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MonkeyGod Presents: The Last Initiate
 
$5.00 $2.50
Average Rating:4.0 / 5
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MonkeyGod Presents: The Last Initiate
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MonkeyGod Presents: The Last Initiate
Publisher: Highmoon Games
by Jim C. [Verified Purchaser]
Date Added: 10/08/2005 00:00:00
This site-based adventure presents a more than usually sensible excuse to have an abandoned temple (chock) full of dangerous traps and deadly creatures in the middle of a dangerous wilderness. The cover gives fair warning that there's a strong steampunk influence to consider depending on your taste.

LIKED: It's well written with some wit and surprises.

DISLIKED: The new creatures called 'restless dead' seem unnecessary and bland. They could have been described by existing creature types. Generally I don't like the use of undead here as merely people who have the eccentricity of not breathing any more - they lack menace.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
MonkeyGod Presents: The Last Initiate
Publisher: Highmoon Games
by Goran B. [Verified Purchaser]
Date Added: 03/06/2004 00:00:00
A well-made and interesting adventure. I especially like the possibilities for some real roleplaying interaction between my players' characters and "the last initiate".

Rating:
[4 of 5 Stars!]
MonkeyGod Presents: The Last Initiate
Publisher: Highmoon Games
by Yair R. [Verified Purchaser]
Date Added: 09/09/2003 00:00:00
Overall, a decent adventure that provided filled several sessions.
The premise is that the characters follow the map & note found on a gnome cleric's corpse to a lost temple of the Artificer, brave its inhabitants, and revcover the Wonders of Creation.
There is no other hook, but the adventure is general enough to be easily inputed into most campaigns. Unless you wish a gnomish-freak-show motiff you may want to change a few things, most importantly the automatons that serve as the Wonders of Creation themselves. A powerful ghost can also stop the adventure in its tracks unless the DM takes steps to ensure otherwise, or the players convince it to leave them alone (or, which is unlikely, defeat it in combat).
Ignore the Mace of Smiting found in the abbot's chambers, it is waaayy to powerful to give to characters of this level.
Be mindful that in essence, this is a dungeoncrawl.
Aside from these issues (and other minute points, like a few monsters that do not eat apparently) it is solid enough.

Rating:
[4 of 5 Stars!]
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
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