Narrative Combat is an interesting alterative to the tactical table top war game feel of d20. It makes combat is less about how fast can you character do things, instead focusing on the narrative beats. That is, what the PC?s intend to do and the results of those intends. Do they wish to go on the offensive, defend someone, lend their support to another character, or just use one of their skills?
What I like is that narrative combat makes the PC?s state what they are doing. All too often I have PC?s that think they can?t do anything so they just stand there out of the way. Now, I ask them what they intend to do. No one intends to just stand around in a fight; they are looking for an opening to shoot with a bow, swinging their sword, defending an ally, or stealthily hiding.
Narrative combat helps me spend time on an encounter in accordance to how important that encounter is to the story. No longer will random encounters take all night. On the flip side of that, by using this system I have added more tension to a dramatic scene. Stretching it out in a way you can not with standard d20 combat.
Narrative combat is not for everyone, if you love the tactical table top war game feel, then narrative combat is not going to add anything to your game.
<br><br><b>DISLIKED</b>: In a perfect world stock art would not be used. Instead it would illustrate the example combat. But that?s not really a problem, the art is in line with the price of this pdf.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>