid spell selection as a 24th level caster but this is its only serious offensive ability.

A Great Wyrm Red Dragon, with a CR 26, has 660 hit points, saves 32/22/22. The dragon?s bite does 4d8+13 and it has five other attacks. The dragon has 19th level spellcasting abilities, slightly lower than the serpent. The Great Wyrm Red Dragon is considerably tougher at a lower Challenge Rating. While it is not a completely fair comparison, the serpent could use a little beefing up, a few more hit dice.

There are three adventure hooks for the Flying Serpent. Two of those ideas have nothing to do with the Flying Serpent, except that they take place in his territory.

The Deshayvine
This finy size creature has only 9 hit dice and a Challenge Rating of 18. With a level adjustment of 9, the Challenge Rating should actually be about 13-14 (CR is level adjustment + about 1/2 the HD varying by type according to the Monstrous Manual).

Doing 1d3+7 or 1d2+11 damage, its melee and ranged attack are not very threatening despite its wounding attacks and huge attack bonus. With a +35 Hide bonus it is an effective assassin. Tucked in among the spell-like abilities is ?power word kill 1/day? making it dangerous once per day.

This is an interestingly put together creature, dealing low amounts of damage with great accuracy. It could be a real challenge for high level adventurers but only an annoyance for epic characters.

Tossed in with the not-so-epic creatures is Milmang, a 225 Hit Dice, Challenge Rating 150 creature. Thor would be hard pressed to take this monster ? seriously, you can compare his stats from Deities and Demigods.

Adventure Hooks: Many of the adventure hooks refer to other products and to rivals of the PC?s, another adventuring group, rather than having anything to do with the monster. The adventure hooks switch between present and past tense from sentence to sentence.

Monsters as Player Characters: Many of the monsters in this book are ?playable as characters?. With +47 Strength bonuses and other epic abilities, and relatively low level adjustments (+9 to +15), I would hesitate before allowing a player to play such a race.

A Final Note
This product has a lot of potential and, if it gets reworked, I would like to see it.
<br><br><b>LIKED</b>: These creatures are tough and are built on original ideas. There are some Easter eggs nestled in the back. The new armor ability, globe of greater invulnerability spell and new magic items are worth taking a look at. The picture of the scroll containing globe of greater invulnerability is a great idea (how about some color?). The cover looks good its worn appearance.<br><br><b>DISLIKED</b>: This product needs to be reworked. The challenge ratings need to be closer together rather than ranging from 18-150. A number of tense and grammar mistakes need to be fixed. There are good ideas but they need to be refined. This product introduces some interesting creatures and hint at a much larger history. More of that history needs to be included. 2 of the 18 pages are dedicated to Reading the Entries, something already covered in the Monstrous Manual. As a PDF space is hardly a concern unless someone wants to print it.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>

[2 of 5 Stars!]
Publisher Reply:
The influence error of the Flying Serpent has been reworked. Tense and grammar mistakes have been fixed.
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