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Advantageous Abilities: Defensive Abilities (5e) $0.99
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Advantageous Abilities: Defensive Abilities (5e)
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Advantageous Abilities: Defensive Abilities (5e)
Publisher: Dire Rugrat Publishing
by James B. [Verified Purchaser]
Date Added: 01/31/2023 00:04:41

A selection of defensive options to add to NPCs (and monsters) in D&D 5th Edition games. The options include some fun ideas and are well-considered, with instructions and exact CR adjustments that make them easy to apply. However, these are definitely intended for a more tactical game, and won't suit all campaigns or play styles. Be also aware that there are only two pages of actual new rules material.



Rating:
[4 of 5 Stars!]
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Advantageous Abilities: Defensive Abilities (5e)
Publisher: Dire Rugrat Publishing
by Ismael A. [Verified Purchaser]
Date Added: 02/07/2018 10:23:52

Disclaimer: I got a complimentary copy of this product.

This book, the next in the Advantageous Ability line from Dire Rugrats, is true to form as it delivers a plethora of defensive adjustments for your NPCs and monster.

Right off the bat, the passive abilities are well considered, and decently balanced. While the monster design would have you just give a monster an appropriate AC rating, for instance, these abilities are there to add flavor and make a monster feel more interesting because of their outward and inward design, which I know players appreciate.

Into active abilities, they are very neat and flavorful, though I wonder about some of them. Many of these abilities evoke movie scenes and martial arts tropes, such as Taproom Defender, which lets an NPC improve their defenses by interposing random objects. The Blind Monk's Stance is thematically very cool, but it implies that the NPC or monster may need to spend a turn blind and helpless to access it. It'd be better to just allow it to work automatically, perhaps upping the CR adjustment.

For reactive defenses, those requiring a reaction to use, there are some more interesting options. At this point, the abilities seem almost circumstantial. Duck and Cover allows someone to duck behind cover to change 3/4 cover to full cover. This seems like a good idea and GM adjudication over an ability that would alter a creature's CR, but it's kind of neat to see the idea proposed. Human Shield is more of a tactical maneuver. It begs for a book of combat maneuvers, whether they be options for the Battlemaster, or for general use. It rather reminds me of the "Book of Iron Might" put out by Monte Cook many years ago, and I mean that in a good way. I am giddy considering what a book of tactical options could mean for the game, especially as it could expand the possibilities for players who aren't ready to think outside of the box with their actions.

The other reactive abilities are great, and can make a fight interesting and colorful. extending the action without necessarily seeming like you are cheating to keep your combatant alive.

Overall, the product is a solid and short toolbox that can help you spice up your encounters. While the 5th edition fantasy rules tend to go for simplicity, there is space for small chunks of complexity and flair that make encounters and game sessions stand apart, and this product is ideal for helping you to do that. The biggest takeaway from this is as inspiration for your own encounter building, at which this product excels.

I give this product a 4.5, which I am rounding up to 5. The price is right, and while there are a few quibbles, nothing stands out as intractable. Totally worth $1!



Rating:
[5 of 5 Stars!]
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