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True20 Cybernetics $4.95
Average Rating:3.8 / 5
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True20 Cybernetics
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True20 Cybernetics
Publisher: Green Ronin
by John G. [Verified Purchaser]
Date Added: 03/01/2007 00:00:00

As I understand it, this is a True20 adaptation of a d2o cybernetics book. I only have the True20 version. It details a feat-based cybernetics system which is very thorough. If you don't want to use feats, there are rules for treating cybernetics as equipment. The alternate naming system (for magic-based cybernetics) is very nice. New heroic paths are provided for the Cyber Soldier and Cyber Hacker. <br><br>
<b>LIKED</b>: Wide range of cybernetics are covered; good examples of heroic paths, and good set of alternate rules. <br><br><b>DISLIKED</b>: Nothing!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
True20 Cybernetics
Publisher: Green Ronin
by Andy S. [Verified Purchaser]
Date Added: 09/23/2006 00:00:00

This supplement for True20 covers cybernetic enhancements for characters (which are treated as Feats), with rules for the effects they have on their users, both good and bad.<br><br>
<b>LIKED</b>: Variant rules for using the enhancements in a magic-based campaign ("arcane enhancements").<br><br><b>DISLIKED<-
;/b>: The innovation and "wow" factor typical of other True20 products don't shine through in this supplement. It's standard stuff, handled competently, but no more.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[3 of 5 Stars!]
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