DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
Wild West RPG
Publisher: Fantasy Games Unlimited
by David L. [Verified Purchaser]
Date Added: 08/09/2022 15:03:51

I first purchased Wild West when it was first released by FGU. I have found it to be totally unique from all ‘other’ games that have been published because of the way it handles Character Creation, Skills, Horses and Combat.

Character Creation: Each Character has Primary and Secondary Characteristics. There are nine Primary Characteristics and eight Secondary Characteristics. The Primary Characteristic Values (CV) are determined normally by rolling 3d6 for a CV of 3-18. The Secondary Characteristic Values (CV) are determined by using various math formulas using the Primary CVs. For Example: Height-in-inches: Add the Physique (CV) to 54 + 1d6. The result will be your height in inches. So if your Physique CV was 12, then 12+54+1d6 (3) would equal 69 inches, or 5’9”. The Character’s “Damage Factor” (Total Hit Points) is one of the Secondary CVs. This is obtained by adding the Weight, Physique and Constitution rounded up to the next 10. For example: The Character weighs 202 lbs. You add Physique (12) and Constitution (12) to get 226, which is rounded up to 230. This 230 is then apportioned to the various parts of the body. The Head, each arm and Leg gets 10% (23 points) each. The Chest is 30% (69 points) and the Abdomen is 20% (46 points). This comes in later in Combat or injuries.

Skills: The Character starts with six Primary and four Secondary Skills. Each Skill has a CV and starting Experience Points. Some skills can only be taken in the first six Primary Skills (Doctor/Medical, Dentist or Veterinarian). This can pose problems for the Gamemaster, since many Players will choose Medical as one of the first six, and you will have a party of doctors running around in your campaign. This is highly unrealistic, since doctors were very few and far between in the Old West. You may want to limit your party to one, maximum. Or, you could state no one can learn it to make it more exciting, so if anyone gets hurt, they have to find a doctor. (Basic first aid can always be applied to stop bleeding, etc.) The last four skills can then be chosen. Lastly, there are a few Skills that can only be learned AFTER the characters are in-game. Each skill’s CV is determined by a formula. As an Example, “Quick Draw” is determined by adding Agility + Perception, then dividing the sum by 2 to get the CV. Thus, let’s say the Character’s Agility is 15 and the Perception is 13; 15+13=28. 28 divided by 2 = 14. This Character’s Quick Draw CV = 14.

Experience Points: Experience is also treated differently than on ‘other’ games. Each skill has its own experience points, so your skills are very important. Each successful use of a skill raises the Experience Points in that skill according to the difficulty (See below). So if the Character practices Quick-draw (which you see in many westerns), his experience will go up.

Horses: Horses were highly-prized possessions in the Old West. Horse thieves were normally strung-up on the spot if caught in the act (or once they were caught). To indicate this importance, horses are also created similar to characters. They have their own CVs and will also have Experience Points for Skills they have learned.

Combat: Combat in Wild West is DEADLY. One well-placed shot can kill the character! In this area, Wild West is very realistic. Remember apportioning the Hit Points earlier? If the person above gets shot in the right arm (23 points total), the rules explain the results according to the damage taken. As an example, if the person has taken 50% but less than 75% damage, the person has a 50% chance that the use of the limb is lost! So don’t think that your Character will be taking lead and shrugging off the damage. Combat is divided-up in 6-2 second segments. So each Combat ‘round’ will have 6 segments. Each Character will ‘plot-out’ his/her round. After each round, the Characters then do it again, until the end of the combat. Each Action takes up so many segments. As an example, Black Bart does not have Quick-Draw, but wants to shoot another person. Drawing a pistol without Quick-Draw takes between 1-5 segments! This is covered in the rules. Let’s say it takes him 4 segments. He lines-out the first 4 segments. This leaves him 2 segments left. Bart then decides to Aim (1 segment), and Fire (1 Segment). So, in the first Combat round, he draws his pistol and then aims & fires (in the last segment). However, the Character has Quick-Draw and is quite experienced. He only takes 2 Segments to draw his pistol, then he decides to aim, fire, aim, fire (each one segment). So, the Character is able to get off one shot while Bart is still drawing, hitting him in the chest. Due to damage, Bart has lost 50% of his damage points in the chest and has a 75% chance of losing consciousness for 1-20 minutes. Bart rolls the percentile dice and rolls a 71. Oh so close! He clutches his chest and falls in the street just as his gun was clearing the holster. He did not even get to aim and fire. Combat is now over. However, since this happened in town there is a good chance there is a doctor, and Bart can recover. Once again, Combat is Deadly!!!

The Role-playing Probability Chart (RPC): This chart is the meat of the game and makes Wild West different than all of the ‘other’ games. All chances of hitting a target or doing anything in the game relies on this one chart! Each point of experience and digit/point of CV makes a difference in the successful outcome, as well as the difference in the difficulty of the task performed. There are three scales of difficulty; A-Hard/Complex, B-Difficult/Medium and C-Easy/Normal, but not so simple as an automatic success. An example of this would be firing a pistol at a target at short range. It will be on Line C; since it will not be an automatic hit.

Looking at the Combat above, since the Character was successful in his quick draw and Pistol marksmanship, he will gain experience in each.

There are further modifiers for cover, running, distance, etc.

Wild West also has rules for wound recovery, damage taken while traveling wounded, TNT damage, Brawling (good Saloon fights, anyone?) etc.

Equipment: Wild West has a good list of equipment, guns (by year introduced), and such, plus how much money a particular job/profession made in a month. A normal run-of-the-mill Cowboy made $15 - $35 a month, while a full time Town Sheriff made $30 - $40 a month.

Overall, I have loved this game. It makes the characters role-play rather than shooting everything in sight. However, if you like “A-Team” type play (lots of shooting, yelling, running around with nobody getting shot), then you may want to play another game for combat.



Rating:
[5 of 5 Stars!]
Wild West RPG
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Old School Tactical
Publisher: Flying Pig Games
by David L. [Verified Purchaser]
Date Added: 08/28/2016 07:54:11

I could only give this product 4 stars because of the issues noted. I purchased OST pnp version expecting a polished product for the $25.00 cost, considering that it would cost another $30.00-$40.00, to have everything (especially the maps) printed. The first thing I noticed, was that the pnp version is missing Map3 (Stalingrad), so the scenarios using this map cannot be played. That particular map is mentioned in the contents of the game, and was a large incentive in convincing me to purchase the product at that cost. Since there were no special printing instructions, I printed the counters, with the default setting, on regular US letter (8.5 x 11 in.) using a color laser printer. Each page printed with a large blank margin at the top of the page, cutting off a portion of one row of counters at the bottom of the page. After this mistake, I purposely paid attention and was able to set the correct margins on the page and the counters printed fine. Further, Unit Data Card 6 has a single German truck with the rest of the cards being Soviet units. When printing the back of the card(s), the German cross was printed on the back of a Russian unit and the German truck got a Soviet Red Star. I re-printed just the backs of the cards and cut-out the backs needed and glued them on the back of the cards with the errors. When reading the Scenarios, I got confused as to the actual starting forces for each side and the reinforcements, since they stated that the starting forces would enter the map on turn (), and the reinforcement would enter on turn (). As an example, for the last Scenario "The Hedgehog", for the Germans, it states "Startup Turn 20", yet reinforcements arrive on turns 11, 14 and 15. The only way this could even make sense, is if the scenario was 20 turns long. Lastly, there were many grammatical errors in the rules. Proofreading/editing would have solved this issue. An example of this is on page 2, Pioneers and Sappers: "3. Engineers reveal Mines are when moved onto (the unit does not undergo the attack)". While I understand the intent of the rule, a person not used to playing wargames could possibly become confused. There is then another error on the very next line of the rules. At $25.00 for the pnp digital version, these errors and omissions made me disappointed with the product receiving only 4 stars. Yet, even with all of these errors, the graphics of the game are stupendous and of extremely high quality, and the use of 'impulse points', luck cards, and the relative simplicity of the rules still make me want to play this game. I believe that I will still enjoy the game very much after hopefully getting a file for Map 3 Stalingrad. Even with these errors, the quality of the graphics, the simplicity of the rules and the amount of scenarios provided makes me hope that Flying Pig Games will also offer '65 and OST Vol. 2 once released, as a pnp product. At the time of writing this review, I still have not received Map 3.



Rating:
[4 of 5 Stars!]
Old School Tactical
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Metamorphosis Alpha 1st Edition
Publisher: WardCo.
by David L. [Verified Purchaser]
Date Added: 10/15/2010 13:58:23

What can I add that the others haven't already said? This was the FIRST RPG that I ever owned.

My buddies had OD&D and AD&D1e and I had MA. We would take turns GMing both. Yes, we even had a couple of 'crossovers' from D&D to MA and viceversa. I spent countless hours working on my version of the Warden.

The very first adventure I took them on had them hooked on MA. Naturally, it is very dated according to current standards, but you have a complete, playable set of rules with which you can have hours of fun. Many gamers today like having a 'bare-bones' system that they can house-rule or customize.

Try finding an original, printed copy of this game (I still have mine). It will cost you big bucks. Releasing it in .pdf format was a godsend, and will hopefully bring fresh fans.

I own an extensive collection of OOP RPGs and supplements. Having them available in pdf format is great in case of a fire or other type of disaster.

Buy it, try it! You can't go wrong for the price of a single meal at McDonalds.



Rating:
[5 of 5 Stars!]
Metamorphosis Alpha 1st Edition
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Metamorphosis Alpha: The House On The Hill
Publisher: WardCo.
by David L. [Verified Purchaser]
Date Added: 10/15/2010 13:29:49

I was one of the playtesters for this module, and all I can say, is that it was a ton of fun! Once I received the final product, I noticed all of the suggestions and tables to customize your own RHMDU. They are truely astounding! Game masters can use these tables for populating other structures on the fly. Truely a great (must have) product for Metamorphosis Alpha.



Rating:
[5 of 5 Stars!]
Metamorphosis Alpha: The House On The Hill
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Creator Reply:
David, Thanks for the feedback. Very much appreciated! Craig J. Brain
pixel_trans.gif
Coyote Trail Enhancement Pack
Publisher: Precis Intermedia
by David L. [Verified Purchaser]
Date Added: 03/17/2006 00:00:00

Same as for the Coyote Trail Core Rules. Looking forward to more supplements for Coyote Trail!<br><br> <b>LIKED</b>: Everything, plus, you can't beat the price for what you get!<br><br><b>DISLIKED</b>: Nothing<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Coyote Trail Enhancement Pack
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Coyote Trail RPG (Core PDF)
Publisher: Precis Intermedia
by David L. [Verified Purchaser]
Date Added: 03/17/2006 00:00:00

What can one say, but that PIGames has another HIT! The game mechanics are simple, yet detailed enough to allow the characters to do anything they want.<br><br> <b>LIKED</b>: Western baby!! YEAH!<br><br><b>DISLIKED</b>: Nothing<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Coyote Trail RPG (Core PDF)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Hunger: Zombies Must Feed (GDi)
Publisher: Precis Intermedia
by David L. [Verified Purchaser]
Date Added: 03/17/2006 00:00:00

Another great product by PIGames! In this game, you play a zombie, rather than playing against zombies. It is also a fun read!<br><br> <b>LIKED</b>: The twist of playing a zombie<br><br><b>DISLIKED</b>: Nothing! Excellent value!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Hunger: Zombies Must Feed (GDi)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Future: Starship 13 -- Ghost Ship
Publisher: Ronin Arts
by David L. [Verified Purchaser]
Date Added: 05/19/2005 00:00:00

SKG has some spectacular art; very clean and easy on the eye. I really like their artstyle!

This is a HUGE ship! If you build it using the SKG eFuture tiles for miniatures, it will take up alot of space. It would come in very handy if used for a 'bughunter'or 'Aliens' scenario.<br><br><b>LIKED</b>: SKG's artwork<br><br><b>DISLIKED</b>: N/A<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Future: Starship 13 -- Ghost Ship
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Behind Enemy Lines
Publisher: Mystique Enterprises
by David L. [Verified Purchaser]
Date Added: 05/19/2005 00:00:00

Ahhhh... More nostalgia! I originally bought Behind Enemy Lines (BEL) back in the early '80s when it was owned by FASA. Very realistic. (Your character can be killed with a single shot!)

Mitigating factors include using camoflage, cover & concealment, noise & light discipline, terrain, etc... In other words, if you bumble about in the woods in the middle of the night shining flashlights around, cracking jokes and laughing, don't act surprised when you character gets his butt shot off!

The rules are easy to learn and has some very complete encounter tables. Maps and several adventures are included in the .pdf.<br><br><b>LIKED</b>: Re-owning a very good RPG! Original maps & adventures from the original boxed set!<br><br><b>DISLIKED</b>: There are a few editing mistakes, but it does not detract from understanding the rules. Also, using today's standard, the new Cover Art could be much better.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Behind Enemy Lines
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
THRILLING TALES: Gamemaster's Guide to Pulp Adventure
Publisher: Adamant Entertainment
by David L. [Verified Purchaser]
Date Added: 03/25/2005 00:00:00

The spirit of the Pulp Era is alive and well with THRILLING TALES! I am not a 'd20' fan, but I purchased this for other Pulp rules.<br><br><b>LIKED</b>: I especially love the section on designing plots and adventures! This can be used for any Pulp-flavored game system.<br><br><b>DISLIKED</b>: N/A. I want MORE!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
THRILLING TALES: Gamemaster's Guide to Pulp Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
THRILLING TALES: The Mummy's Revenge
Publisher: Adamant Entertainment
by David L. [Verified Purchaser]
Date Added: 03/25/2005 00:00:00

The spirit of the Pulp Era is alive and well with THRILLING TALES! I am not a 'd20' fan, but I purchased this for other Pulp rules.<br><br><b>LIKED</b>: The adventure!<br><br><b>DISLIKED</b>: N/A<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
THRILLING TALES: The Mummy's Revenge
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
THRILLING TALES: Advanced Class- G-Man
Publisher: Adamant Entertainment
by David L. [Verified Purchaser]
Date Added: 03/25/2005 00:00:00

The spirit of the Pulp Era is alive and well with THRILLING TALES! I am not a 'd20' fan, but I purchased this for other Pulp rules.<br><br><b>LIKED</b>: The ideas presented.<br><br><b>DISLIKED</b>: N/A<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
THRILLING TALES: Advanced Class- G-Man
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Star Ace Classic Screen
Publisher: Ronin Arts
by David L. [Verified Purchaser]
Date Added: 02/28/2005 00:00:00

This is a good addition to the Star Ace game. It is scanned in full color!<br><br><b>LIKED</b>: Most of the tables used in the game are available without having to go to the rule books.<br><br><b>DISLIKED</b>: N/A<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
Star Ace Classic Screen
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Star Ace Classic: The Gemini Conspiracy
Publisher: Ronin Arts
by David L. [Verified Purchaser]
Date Added: 02/28/2005 00:00:00

The whole book is B&W. Even the cover is B&W. If you Advertise a product with a color picture, at least keep the cover in color!<br><br><b>LIKED</b>: nostalgia<br><br><b>DISLIKED</b>: Cover is B&W.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
Star Ace Classic: The Gemini Conspiracy
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Star Ace Classic: First Strike on Paradise
Publisher: Ronin Arts
by David L. [Verified Purchaser]
Date Added: 02/28/2005 00:00:00

The whole book is B&W. Even the cover is B&W. If you Advertise a product with a color picture, at least keep the cover in color!<br><br><b>LIKED</b>: Nostalgia<br><br><b>DISLIKED</b>: cover is B&W.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[2 of 5 Stars!]
Star Ace Classic: First Strike on Paradise
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 1 to 15 (of 20 reviews) Result Pages:  1  2  [Next >>] 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates