One of the handiest Shadowrun books ever.
For the GM stuck mid adventure, theree's a handy list of random encounters, each of which could lead to a whole cycle of games, as did it once with me and my group. In another section, many maps of interesting interiors. Some new archetypes are also included, as well as a whole passel of contacts.
A must have, and if you're listening, Wizkids, a must update!
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