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Roma Imperious
 
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Average Rating:4.2 / 5
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Roma Imperious
Publisher: HinterWelt
by Terence C. [Verified Purchaser]
Date Added: 10/26/2008 03:34:22

Excellent alternate history RPG on a magical and longer lasting Roman Empire. Great stuff, great system. Great setting.



Rating:
[5 of 5 Stars!]
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Roma Imperious
Publisher: HinterWelt
by Joseph Q. [Verified Purchaser]
Date Added: 03/29/2006 00:00:00

Simply wonderful! A source book which provides a smooth combination of historical information with an arcane twist. The contents are easily transferable to alternate gaming rule systems and the Iridium System itself is easy to use and clearly defined. I bought this as an alternate source for d20 Gaming and have decided to run an Iridium campaign as soon as my current gaming schedule allows.<br><br> <b>LIKED</b>: Clarity, consistency, transferability.<br><br><b>DISLIKED</b>: Absolutely nothing wrong with this... other than it has left me anxiously waiting for more product in this line!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Roma Imperious
Publisher: HinterWelt
by Don R. [Featured Reviewer]
Date Added: 02/04/2006 00:00:00

Roma Imperious by Hinterwelt Enterprises is an alternate history fantasy campaign setting running on the Iridium System. It is set in an alternate history of ancient Rome where the Empire never fell but rather embraced the practice of magic and survived.

In real history, Constantine won a decisive battle under the sign of the cross and so legalized Christianity, embracing it politically if not personally and causing the religion to grow in power and popularity. After his death, the Empire collapsed due to plague, barbarian invasion, and a number of other factors. In Roma Imperious history, Constantine won a decisive battle using magic, and it was made legal and encouraged throughout the Empire for its usefulness, creating a whole new social class, the magi.

The world is set approximately 400 years after Constantine?s victory, and the empire still stands strong thanks to its use of magic. Many other factions exist over the rest of the Eastern Hemisphere, which is nicely mapped out early on. There?s the Jade Empire of the Far East, the Skandian Kingdoms of the Far North, kingdoms in Africa, India, and North Asia, as well as barbarian tribes that are sort of part of Roma but also somewhat autonomous, like the druids, from whom Constantine got his magic. Everyone has their own brand of magic in this world.

Roma Imperious also gives the reader an in-depth look at the politics and economics of the Empire, from the general structures to the specific NPCs that run them. More than a handful of new Iridium classes are offered, and more can be made easily due to the flexibility of the Iridium System. The setting also contains rules for era- and setting-specific items, as well as some pretty sweet monsters pulled from the pages of world mythology.

The setting is remarkably complete. A large chunk of the book is dedicated to fleshing out just the setting. The writing can be amateurish at times and there are more than a few typos, but these are easily forgiven as one gets sucked into the mythology being weaved.

After the setting is laid out, the Iridium Core System rules are given. Now, theses can also be downloaded as a standalone supplement, but they?re here for convenience. Here, as everywhere, the Iridium System offers flexibility at the expense of complication. Iridium allows you to do almost anything you can think of and it is also more realistic than most rulesets, but only if you can down the complications and the often vague or disorganized nature of the rules. <br><br> <b>LIKED</b>: Awesome, well-developed setting built from an interesting premise. Very thorough with politics, social structure, history, timelines, and specific bios. The fiction draws you into its world and makes you want to play. Generally good art. Nice long lists of classes, skills, and spells.<br><br><b>DISLIKED</b>: The writing comes of as just plain weak at parts, with strange wording and awkward phrasing, as well as many punctuation problems. The Iridium System is almost as obtuse as it is flexible. The sheer length of this setting may put some off. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Roma Imperious
Publisher: HinterWelt
by Michael C. [Verified Purchaser]
Date Added: 01/30/2006 00:00:00

Roma Imperious is (obviously) Roman themed fantasy RPG. Roma has strong fantasy elements to it, so if your are looking for a strictly historical Roman RPG this game is not for you.

The basic premis is that instead of the Roman Empire falling Constantine learned magic from Druids who had aided him in an earlier campaign. With the discovery of magic schools(schola magi) were established and new magi were trained. Magic has become essential to the Empires existants. Magic has improved farming, communications, transporting goods & people (the legions), and everyday life in the Empire. While magic has improved most every aspect of Roman life it has also spawned it's own share of monsters, beasts, and tyrants. Some rogue magi summon demons, beasts, and monsters. When left alone monsters to do what they do, they multiply! In some areas of he empire wandering bands of cannibal dwarves,xyclops,giants, and if you are to close the Alkatian border maybe even some Terragena.

Roam uses Hinterwelt's Iridium system which is a skill based system that uses percentile dice for skill resolution and d20 for attacks and stat checks. It also uses a hit location system that (despite what some peple think) does not hinder or slow the flow play.

Magic is handled with three different systems:

Spell Point Magic: Magi are primary and most powerful users of this system, but nearly any character can learn to cast spell magic. When a character uses spell magic he is channeling power from whichever plane the character is schooled in. Casting spell magic takes a toll on the character by draining their spirit points.

Free Form: Priests, Druids, and Shamans are character types that have access to this type of of magic. Instead of channeling magic from the planes as it is done in spell point magic free form magic channels it power from an external source (Gods for example)and through his body. A free form characters body acts as both a capacitor and resistor. To use free form magic the character uses his or her imagination and tells the GM what effect they are trying to get. The GM tells the player if it is possible and if so tells the player what the penalty will be, if any. Then the player rolls their base chance to see if they ge the desired effect and next they make a channeling roll to determine if they had a backlash from channeling. Both rolls should be made @ the same time to speed things up.

Dictated: Monks are the only users of this system which is hybrid of Free form and Spell Point magic. Like Spell Point Magic the effects are fixed and like Free form it requires a roll to use chi. If you make the PIE roll then you can spend Chi to gain the benifit of the discipline you are using.

The magic systems give the players many options and also each system suites the character types they are used for.

Roma is easily the best looking core book that Hinterwelt has published to this date. The cover captures the feel of the game but seems a little cartoonish. Interior art is for the most part well done in B/W with the best piece being the Kuie done by one of the Carmona brothers. The layout is clear and easy to navigate and the pdf has very good book marking.<br><br> <b>LIKED</b>: Great new spin on Roman History and Fantasy. Quality writting and layout.<br><br><b>DISLIKED</b>: most of the art is high quality but there are few pieces that are not good at all and stand out as such next the Carmona brothers excellent art. There is an error in the map but it is otherwise very nice. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[5 of 5 Stars!]
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