Behind the Spells Cone of Cold
It?s been a little while since I reviewed on of this series. And hopefully with Bret Boyd starting his own PDF company that will mean that this series is not over with just yet. Behind the Spells is a series of PDFs that each tackles a single popular spell. It gives that spell a history on who and why it was created. And it gives a few neat little options that expand the use of the spell.
Behind the Spells: Cone of Cold is a PDF by Ronin Arts. Bret Boyd writes the whole series and his new company is Tricky Owlbear Publishing, Inc. I mention that in hopes people will soon find new PDFs in the series under that name. He has a new series of PDFs called Behind the Monsters that I am looking forward to reading. I wonder if we will eventual get Behind the Magic Item/artifact?
I should probably get back to the PDF review. The PDF is five pages long just enough for the topic on hand. There is no art but the PDFs are book marked. The book has a good lay out and is really easy to read and find things in.
The history of the spell is a little odd. It involves a Wrone Kida. Of the histories in the series I have read this one really screams write a module around it. It deals with a extra dimensional ooze like thing that escaped from a subterranean prison. It involves Trolls and a persistent enemy. It is a cool little story.
Spell secrets are little ways the original spell can be altered. The Cone of Cold spell has two of them. The first is really a very versatile. With a spell craft check or a certain material component the caster can alter the shape of the spell to either a ray or a spread. In the same spell secret the castor can also change the elemental part of the spell. This might be a little too good for just a spell secret. Usually being able to make one spell that can also do fire, acid, electricity, or even sonic damage requires a feat or two. I like the idea of making it a bit easier but personally I think this is a little too easy.
The other spell secret though is really cool and makes the spell a lot more fun to play with. It allows the castor to instead of have the normal effect have the spell effect either the ground, water, or the air. Basically it can freeze the ground, turn a lot of water to ice, or create an area of freezing cold air. Each has its own duration and effect.
There is one alternate spell called Frigid Enchantment. It allows the castor to give the frost enchantment to a number of weapons and then the user can make it go to icy burst for a few rounds when they choose. It seems like a good fifth level spell if one has enough weapons to be enchanted that will be used.
Behind the Spells Cone of Cold gives the reader a little of everything the series has to offer. It has a very cool and creative history that one can easily borrow ideas from. The spell secrets are useful but I do think the one is a bit too good. And the variant spell is defiantly useful under the right circumstances. This is another strong PDf in the series.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>