|
|
 |
Not a bad little adventure for the price, the color maps were great, even though I don't normaly use color maps (that's why I have 10 different color dry-erase and like 15 different colored wet-erase markers). A definite worth getting.
|
|
|
|
|
|
 |
|
|
 |
I've had Post-Apoc games before, and monsters/creatures in them before, but many were either just flat or way over the top. Ugh... Not here with TotTE it's a well rounded selection that serves as great examples (and actual challenges for characters). Where in many cases "less is more" this is a case of "give me much more" I could have gone for two or three times the content (and the appropriate increase in price) as long as it was all this good.
|
|
|
|
|
|
 |
|
|
 |
Maps... why does it always have to be the MAPS? Not a bad adventure but the maps definitely needed a rethinking. Based on the adventure text I re-did the maps for my group and it was ok, the players didn't jump for joy after the adventure was over but they were satisfied the time was worth it.
|
|
|
|
|
|
 |
|
|
 |
As a fan of the first version of Darwin's World I was very happy. This version just rocked the d20 Modern-PostApoc genre. This is what a "GM's" book/Campaign Guide should be, full of great background, examples, locations, creatures... and all outside of the core book your players will be pouring through.
Providing both full and printer-friendly versions has always been a core of how RPGObjects does business, quality with the buyer in mind.
|
|
|
|
|
|
 |
|
|
 |
This was the first adventure I ran for my d20 Modern group. The PCs came from 'today' so the idea of a missile silo to explore was a great opening for them, familiar yet a good view into this new world they found themselves in. Everyone loved the adventure and took full advantage of the rooms based on the descriptions. The only downside was when the one new player, running a deaf mutant, decided to never listen to my descriptions and dove head first into rods sticking up in the shallow water (shallow where he dove in). ugh but a good laugh for the rest of us.
|
|
|
|
|
|
 |
|
|
 |
The gang at RPGObjects are one of the few publishers of quality d20 Modern settings I've found. When I showed everything for DW to my group, they pushed me to take their characters in my then current d20 Modern game set in today (an X-Files like game) and 'transport' them into Darwin's World. Doing so jumped the campaign from being 'not bad' to 'fantstic!' This gazetteer made some great information available in a format I could hand out to my players, which is a definite plus for me as the GM.
|
|
|
|
|
|
 |
|
|
 |
I've 'purchased' many free pdfs and typically, you get what you pay for. With SkeletonKey's e-Adventure Tiles: Annual 1 you don't get what you paid for, you get much much more. I've printed most of these out and used them in my games. The colors and detail are just great. One very happy customer here.
|
|
|
|
|
|
 |
|
|
 |
I enjoyed both my time reading the Maelstrom setting world book, as well as printing out & assembling the great map that's provided (in black and white). The map went to games and hung on my wall for two years during the campaign.
The setting is innovative. Instead of just making another world of orcs and elves and dwarves etc in a different landscape, the team created world where the landscape can change at any time just by one of the mysterious fog-cloud like things that exist... when they move the terrain under them is destroyed, when they move on the terrain is totally different from what was there. Before Eberron and 'The Mournland' we had Maelstrom.
If you are looking for a fantasy campaign world that is rich, well thought out, and is original... Get Maelstrom that's all I can say.
|
|
|
|
|
|
 |
|
|
 |
After reading the Malestrom main book and assembling the fantastic map, sitting down to read this only continued my enjoyment of the setting. Well done, good layout and provided a fantasy pantheon that would benefit any group playing a campaign in Malestrom
|
|
|
|
|
|
 |
|
 |
|